Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: ChemMan13 on January 15, 2014, 09:31:42 pm

Title: Purity Basin | Purity Fountain
Post by: ChemMan13 on January 15, 2014, 09:31:42 pm
(http://i.imgur.com/44htJgn.png)
(http://i.imgur.com/NyHV7Gu.png)
NAME:
Purity Basin
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:water :water  : Bubble:
Target gains +2 renewal counter. Renewal effects double when flooded.
NAME:
Purity Fountain
ELEMENT:
Water
COST:
6 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:water :water  : Bubble:
Target gains +3 renewal counters. Renewal effects double when flooded.

ART:
LeeAnne White
IDEA:
ChemMan13
NOTES:
Source of in element healing for water. Allows for more expensive, yet repetitive use of pseudo purify.
Does not remove sacrifice status
Does not cancel all poison counters, just takes away from them. Ex: a creature has 4 poison counters, and is targeted with bubble, it now has 2 poison counters (1 poison counter if upped card is used)
SERIES:

Title: Re: Purity Basin / Purity Fountain
Post by: rob77dp on January 15, 2014, 10:02:28 pm
Can the basin/fountain target a specific player?  I suppose that is your intent of "target" without "creature" and in your notes using the phrasing "does not remove sacrifice status"?

If the current poison counter of the target (player or creature) is 0, does this card put the "purify" counter above zero and provide healing?
Title: Re: Purity Basin / Purity Fountain
Post by: Pineapple on January 15, 2014, 10:06:13 pm
Can the basin/fountain target a specific player?  I suppose that is your intent of "target" without "creature" and in your notes using the phrasing "does not remove sacrifice status"?

If the current poison counter of the target (player or creature) is 0, does this card put the "purify" counter above zero and provide healing?

Obviously not OP, but from what I gather it's clearly "yes" to both.
Title: Re: Purity Basin / Purity Fountain
Post by: Naesala on January 15, 2014, 10:08:23 pm
I think the upped could do without the cost increase and it would still be fine, even a small decrease to both costs would still be good.
Title: Re: Purity Basin / Purity Fountain
Post by: rob77dp on January 15, 2014, 10:22:05 pm
Can the basin/fountain target a specific player?  I suppose that is your intent of "target" without "creature" and in your notes using the phrasing "does not remove sacrifice status"?

If the current poison counter of the target (player or creature) is 0, does this card put the "purify" counter above zero and provide healing?

Obviously not OP, but from what I gather it's clearly "yes" to both.

"Both"?  I proposed three questions.  :)

If you can use the card to go ABOVE ZERO counters (i.e. - Purify type healing counter) then this probably needs revised a bit.  Just two of these on the table is capable of pumping out (1) Sanctuary's worth of additional healing per turn for 4 :water.  I am far short of an expert card balance-r or theorist, but that comes across to me as un-balanced...?
Title: Re: Purity Basin / Purity Fountain
Post by: ChemMan13 on January 15, 2014, 11:38:46 pm
Yes, this card can increase your regeneration counters above zero,  (so yes it can target either player, or any creatures).
The reason for the cost increase of the upped is that this could be used as a form of healing (though you deserve to win if your opponent can't stop you from using this every turn, or out-damage the healing that it provides, sorry poison stall and team death in general ;D). I can reduce the cost of the upped, but would like another community member to second Naesala's statement of not raising the play cost before I do so.
Title: Re: Purity Basin / Purity Fountain
Post by: rob77dp on January 16, 2014, 12:19:45 am
Yes, this card can increase your regeneration counters above zero,  (so yes it can target either player, or any creatures).
The reason for the cost increase of the upped is that this could be used as a form of healing (though you deserve to win if your opponent can't stop you from using this every turn, or out-damage the healing that it provides, sorry poison stall and team death in general ;D). I can reduce the cost of the upped, but would like another community member to second Naesala's statement of not raising the play cost before I do so.

Hmmm, isn't that phrase akin to "Dim Shield is just fine - if you cannot always pack PC or Momentum you deserved to lose anyways"?   :o

(Imagine Arsenic being allowed as perm outside Weapon slots and having :death :death : add two poison counters to target!)  I suppose if I am the only viewer thinking the effect as OP (based on current bonus and cost), then I could easily just be out in left field... ...
Title: Re: Purity Basin / Purity Fountain
Post by: ChemMan13 on January 16, 2014, 12:31:44 am
I don't want to be hostile, but yes, dimensional shield is perfectly fine, the game meta causes decks with a certain weakness (like PC) to either defy the odds, change, or be beaten. In the same way, decks that lack ways of dealing with troublesome permanents shouldn't be relied on to win (merely my opinion, sorry if you think differently.) Also, there is a difference between healing and damaging effects. Healing usually doesn't cause victory (unless in the cases of extreme heal stalls where the point is to deck out the enemy) however I don't think that this card can be considered too extreme of a healer. If other community members think so, I will gladly set restrictions on this card.
Title: Re: Purity Basin / Purity Fountain
Post by: rob77dp on January 16, 2014, 12:34:54 am
I don't want to be hostile, but yes, dimensional shield is perfectly fine, the game meta causes decks with a certain weakness (like PC) to either defy the odds, change, or be beaten. In the same way, decks that lack ways of dealing with troublesome permanents shouldn't be relied on to win (merely my opinion, sorry if you think differently.) Also, there is a difference between healing and damaging effects. Healing usually doesn't cause victory (unless in the cases of extreme heal stalls where the point is to deck out the enemy) however I don't think that this card can be considered too extreme of a healer. If other community members think so, I will gladly set restrictions on this card.

No hostility here!  :)

Fair enough points.  I'll leave it at what I have already commented above.
Title: Re: Purity Basin / Purity Fountain
Post by: Raptor6789 on January 16, 2014, 12:46:21 am
I do agree that this card seems a bit powerful. While it may not be as potent as the insta-heal from Guardian Angel that costs 1 :light, its ability to heal a player for a (theoretically) infinite amount seems a bit too much. I propose that this has a either counter limit or some other restriction on players that does not apply to creatures.
Title: Re: Purity Basin / Purity Fountain
Post by: Pineapple on January 16, 2014, 02:02:10 am
-snip-

(Imagine Arsenic being allowed as perm outside Weapon slots and having :death :death : add two poison counters to target!)

On Heal.
(Imagine Unstable Gas being allowed as a spell and not having the CC effect but only costing 2 :air instead of 6 :air and 1 :fire!)

Healing isn't the same as damage (I know this was already addressed, but it was kinda funny you mentioned it).

Plus, people have been saying that the power of this card is quite high, but on the other hand the quanta required to play this card and activate its ability each turn is also quite costly. Compare it to Hourglass, which at least has the benefit of speeding up your deck.

Title: Re: Purity Basin / Purity Fountain
Post by: Calambar on January 16, 2014, 05:09:30 am
Maybe it would be more balanced with +1 renewal? Dunno, I'm just thinking out loud... ;]
Title: Re: Purity Basin / Purity Fountain
Post by: Naesala on January 16, 2014, 05:53:12 am
As pineapple pointed out, healing is worth less than damaging. This card is a bit UP if anything right now.
Title: Re: Purity Basin / Purity Fountain
Post by: Fippe94 on January 16, 2014, 01:41:41 pm
If you get two of these out, it's like playing a Sanc every turn. I think this could be very powerful in a stall deck.
Title: Re: Purity Basin / Purity Fountain
Post by: Calambar on January 16, 2014, 06:26:28 pm
If you get two of these out, it's like playing a Sanc every turn. I think this could be very powerful in a stall deck.

Yeah, even better than sanc as it can be removed only by two cards (am I right?)
Title: Re: Purity Basin | Purity Fountain
Post by: ChemMan13 on February 02, 2014, 09:15:45 pm
Due to the mixed review (haven't seen a more widely received card idea for a while), I have added a poll.
blarg: