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Yes, I have considered that sparks could be sacrificed too. But it overall sounds balanced right?Balanced?
Yes, I have considered that sparks could be sacrificed too. But it overall sounds balanced right?
First, yes this is a spell card.We want you to design the card such that there are 3 or more cards that would, in practice, be sacrificed by Psi.
Secondly, I don't understand what you mean. Do you mean you want me to not allow sparks to be sacrified?
How about this:That would cause Phase Spider and Psion to be used. (Spark can't be used and both Lobo and the Nymph are more expensive)
Target one of your :aether creatures. It is killed the next turn and does 4 damage to all enemy creatures.
So in this case, spark can't be used, because it has to wait a turn before it can be activated, but it will be destroyed by the end of the turn already.
How about this:Something to that effect would work.
Sacrifice one of your aether creatures. The :aether quanta required to summon it will equal to the number of damages all your enemy creatures will intake +2.
I know it is too long for card text. But better?
What about just:
Sacrifice one of your creatures. Deal damage equal to the ATK of the sacrificed creature to each enemy creature.
12 :aether + 12 :fire + 1 turn +2 cards + sacrificing a dragon for a few RoFs? Only the first few RoFs really matter.What about just:
Sacrifice one of your creatures. Deal damage equal to the ATK of the sacrificed creature to each enemy creature.
Go go go Ruby Dragon & Psi 15 mass CC damage decks!!! :P
12 :aether + 12 :fire + 1 turn +2 cards + sacrificing a dragon for a few RoFs? Only the first few RoFs really matter.What about just:
Sacrifice one of your creatures. Deal damage equal to the ATK of the sacrificed creature to each enemy creature.
Go go go Ruby Dragon & Psi 15 mass CC damage decks!!! :P
i agree it would be nice for aether to have an aoe spell, but im not sure sacrifice is an appropriate path to wind down for aether, i would encourage you to think up other potential novel alternative mechanics to incorporate.Then what sort of mechanism do you suggest? (Because I also thought of removing the immateriality of the creatures, but that too, seems not aether-like)
Sacrifice one of your aether creatures. The :aether quanta required to summon it will equal to the number of damages all your enemy creatures will intake +2.
This is what I'm currently suggesting. However, I haven't posted this instead of the previous one is because I don't think everyone quite agrees with this one yet.
Sacrifice one of your aether creatures. The :aether quanta required to summon it will equal to the number of damages all your enemy creatures will intake +2.
This is what I'm currently suggesting. However, I haven't posted this instead of the previous one is because I don't think everyone quite agrees with this one yet.
The reason why only :aether creatures are sacrificed is because otherwise people would sacrifice dragons mass cc damage, eliminating all any creatures.It was limited to :aether creatures before it had scaling damage
Once a dragon is sacrificed.........mass overkill.
The wording on the card seems a little confusing to me, but I think I get the idea now after reading other posts here.
Maybe try rewording it to something like: "Sacrifice an aether creatures. Enemy creatures take damage equal to the sacrificed creature's cost +2."
That would be a little more clear.
You don't need to use "sacrifice one of your..." since sacrifice mechanic implies that the target is a creature you own automatically (it saves a bit of precious text space on the card that way)
The concept is interesting though. It gives aether some very ugly CC potential. I'm surprised it hasn't been done yet.
The artwork is very cool by the way.
No, Sacrifice in EtG is strictly limited to your side. See Immoaltion | Cremation.
No, Sacrifice in EtG is strictly limited to your side. See Immoaltion | Cremation.
Is does not mean must be. Imagine a card like immo that could target an opponent's creature and give the opponent the quanta.
A sacrifice is something that harms you in some way, or requires that you do something unpleasant... You may sacrifice some game time to get more work time, for example. This is why the word Sacrifice means the creature must be yours. This is also why Shard of Sacrifice couldn't be about the enemy's HP.
There is another word for when you can make any creature disappear ("any" as in, yours or the enemy's), and that word is "kill". See Maxwell's Demon.
Sacrifice implies you possess the thing being sacrificed. This is because the "you control" is implied.The wording on the card seems a little confusing to me, but I think I get the idea now after reading other posts here.
Maybe try rewording it to something like: "Sacrifice an aether creatures. Enemy creatures take damage equal to the sacrificed creature's cost +2."
That would be a little more clear.
You don't need to use "sacrifice one of your..." since sacrifice mechanic implies that the target is a creature you own automatically (it saves a bit of precious text space on the card that way)
The concept is interesting though. It gives aether some very ugly CC potential. I'm surprised it hasn't been done yet.
The artwork is very cool by the way.
Sacrifice an......This means that I can sacrifice your aether creature assuming you're my opponent. This is why it has to be sacrifice one of your.....