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Can the basin/fountain target a specific player? I suppose that is your intent of "target" without "creature" and in your notes using the phrasing "does not remove sacrifice status"?
If the current poison counter of the target (player or creature) is 0, does this card put the "purify" counter above zero and provide healing?
Can the basin/fountain target a specific player? I suppose that is your intent of "target" without "creature" and in your notes using the phrasing "does not remove sacrifice status"?
If the current poison counter of the target (player or creature) is 0, does this card put the "purify" counter above zero and provide healing?
Obviously not OP, but from what I gather it's clearly "yes" to both.
Yes, this card can increase your regeneration counters above zero, (so yes it can target either player, or any creatures).
The reason for the cost increase of the upped is that this could be used as a form of healing (though you deserve to win if your opponent can't stop you from using this every turn, or out-damage the healing that it provides, sorry poison stall and team death in general ;D). I can reduce the cost of the upped, but would like another community member to second Naesala's statement of not raising the play cost before I do so.
I don't want to be hostile, but yes, dimensional shield is perfectly fine, the game meta causes decks with a certain weakness (like PC) to either defy the odds, change, or be beaten. In the same way, decks that lack ways of dealing with troublesome permanents shouldn't be relied on to win (merely my opinion, sorry if you think differently.) Also, there is a difference between healing and damaging effects. Healing usually doesn't cause victory (unless in the cases of extreme heal stalls where the point is to deck out the enemy) however I don't think that this card can be considered too extreme of a healer. If other community members think so, I will gladly set restrictions on this card.
-snip-
(Imagine Arsenic being allowed as perm outside Weapon slots and having :death :death : add two poison counters to target!)
If you get two of these out, it's like playing a Sanc every turn. I think this could be very powerful in a stall deck.