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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg299933#msg299933
« Reply #12 on: March 28, 2011, 08:05:54 am »
(http://imageplay.net/view/m7Gbd165273/psychopomp)

Took a stab at makin a picture for ya :) hope you like it!
Product, these card arts you're doing are pretty amazing, but are the pictures you're piecing together your own photographs or are you getting them from somewhere?

Product

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg299949#msg299949
« Reply #13 on: March 28, 2011, 08:53:30 am »
royalty free images, mostly from http://www.sxc.hu/ and a lot of editing  ;)

Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg299955#msg299955
« Reply #14 on: March 28, 2011, 09:14:41 am »
Ah, I see, well, don't forget to cite  ^.^

Product

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg299958#msg299958
« Reply #15 on: March 28, 2011, 09:28:27 am »
phh, I will on any more cards I do  :P

Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg304655#msg304655
« Reply #16 on: April 03, 2011, 02:04:21 pm »
Card art updated with new art by Product.  Thanks a million!
Bring back Holy Cow!

Vara

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg304827#msg304827
« Reply #17 on: April 03, 2011, 07:57:52 pm »
This is beyond OP. Just compare it to Fahrenheit:

+ Fahrenheit is 1 damage for every 5 quanta, this is one for every three;
+ Fahrenheit is a weopon, which means there can only be one at the same time, or you'd need Animate Weapon;
+ This is death, Fahrenheit is fire. Death has explosive quanta generation methos with Schrodinger's Cat + Soul Catcher. Three cats + three catchers + six pillars = 27 quanta each turn with only 12 cards. Fire doesn't have such quanta generation methods. Say you've got three copies of this card, your damage output increases by 27 each turn.

A fire stall is already a know strategy, now add death stalls to it...

CC may counter this though, while fire is more immune to CC. I think that this should simply not be in death and have it's ratios ajusted.

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg335128#msg335128
« Reply #18 on: May 17, 2011, 01:18:16 am »
This is beyond OP. Just compare it to Fahrenheit:

+ This is death, Fahrenheit is fire. Death has explosive quanta generation methos with Schrodinger's Cat + Soul Catcher. Three cats + three catchers + six pillars = 27 quanta each turn with only 12 cards. Fire doesn't have such quanta generation methods. Say you've got three copies of this card, your damage output increases by 27 each turn.

A fire stall is already a know strategy, now add death stalls to it...
That's a pretty big pie-in-the-sky scenario:

1) You'd need to play 12 cards you've described just to set up the support for the psychopomp--that's a minimum of 5 turns.
2)  You haven't explained how the :entropy quanta is being supplied (3 for the cats, 6 per turn to fuel "dead and alive").  If you want to add 6 amethyst pillars (or 5 pillars + mark), then you will require 10-11 turns to play all the support cards and you still haven't played your psychopomps yet.

SHARD = PSYCHOPOMP
Hover over cards for details, click for permalink
Deck import code : [Select]
4t6 4t6 4t6 4t6 4t6 4t6 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 52g 52g 52g 52g 52g 52g 52v 52v 52v 52v 52v 52v 8pj

3)  As for the deathstalls concern, the firestalls I've seen rely on CC + healing (shards or sanctuaries), neither of which has been described in your scenario.  So, post a deck idea which shows how OP this card is and I'll reconsider.

Thanks,
Boingo
Bring back Holy Cow!

 

anything
blarg: Boingo