This and fractal nukes both players... so it's not a very good target. Fractaling ash eaters would do about the same damage, and actually a bit faster considering you don't have to wait.
Mutual destruction is the core of why the idea is so awesome. But when you put it like that... yeah it's slower than I'd like. Maybe less health.
With blessing, it's 3x6 damage, yes. But it's 3xinfinity for any other non-suicidal creature.
I forgot to mention the self destruct damage is unblockable (
or maybe spell damage).
Alongside unstable gas... Any other creature would work better.
The purpose of the creature is to die. How is anything non-death mechanic better than that? Actually, now that I think of it, death/fire synergies too.
Make it just damage the opponent, for 5 damage unupped and 8 upped. That way it can be a variation for Spark and BL with more damage but a pair of turns of delay. Also reduce its cost to 1|0. Just my 2 cents
Your card is a weaker spark.
Can't agree that spark is nearly as cool or versatile. Plus, a spark alternative is in a completely different direction of what I'm thinking.
Your logic is just... not that good. Sorry.
That hurts
I prefer the term "logic impaired"
But in all seriousness, I don't think the point came clearly across. The stats setup was clearly a work-in-progress and I knew it probably would need reworked a little. Thank you for your first glance opinions, but I assure you that terrible, evil, OP things would happen if this were put into some of the rush and stall ideas floating around my head even it's current (in your opinion) "weak state".