way OP. it shouldnt remove momentum, thats not a status effect, its technically an active skill that can be used in conjuction with other active skills. also, removing sacrifice seems to harshly hate on sacrifice, but sosacs OP anyway so who cares. if this doesnt remove momentum it will be fair, and it shouldnt remove it anyway. that is, assuming status affect means what i think it means. can you elaborate on that?
For reasons of coding Momentum is removed Lobotomize (the Charger ability simply gives you the status effect, like Immortal having the Immaterial ability), yet has an icon that clearly indicates it is a status effect when compared to other status effects. There is no universal status effect removal in the game so I assume it is both.
How is the removal of Momentum OP? The only deck where it really holds a player down is probably RoL/Hope or Phase Shield, with RoL/Hope being rather slow and easily countered and Phase Shield players already having access to Lightning and Lobo, which fit much better in a mono -
unless you're splashing
(and unless said deck is RoL/Hope I'm not sure how useful the end result would be). Wings requires Spiders that have 2-3 HP at best. Other shields have DR maxes/Other Limiters and can be simply bypassed by a creature that is strong enough/fits correct conditions.
Piety can remove all of the following:
Arenaline
Purify
Sacrifice
Sanctuary
Silence (on an enemy player only)
Poison
Neurotoxin
Any other non-protective status effect not included on either of these lists.
Piety can't remove:
Immaterial
Wisdom (Requires Immaterial)
Burrow