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NAME: | Purgative Gust
| ELEMENT: | Air
| COST: | 1
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Remove all status effects from target.
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| NAME: | Purgative Gale
| ELEMENT: | Air
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Remove all status effects from play.
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ART: | OdinVanguard
Made using GIMP
| IDEA: | OdinVanguard
| NOTES: | "Inspiration will come today, but don't hold your breathe"
"In fact, let it out nice and slow. Let it purge you of the mental chains that bind you."
I have a feeling something similar may have been done before. If you know of it post link so I can try to make this more unique.
Should be pretty simple to understand. As far as I know, status effects would include:
-Adrenaline -Delay -Freeze -momentum -SoSac -Poison / Purify -Neurotoxin -Aflatoxin -Immaterial (untargetable so this is irrelevant) -Wisdom (same issue as Immaterial as of right now) -Burrow (again, untargetable so not affected) -Sanctuary (Player only status, would return following turn) -Invisibility (Player only field status) -Nova Debuff -Silence (but you couldn't cast this when its up on you… so mainly just a downside)
Things that don't / probably shouldn't count: --AM, Dive, Sky-Blitz are not "statuses" but rather add / subtract / multiply attack --Same goes for buffs / debuffs like blessing, plate armor, etc. --Creature "traits" inherent to the card model. E.g. salvage, voodoo, swarm, etc.
I'm not sure if flooding counts or not. I'ld like to get feedback on that.
I'm probably missing some stuff, so please chime in if you can think of anything.
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« Last Edit: March 08, 2013, 12:09:50 am by OdinVanguard »
Logged
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky