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Hodari

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg367535#msg367535
« Reply #24 on: July 17, 2011, 08:46:29 pm »
Yeah, could probably get a one turn kill with it if you had a lot of card drawing ability and got especially lucky with hitting 7-8 dragons in a row or something...this would be rather highly unlikely though of course.  Something like 4 Light dragon, 4 Silurian Dragon, 4 Hourglass, 4 sundial, 4 precognition, 4 prophecy, whatever golden nymphs you have available, and a bunch of towers would probably be good for that.  Add in a couple shields and miracles maybe to keep you alive.

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg367694#msg367694
« Reply #25 on: July 18, 2011, 04:35:05 am »
Oh.  :-[ I feel stupid now. Lasts 1 turn -> more than one draw. Hourglasses too, not just Precog. Well... that might justify the cost indeed. Time rush with dragons, hourglasses and prophecy...
Tsk tsk. xD

Anyways, should I just keep the upgraded as a lower cost or increase the cost and switch it to 2 turns? I'm not so sure that would be such a bad thing.

And this should probably be able to reflected amirite?
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Offline storyteller

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg367702#msg367702
« Reply #26 on: July 18, 2011, 05:21:45 am »
what if it was just a spell similar to precognition?
I guess that is the question, more like precognition, or more like sundial?
if its a small permanent like sundial, it suits the idea of time being based around constructed machines...

perhaps it could be an entropy activation cost, similar to sundial. This would introduce entropy to the time circle and reflect the gambling nature of the card. Maybe if the card is not a creature it has some consequence like losing the card, sending it to the deck, taking damage equal to casting cost or some combination of the three.

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg367710#msg367710
« Reply #27 on: July 18, 2011, 05:37:39 am »
All fear the mighty hourglass. 6 precogs + 6 hourglasses on field + 2 prophecies+6 dragons/gotp=monst unlikely and overcomplicated combo in the world.
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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg367725#msg367725
« Reply #28 on: July 18, 2011, 06:16:59 am »
If you draw a creature, inflict direct damage equal to its attack. Lasts 1 turn.
I like the Idea. It becomes more powerful if you know that you will draw a creature (using RT for example or knowing what's left to draw in your deck). However, I find the use pretty limited. I mean you need to rewind your own creatures if you want to be sure it will work otherwise the chances are pretty low (how many creatures do you have in a deck? normally 6-12 / 30 cards. This gives a 20-40% chance).

I think it would be interesting if the upped version could "prophetize" on the opponents creatures. Something like: "If your opponent draws a creature, Prophecy inflicts him direct damage equal to said creature's attack". This would make more sense to rewind you opponent creatures and then to add some punch to rewind... Obviously if your opponent plays no creatures or immortal ones, you are screwed.

Multiple copies of Prophecy will not multiply the 5HP drained.
??? You probably forgot to modify this.


Offline HyroenTopic starter

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg368141#msg368141
« Reply #29 on: July 19, 2011, 02:32:04 am »
If you draw a creature, inflict direct damage equal to its attack. Lasts 1 turn.
I like the Idea. It becomes more powerful if you know that you will draw a creature (using RT for example or knowing what's left to draw in your deck). However, I find the use pretty limited. I mean you need to rewind your own creatures if you want to be sure it will work otherwise the chances are pretty low (how many creatures do you have in a deck? normally 6-12 / 30 cards. This gives a 20-40% chance).

I think it would be interesting if the upped version could "prophetize" on the opponents creatures. Something like: "If your opponent draws a creature, Prophecy inflicts him direct damage equal to said creature's attack". This would make more sense to rewind you opponent creatures and then to add some punch to rewind... Obviously if your opponent plays no creatures or immortal ones, you are screwed.

Multiple copies of Prophecy will not multiply the 5HP drained.
??? You probably forgot to modify this.
Beautifully thought out. Thank you SnoWeb.

By the way, you can modify your deck such that you make a Prophecy-based deck with like 80% creatures. Prophecy doesn't have to work in a "classic" deck. Aside, I loved your proposed upgraded version. I may have to increase the cost however...

I'm including that the direct damage can be reflected. Redoing the Notes now, thanks for the catch.
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davidy22

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg368254#msg368254
« Reply #30 on: July 19, 2011, 10:33:50 am »
How much damage would this do for variable damage creatures, like chimera?

Ambiguous wording in the card text. Inflict direct damage would be familiar to MTG and yugioh players, but no elements rulebook exists that defines what "direct damage" means. The last proper noun before the "lasts 1 turn" clause is "damage", implying that the damage only lasts one turn. The "its" should be "it's", it's possessive.

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg368690#msg368690
« Reply #31 on: July 20, 2011, 04:52:05 am »
Prophecy has been updated and will now be submitted to the Crucible.

Thank you davidy22 for the helpful insight.

Any discussion from here on may or may not change the card.
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davidy22

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg368747#msg368747
« Reply #32 on: July 20, 2011, 10:00:58 am »
Insight? More like too much time studying the inane rules of the English language.

How much damage would this do for variable damage creatures, like chimera?

The upgraded one still uses "its" in the text. The subject is in the predicate, "inflict direct damage". The "lasts one turn clause still refers to the damage.

May or may not? Covering all bases now, are we?

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg368775#msg368775
« Reply #33 on: July 20, 2011, 11:43:07 am »
How much damage would this do for variable damage creatures, like chimera?
The notes indicate it would do 0, which makes sense.  The only other obvious choice would have been to make it deal damage equal to whatever attack it would have if it was in play which would clearly be OP.

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Re: Prophecy | Prophecy https://elementscommunity.org/forum/index.php?topic=27070.msg369155#msg369155
« Reply #34 on: July 21, 2011, 06:36:28 am »
Insight? More like too much time studying the inane rules of the English language.

How much damage would this do for variable damage creatures, like chimera?

The upgraded one still uses "its" in the text. The subject is in the predicate, "inflict direct damage". The "lasts one turn clause still refers to the damage.

May or may not? Covering all bases now, are we?
If all cards in the game are written properly I would applaud Zanzarino. Perhaps you should make a thread correcting them all if need be.

And once again, thank you davidy22 for your insight. Should be correct now. I hope.

As of now I trust Card Curators will do the nitpicking of grammar/spelling/format/etc.
The rest of you can comment regarding conceptual realization, theme and balance. Thank you.
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