@Hyroen
Shard of Bravery uses card drawing inside the black box. The themed effect is shortening the final clock on the game and giving both sides more resources. Not a theme of card advantage.
See more and see earlier are not linked in your post. You make a good case for seeing the opponents hand being in Light but it is currently insufficient to explain seeing a future event earlier.
I never mentioned that Shard of Bravery expanded

Fire's themes to include Card Advantage, I know what the Shard does and am well aware it's not considered card advantage. What I did mention was "draw rushing", and didn't specify for which player.
The concept of Bravery is fleshed out through the Shard such that you must face whatever is coming -now-, and being able to launch your assault first, should you gain one.
The concept of drawing cards, or exploring the deck for that matter, is one that is not limited to

Time. As we have seen before through the inclusion of Mindgate, the deck is seen as the "mind" of the player, and while Precognition allows you to see what is coming in the future, it does not mean that it is solidly and irrevocably a part of the future. If the deck is truly the mind of a player, of course, seeing in the future will allow you to see what, as an elemental, you will do next. This does not however limit the exploration of the deck to seeing the future. When the element is appropriately applied, deck manipulation can be applied to many more elements than just

Time, etc.
Death for example, can be used as an element for card advantage. When you deck out, does an elemental die? Is there loss of some sort? Perhaps there could be a

Death card that draws as many cards as possible but sets your deck to 0. It's not impossible to think of how an element relates to not only the future of the match, but the mind and existence of the elemental, and in light of this I think that as a Revelation or an Epiphany, this card holds its ground perfectly.