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Offline BoingoTopic starter

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Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg285930#msg285930
« on: March 08, 2011, 03:22:23 am »
NAME:
Psychopomp
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
N|3
TEXT:
Chaperone: Deal N damage at the end of your turn. N equals the number of :death quanta divided by 3
NAME:
Psychopomp
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
N|5
TEXT:
Chaperone: Deal N damage at the end of your turn. N equals the number of :death quanta divided by 3
ART:
Product
http://www.sxc.hu/photo/1339084
http://www.sxc.hu/photo/1304194
http://www.sxc.hu/photo/1263022
IDEA:
Boingo
NOTES:
Psychopomps escort deceased souls to the afterlife.

The card cost and attack ratio are negotiable at this point.  The idea is to help harness the power of Soul Catcher/Plague/Retrovirus.  This card functions differently from Vultures as they Vultures need to be in play for Scavenge ability to function.  Psychopomp could be used late game to translate large stores of :death quanta into damage.
SERIES:
None
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Offline Nepycros

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg285943#msg285943
« Reply #1 on: March 08, 2011, 03:50:00 am »
Way too powerful. This is basically a Bolt creature, in that it deals around 3 damage for every 10 quanta, but beyond that, it's a creature, meaning it does the same effect each turn. That's what makes this OP. Make the ratio alot larger, say 1:10, and we'll talk.
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Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg286011#msg286011
« Reply #2 on: March 08, 2011, 06:54:51 am »
Way too powerful. This is basically a Bolt creature, in that it deals around 3 damage for every 10 quanta, but beyond that, it's a creature, meaning it does the same effect each turn. That's what makes this OP. Make the ratio alot larger, say 1:10, and we'll talk.
Why would you ever play a card that gives you 1 attack for every 10 quanta?  A dragon would be 10 times better than that and would attack for 10 on the first turn.  With this card, you'd have to wait x turns to get to 30+ quanta just to get enough to have 10 attack.  Everytime you play a card, it reduces the quanta pool and reduces Psychopomps attack.  I think you are using the "OP" charge a little loosely here, but show me a deck where this would be exploited and I'll reconsider.

Also, other growth creatures (lava golem, forest spirit, graviton fire eater) in the game require only 1 quanta to gain +2 attack.  The growth ability is off-element, but can be handled easily with a mark or a few pendula at most.  (Steam machine needs 2 quanta for +5 attack.)

Consider this: your opening hand has 5 pillars+3 flesh spiders vs 5 pillars+3 psychopomps (and we don't play additional cards afterward to maximize quanta pool):

TurnQuantaDamageCumulative Damage
15-3
5-4
1 spider = 3
1 psychopomp =1
3
1
22+5-6
1+5-4
3 spider = 9
2 psychopomp =2
3+9=12
1+2=3
31+5
2+5-4
3 spider = 9
3 psychopomp =3
12+9=21
3+3=6
46+5
3+5
3 spider = 9
3 psychopomp =6
21+9=30
6+6=12
511+5
8+5
3 spider = 9
3 psychopomp =12
30+9=39
12+12=24
616+5
13+5
3 spider = 9
3 psychopomp =18
39+9=48
24+18=42
After 6 turns the psychopomps are still lagging in cumulative damage to 3 measly flesh spiders.  The numbers are even worse in the case of upped cards where recluses get double damage.  Further, if you use any additional quanta to play more cards, your psychopomps lose attack.
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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg286018#msg286018
« Reply #3 on: March 08, 2011, 07:21:27 am »
A more accurate comparison would be Fractal Bone Dragon vs Fractal/Mitosis Psychopomp
Number of creaturesQuantaBone DragonsPsychopomp
110=4x1+3x2102
220=4x2+3x4208
320=4x3+3x63018
420=4x4+3x84032
520=4x5+3x105050
620=4x6+3x126072
Considering Stock quanta is cheaper than spent quanta I think its even.
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Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg286153#msg286153
« Reply #4 on: March 08, 2011, 02:01:46 pm »
1 other difference between bone dragon and psychopomp:  the proposed card has to wait a turn before gaining attack.  It does not have attack the turn it enters play, unlike bone dragon.  I may remove this delay as I'm thinking it makes the creature weaker than I had anticipated.  Any thoughts?

Also: the card art is very rough, but I couldn't find what I was looking for so I had to resort to drawing it myself--yikes!
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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg286763#msg286763
« Reply #5 on: March 09, 2011, 04:54:30 am »
[23:51:19] Boingo: recalculated like scarab
Then it should be "Deal N damage at the end of the turn.  N equals the number of :death quanta at the end of the turn divided by 3" and on the field it's ability would be named "chaperone"

Basically it would match Fahrenheit's fiery ability in that it is an addition onto a base (here it's 0 instead of 4/5). 

EDIT: How embarassing, I forgot to comment.  I like it and the theme of the card matches that of :death.  Condones :death stalls, and I'm more of a stall person so I think it would make a nice addition to the :death army.  The favorite part though is that it is un-Antimatterable, since the shown attack (the base) is always 0 unless buffed.  Though Zanz might think of it is as too similar to Vulture | Condor as a kind of similar mechanic that it grows over time, but let's leave that up to him to say when it gets his attention.
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Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg286787#msg286787
« Reply #6 on: March 09, 2011, 05:33:46 am »
[23:51:19] Boingo: recalculated like scarab
Then it should be "Deal N damage at the end of the turn.  N equals the number of :death quanta at the end of the turn divided by 3" and on the field it's ability would be named "chaperone"

Basically it would match Fahrenheit's fiery ability in that it is an addition onto a base (here it's 0 instead of 4/5).
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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg287356#msg287356
« Reply #7 on: March 10, 2011, 03:57:13 am »
looks like a death version of Fahrenheit to me. Only fire is allowed to be this OP!

Offline Vipy5

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg287384#msg287384
« Reply #8 on: March 10, 2011, 04:33:34 am »
Lol? thats a joke right?

Back to topic, I think its an awesome card that would OWN with shroedinger & multiple soulcatchers!!
e.g,
Code: [Select]
6ts 6ts 6u5 6u5 6ua 6ua 6ua 6ua 6ve 6ve 710 710 710 710 710 710 710 717 717 71b 71b 71b 71f 71f 71f 123 123 123 123 123 123(blanks being psychopomps)

Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg287436#msg287436
« Reply #9 on: March 10, 2011, 07:23:08 am »
Lol? thats a joke right?

Back to topic, I think its an awesome card that would OWN with shroedinger & multiple soulcatchers!!
e.g,
Code: [Select]
6ts 6ts 6u5 6u5 6ua 6ua 6ua 6ua 6ve 6ve 710 710 710 710 710 710 710 717 717 71b 71b 71b 71f 71f 71f 123 123 123 123 123 123(blanks being psychopomps)
Yes.  This is one way to use the card.  Maybe add a BE and a few more pendula and voila!  Or consider retrovirus/fractal with soul catcher.  Excellent!
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Offline BoingoTopic starter

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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg291001#msg291001
« Reply #10 on: March 15, 2011, 02:15:42 pm »
Card cost poll added.
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Re: Psychopomp | Psychopomp https://elementscommunity.org/forum/index.php?topic=22559.msg299900#msg299900
« Reply #11 on: March 28, 2011, 06:12:43 am »
(http://imageplay.net/view/m7Gbd165288/psychopomp)

Took a stab at makin a picture for ya :) hope you like it!

 

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