(http://imageplay.net/img/m7Gbd230942/elements_card_Phoenix_Ember_Ve.png) | (http://imageplay.net/img/m7Gbd230943/elements_card_Phoenix_Flame_ve.png) | ||||||||||||||||||||||||
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Interesting.hmmm... aflatoxin would count as a normal death, and you would get a free, unblemished ash, but for skull shield, i tho\ink I'll go with you get a skeleton and and ash.
Replacement deaths like Skull Shield and Alfatoxin would still prevent Ash correct?
I would recommend following Phoenix's lead and have replacement deaths prevent ash.Interesting.hmmm... aflatoxin would count as a normal death, and you would get a free, unblemished ash, but for skull shield, i tho\ink I'll go with you get a skeleton and and ash.
Replacement deaths like Skull Shield and Alfatoxin would still prevent Ash correct?
"If an Upgraded creature dies, then it turns into an upgraded ash, if an unupgraded creature dies,it turns into an unupgraded ash."It's a balancing factor, makes you want to use weaker unupgraded cards over their upgraded counter-parts >:D
ironically, isnt upgraded ash worse than unupgraded ash?
didn't think of that, but whatever works works, also, I had an idea of how to change the text to make it more easily understood, but it might take A while before I have the new pictures, so here it is:"If an Upgraded creature dies, then it turns into an upgraded ash, if an unupgraded creature dies,it turns into an unupgraded ash."It's a balancing factor, makes you want to use weaker unupgraded cards over their upgraded counter-parts >:D
ironically, isnt upgraded ash worse than unupgraded ash?
Please have the extra Embers|Flames stack normally for percentages (50%, 75%, 87.5% ...) or trigger separately. Percentages are not supposed to stack via addition.I decided to stack by addition because I wanted to add something unique to the card. By saying it generated an ash, I wanted to clarify that each time a creature dies, an ash has a chance to appear, so each time Schrodinger's cat would die, you would get another ash, and if a creature ran into an undead sheild, then you would get a skeleton and an ash.
Why did you change it to generating an Ash instead of becoming an Ash? Phoenix becomes and Ash it does not Generate an Ash.
Phoenix: "Phoenix turns into Ash when killed"
If they trigger separately then 2 of the upped would create (2 Ashes 25%, 1 Ash 50% and 0 Ashes 25% of the time) per death. Same average effect, normal mathematical operations and rules, more intuitive.Please have the extra Embers|Flames stack normally for percentages (50%, 75%, 87.5% ...) or trigger separately. Percentages are not supposed to stack via addition.I decided to stack by addition because I wanted to add something unique to the card. By saying it generated an ash, I wanted to clarify that each time a creature dies, an ash has a chance to appear, so each time Schrodinger's cat would die, you would get another ash, and if a creature ran into an undead sheild, then you would get a skeleton and an ash.
Why did you change it to generating an Ash instead of becoming an Ash? Phoenix becomes and Ash it does not Generate an Ash.
Phoenix: "Phoenix turns into Ash when killed"
not quite. having two upped on the field at the same time with the current wording would give you an ash no matter what each turn. This cuts down on uncertainty, and would make it easier to plan ahead.I was describing an alternative that would follow normal mathematical operations. However, you as author have final say.
Please have the extra Embers|Flames stack normally for percentages (50%, 75%, 87.5% ...)my thoughts exactly.. stacking by addition seems pretty OP.. having 2 upped gives you an ash per creature death
If they trigger separately then 2 of the upped would create (2 Ashes 25%, 1 Ash 50% and 0 Ashes 25% of the time) per death. Same average effect, normal mathematical operations and rules, more intuitive.This, I think, is a pretty good idea to balance it. Average would also be 100% of generating an ash, but it would always be a gamble.
also :entropy :fire duos with the shrodingers cat synergy.this was actually my original intention Cat needs some love. I made it make the ashes for sure so cat could absolutely own, but I may decide to lower the percentages of getting the ashes, maybe 20% for unnuped and 40% for upped, to balance the card. What do you think?
I would assume that an ash turns into a phoenix (or you need a new card instead of the 'ash')hmmm....I need to edit the notes, but I am going to say that if it was an unupgraded creature, you get an unupraded ash, and if it was an upped creature, you get an upped ash.
I read the discussion and I'm not totally sure which one it is of the two:
- An unupgraded phoenix flame has 30% chance to generate an unupgraded ash when a creature is killed. An upgraded phoenix flame has 50% chance to generate an upgraded ash when a creature is killed OR
- When an unupgraded creature is killed phoenix flame (unupped or upped) has a certain chance (30% or 50%) to generate an unupgraded ash. When an upgraded creature is killed, phoenix flame has a certain chance to generate an upgraded ash./li]
Should mention whether the ashes are upped or not.actually, think of it as a balancing factor, if you have upped ones on the feild, then you have a high chance of getting a phoenix, or even multiple phoenixes, but each one wont deal as much damage, although it would be easier to fractal the upped phoenixes.
To balance it properly, the upgraded one needs a lot higher probability or a lower cost... Unupped phoenix deals almost twice as much damage as the upped, so the probability should be at least like 60% imo.
Again, wouldnt a pheonix dieing allow you to create 2 ashes with this? this seems like an OP combo with other stufftheoretically, yes, but that's the point of the card; to create ashes, and unless you have multiples of the card, it may not make the ash, so other than lowering the % chance to get something, I think it's fairly balanced.
Any got an arguement against me this time?
so in other words, otuygh+two of these gives me two ash every turn, seems a bit unfair, especially with various more combos...moreso, a couple of these + thunderstorms/RoFs vs certain swarm enemies (FGs :O) = fractal'ed phoenix \m/
ability only triggers when your creature die, not your opponentsso in other words, otuygh+two of these gives me two ash every turn, seems a bit unfair, especially with various more combos...moreso, a couple of these + thunderstorms/RoFs vs certain swarm enemies (FGs :O) = fractal'ed phoenix \m/
is the stackability decided? effect-stacked by adding seems really scary o.o
ohhh.. didn't notice that..ability only triggers when your creature die, not your opponentsso in other words, otuygh+two of these gives me two ash every turn, seems a bit unfair, especially with various more combos...moreso, a couple of these + thunderstorms/RoFs vs certain swarm enemies (FGs :O) = fractal'ed phoenix \m/
is the stackability decided? effect-stacked by adding seems really scary o.o