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Kael Hate

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Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39159#msg39159
« on: March 16, 2010, 08:36:46 am »

Pseudocaster | Metacaster
NAME: Pseudocaster
ELEMENT: Other
COST: 7
TYPE: Permanent (Weapon)
ATK|HP: 0|7
ABILITY: Weapon. Immaterial.
7: Add a Random Spell or
Creature Card to your Hand
NAME: Metacaster
ELEMENT: Other
COST: 7
TYPE: Permanent (Weapon)
ATK|HP: 0|7
ABILITY: Weapon. Immaterial.
7: Add a Random Spell or
Creature Card of a Favoured
Element to your Hand
ART:
Kael Hate - Multiple Sample Conglomerate taken from Free-use Photos and Editied.
IDEA:
Kael Hate
NOTES:
- Pseudocaster simply chooses a card from the card library that has a type Spell or Creature.
- Metacaster Checks to see what elements you have most of and also adds the condition that the card chosen is of that element. If no element is the highest of all elements then the card chosen will have an element type matching your mark.
SERIES:


Weapon Competition Entry - Pseudocaster | Metacaster

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 Name         : Pseudocaster | Metacaster
 Card Element : Other
 Idea by      : Kael Hate
 
 Level        : Basic
 Summon Cost  : 7
 Type D|L     : Weapon 0|7 Immaterial.
 Text         : Weapon. Immaterial. 7: Add a Random Spell or Creature Card to Hand
 
 Level        : Upgraded
 Summon Cost  : 7
 Type D|L     : Weapon 0|7 Immaterial.
 Text         : Weapon. Immaterial. 7: Add a Random Spell or Creature Card of a favoured element to Hand
 
 History      : This is one of the weapons my Elements Character uses. He is an Unaligned Elemental and draws from all Element types. He is Known for his toolbox of options and ability to use animate weapon at Will.

 Notes        : In the basic version the ability simply chooses a card from the card library that has a type Spell or Creature. You have to hope its useful to you or even castable. In the Upgraded version it checks to see what elements you have most of and also add the condition that the card chosen is of that element. If no element is the highest of all elements then the card chosen will have an element type matching your mark.

 Link         :  http://elementscommunity.org/forum/index.php/topic,3799.msg44195#msg44195

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Astaroth

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39289#msg39289
« Reply #1 on: March 16, 2010, 05:39:27 pm »
Seems like a decent card. Although, can it be called a weapon if it does no damage? It looks more like a permanent since it does no damage. You could easily make it do 1 damage per turn.

Also, and I correct everyone on this, the wording of the upgraded version seems vague. Why not just make it say "Add a Random Spell or Creature Card of an Element that matches your mark." I know you want it to search your entire deck for the different elements and count them up individually, THEN choose the highest element, but that seems like a lot (especially to code!).

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39304#msg39304
« Reply #2 on: March 16, 2010, 06:26:33 pm »
Thanks for the response.

Seems like a decent card. Although, can it be called a weapon if it does no damage? It looks more like a permanent since it does no damage. You could easily make it do 1 damage per turn.
I didn't want it to damage in a physical sense. Metacaster is a magic sceptre and its power comes from allowing the user to cast spells not from striking or shooting magic or the like. The actual weapon is interdimensional. If game code dictates that as a weapon in the weapon slot that it needs a damage value then yes I guess just 1 would be appropriate. To me tho, because it isn't used in a direct fashion I hadn't given it an attack value at all. The Damage it deals is because you pulled that Fire-Lance card and jammed it at opponent or creature. If you're unlucky and don't get a direct damage spell or are able to summon a creature with it. It's just too bad. Thats the price you pay for having access to all elemental magic.

Also, and I correct everyone on this, the wording of the upgraded version seems vague. Why not just make it say "Add a Random Spell or Creature Card of an Element that matches your mark." I know you want it to search your entire deck for the different elements and count them up individually, THEN choose the highest element, but that seems like a lot (especially to code!).
It does not ever search your deck for a card at alll, the card is created from nothing. In the basic version you could get Firebolt when playing a Time|Life deck the card will be useless to you. You could get firebolt in your mono-fire deck. Any spell or creature is possible. The Basic version favours playing multiple elemental types just so you hvva more chance to be able to use the spell/creature you get.

In the Elite version the choice of cards is limited to things you are more likely to be able to use. A function to search for a players highest element count could be useful for other things too. Step checking is the easiest to code. This is really just a check for Each element comparing the current value to each other element. If this Value is the highest count among all elements and not equal to and other count then this element is the highest otherwise move onto the next element. If you get through all the elements and no element completes the check then the procedure resolves that there is no highest element. Very simple while loops or array traces can do this. Depending on what libraries elements uses the code could even use simple actions like MAX on the filled array.

An example of Metacaster could be as follows. I have 15 Light Quanta and my mark is time but I only have 1 Time quanta because I am just running the Mark of Time and no time pillars. I activate the staff and get a light card becasue thats what I have the most quanta in.  This allows me to gain a directly beneficial use out of Metacaster.

Another situation could be a Firefly Queen deck. I have an Air Mark and 3 air Quanta, 6 Life Quanta and 6 Fire Quanta. If I use Metacaster now I'll get an Air Card. Or I could activate a Queen bringing the Life count down so I'll get a Fire card. Or I cast the firebolt in my hand and then use Metacaster to get a Life card. 1 in 8 chance of a Heal.

Leaving Metacaster locked to the Mark removes your dynamic play and is not really in the theme I had in mind.

As per the card text being Vague, this follows the trent of various complex cards in Elements. Look at Discord. It does not tell you how many quanta it is going to move, the text just says "convert some of the opponent's quantums into other elements." Some other deliberately vague cards are mutation and adrenaline. In this case the detail is far to complex to sit on card face and the player is given an idea of what it can do and may have to search the wiki to find the exact trick.




ScytherLoL

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39376#msg39376
« Reply #3 on: March 16, 2010, 08:16:39 pm »
Very nice and good to see you back.

I think you are right about having no damage on the weapon card. THis seems to be all about magic and summoning so makes sense that its not really a damagin weapon (although I did think maybe 1 damage on the upgrade was ok but then it distracts from the card).

As to it's mechanic:

I like the idea it searches the library not the deck. You can get anything I assume that is available. just one question does this include rares and upgrades?

I am wondering if it fits with Entropy more than Random Quanta due to its mechanic but I like the idea of an Other weapon and think you have the right track to take it down.

Nice work and I like the font..

Scyther

Offline jmizzle7

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39504#msg39504
« Reply #4 on: March 16, 2010, 10:40:18 pm »
Since the card would be generated during your weapon's action, I'm guessing it is placed in your hand to be cast the following turn? If this is true, then this could be used as an anti-deckout strategy, as you would start your next turn with eight cards in hand, thus denying the draw phase completely.

Eleazar

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39572#msg39572
« Reply #5 on: March 16, 2010, 11:55:57 pm »
I really, really like this card. It has an awesome concept. I think the damage should be kept at 0, it fits with the idea of the card. I don't know if I understood it right, but does the upgraded version add a card based on the element you have the most quanta?

Offline Bloodshadow

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39606#msg39606
« Reply #6 on: March 17, 2010, 12:41:27 am »
Very nice card. I like.

A weapon doesn't have to deal damage. This card could very well be a permanent, but being a weapon limits it to one per game unless you use Animate Weapon. That balances the card a bit.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Eleazar

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39612#msg39612
« Reply #7 on: March 17, 2010, 12:47:11 am »
What if I fly 6 of them? I would be able to get 6 cards per turn?

casthegamer

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39636#msg39636
« Reply #8 on: March 17, 2010, 01:19:22 am »
Since the card would be generated during your weapon's action
it looks like it has an activation cost of seven, so the card would be generated before the end of turn and you would have to discard if you have eight in hand.

Offline jmizzle7

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39659#msg39659
« Reply #9 on: March 17, 2010, 01:55:10 am »
Ah, gotcha. I thought it was a triggered ability, not an activated ability. That makes more sense. Quantum Towers ftw, then! :)

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39763#msg39763
« Reply #10 on: March 17, 2010, 11:32:00 am »
Very nice and good to see you back.
I've always been here.

As to it's mechanic:

I like the idea it searches the library not the deck. You can get anything I assume that is available. just one question does this include rares and upgrades?
The intent was anything includeing rares and upgrades. If the database is Bi-linear and upgrades are include in the same record entry as the basic version then the found card will be Basic from Pseudocaster and Upgraded from Metacaster.

I am wondering if it fits with Entropy more than Random Quanta due to its mechanic but I like the idea of an Other weapon and think you have the right track to take it down.
Metacaster was the first weapon and Pseudocaster the basic version of that. Metacaster is very ordered in that it brings you a tool you can use. Pseudocaster on the other hand doesn't know what you can use. I debated making Psuedocaster an Entropy card with an Entropy activator but it seemed wrong that it would upgrade into Metacaster an Unaligned Weapon.

Nice work and I like the font..

Scyther
Thanks for the Praise.
The Font is "Gill Sans MT" and is the one recomended for Card text by Chriskang. It is in the Pixlr tool if you are using that or free download for PC if you are missing it from your shop tool.

If you ment the font for the entry post it is Lucidia Console and is a fixed width font that comes with Windows so everyone should be able to read the text all lined up evenly.

Kael Hate

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Re: Pseudocaster | Metacaster https://elementscommunity.org/forum/index.php?topic=4032.msg39764#msg39764
« Reply #11 on: March 17, 2010, 11:36:37 am »
I really, really like this card. It has an awesome concept. I think the damage should be kept at 0, it fits with the idea of the card. I don't know if I understood it right, but does the upgraded version add a card based on the element you have the most quanta?
Thanks for the Praise

Yes Metacaster only finds cards that you have the most quanta in. If you have no element that directly shows to have the most quanta it will grab a card from the element matching your mark. This code means that the query only needs to inclue an If this element rather than an or property. It also allows you to tweak your quanta levels to get the card you may want.

 

anything
blarg: