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Offline XenocidiusTopic starter

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Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435109#msg435109
« on: December 05, 2011, 09:40:30 am »
NAME:
Psychic
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
Whenever your quanta pool would be altered on your opponent's turn, delay Psychic instead.
NAME:
Telepath
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Whenever your quanta pool would be altered on your opponent's turn, delay Telepath instead.
ART:
Krava (http://elementscommunity.org/forum/index.php/topic,34339)
IDEA:
Xenocidius
NOTES:
This cannot protect you if it is delayed or frozen.

Due to the above limiation, this only prevents a single attack on your quanta per turn. It will, for example, prevent a single Discord scramble, Devourer drain, Black Hole, etc. Only one Psychic is needed to ward off an attack; only one will be delayed. For example, if the opponent has one Devourer and you have two Psychics only one will be delayed and you will lose no quanta. If the opponent has two Devourer and you have two Psychics both will be delayed and you will lose no quanta. If the opponent has two Devourers and you have one Psychic it will be delayed and you will lose 1 quantum.

This is meant to be more of a 'soft' counter to quanta denial, as opposed to the hard counter in Sanctuary.
SERIES:
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Offline NikaZaslavsky

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435130#msg435130
« Reply #1 on: December 05, 2011, 12:03:34 pm »
"For example, if the opponent has one Devourer and you have two Psychics only one will be delayed and you will lose no quanta. If you have two Psychics and the opponent has one Devourer both will be delayed and you will lose no quanta." Does this not make sense, or am I misreading it?

I like the card, and it might be a good addition to the game as everyone is saying Discord is OP. Maybe it should cost 3|3?
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Offline XenocidiusTopic starter

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435131#msg435131
« Reply #2 on: December 05, 2011, 12:09:16 pm »
I rearranged the wording: "For example, if the opponent has one Devourer and you have two Psychics only one will be delayed and you will lose no quanta. If the opponent has one Devourer and you have two Psychics both will be delayed and you will lose no quanta."

In other words, the one Devourer's ability causes one of your Psychics to be delayed in order to block the quanta drain.

I think the cost is fine; its ability is only useful if your opponent has quanta denial, and it must be a viable attacker otherwise or it would be too situational. The fact that its ability causes it not to attack balances the cost, I believe.
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Offline The_Mormegil

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435151#msg435151
« Reply #3 on: December 05, 2011, 02:07:17 pm »
4 attack for 2 quanta is nice (very nice), but Reclusetal would probably work better yet, so no worries.
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Offline Rutarete

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435380#msg435380
« Reply #4 on: December 06, 2011, 01:15:35 am »
*Just stares at his Mono-Aether deck*... Just stares...
Seriously though, With this, Mono-Aether is getting quite a boost.
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Offline Jocko

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435426#msg435426
« Reply #5 on: December 06, 2011, 02:43:13 am »
 "For example, if the opponent has one Devourer and you have two Psychics only one will be delayed and you will lose no quanta. If the opponent has one Devourer and you have two Psychics both will be delayed and you will lose no quanta."
It still doesn't make sense.
One devourer - two Psychics -> only one delayed and no quanta loss
One devourer - two psychics -> both delayed and no quanta loss
Which is it?

Offline Sevs

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435435#msg435435
« Reply #6 on: December 06, 2011, 02:53:25 am »
Mmmm interesting idea causing a undesirable effect to a card in return for protection. I do think this would outclass sanc by a lot though. with the low 2 cost, it is easy to throw in a nova bow or off the mark. while it takes a bit for sanc to hit the field. and this doesn't have a downside in that if they don't use quanta denial, it is still a decent attacker

Combined with lightning, this would be a pretty decent deck.
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Offline XenocidiusTopic starter

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435440#msg435440
« Reply #7 on: December 06, 2011, 02:58:48 am »
"For example, if the opponent has one Devourer and you have two Psychics only one will be delayed and you will lose no quanta. If the opponent has one Devourer and you have two Psychics both will be delayed and you will lose no quanta."
It still doesn't make sense.
One devourer - two Psychics -> only one delayed and no quanta loss
One devourer - two psychics -> both delayed and no quanta loss
Which is it?
Sorry about that. Fixed. It should have been: Two devourers - two psychics -> both delayed and no quanta loss.

Note that Sanctuary completely blocks out all attacks on quanta AND hand, and it only takes one Sanctuary to do it. A single one of these creatures can only block one attack, so is weak against multiple sources of quanta disruption. It is also easy to kill, and cannot protect you if it is delayed or frozen.
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Offline plastiqe

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435497#msg435497
« Reply #8 on: December 06, 2011, 05:37:32 am »
Nice card! 

Fits well as an Aether ability and provides a balanced counter to denial decks.

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435566#msg435566
« Reply #9 on: December 06, 2011, 10:43:57 am »
Seems OP to me because of the cheap cost. Compare it to this:



Same cost, almost same stats, but your card has an ability as a bonus. An ability that can easily turn the match to your advantage in many different situations. It needs to be either fast/cheap attacker or a support creature. It cannot be both.

Here's a creature with same stats and an ability. Notice the cost and how the ability costs off-element quanta, while the ability of Psychic is passive and free. Of course there's the downside of being delayed, which is why I would only increase the cost to 3 :aether .




I'm also not 100% sure about the element choice. This creature basically takes a part of a mechanic of :light Sanctuary card and converts it to a 100% :aether card. This is why I would like this creature more as a :light creature, perhaps someone who "lives" in a sanctuary.

But other than that, the mechanics are pretty good.

Offline The_Mormegil

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg435611#msg435611
« Reply #10 on: December 06, 2011, 02:05:20 pm »
Yeah, 3 cost for both seems more in line with OT's cost theory too (the ability is not a +0, it's at least a +1).
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Offline XenocidiusTopic starter

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Re: Psychic | Telepath https://elementscommunity.org/forum/index.php?topic=34488.msg436230#msg436230
« Reply #11 on: December 08, 2011, 09:43:46 am »
Cost raised for both; submitting to Crucible.
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