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Offline OldTrees

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg409447#msg409447
« Reply #12 on: October 14, 2011, 05:07:59 am »
Please have the extra Embers|Flames stack normally for percentages (50%, 75%, 87.5% ...) or trigger separately. Percentages are not supposed to stack via addition.

Why did you change it to generating an Ash instead of becoming an Ash? Phoenix becomes and Ash it does not Generate an Ash.
Phoenix: "Phoenix turns into Ash when killed"
I decided to stack by addition because I wanted to add something unique to the card. By saying it generated an ash, I wanted to clarify that each time a creature dies, an ash has a chance to appear, so each time Schrodinger's  cat would die, you would get another ash, and if a creature ran into an undead sheild, then you would get a skeleton and an ash.
If they trigger separately then 2 of the upped would create (2 Ashes 25%, 1 Ash 50% and 0 Ashes 25% of the time) per death. Same average effect, normal mathematical operations and rules, more intuitive.
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Offline nerd1Topic starter

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg409560#msg409560
« Reply #13 on: October 14, 2011, 12:59:17 pm »
not quite. having two upped on the field at the same time with the current wording would give you an ash no matter what each turn. This cuts down on uncertainty, and would make it easier to plan ahead.
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Offline OldTrees

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg409648#msg409648
« Reply #14 on: October 14, 2011, 04:25:18 pm »
not quite. having two upped on the field at the same time with the current wording would give you an ash no matter what each turn. This cuts down on uncertainty, and would make it easier to plan ahead.
I was describing an alternative that would follow normal mathematical operations. However, you as author have final say.
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Offline Kuroaitou

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg413696#msg413696
« Reply #15 on: October 21, 2011, 11:35:29 am »
CURATOR COMMENT
-Please fix the ELEMENT section of the table so that it reads the element of card ('Fire', not 'Other' ;) )

...it seems that there's a lot of love for the Phoenix card when it comes down to Fire permanents... >_>

Offline oblivion1212

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg413984#msg413984
« Reply #16 on: October 22, 2011, 12:48:09 am »
Please have the extra Embers|Flames stack normally for percentages (50%, 75%, 87.5% ...)
my thoughts exactly.. stacking by addition seems pretty OP.. having 2 upped gives you an ash per creature death

it'd be more fun (for the RNG god) if each copy would trigger separately..

it looks like  :death :fire 's duo will be more prevalent with these...
 :) :) :)

nice card idea nonetheless

Offline darkrobe

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg413986#msg413986
« Reply #17 on: October 22, 2011, 12:53:28 am »
also  :entropy :fire duos with the shrodingers cat synergy.

Offline FlareGlutox

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg414920#msg414920
« Reply #18 on: October 23, 2011, 08:15:09 pm »
If they trigger separately then 2 of the upped would create (2 Ashes 25%, 1 Ash 50% and 0 Ashes 25% of the time) per death. Same average effect, normal mathematical operations and rules, more intuitive.
This, I think, is a pretty good idea to balance it. Average would also be 100% of generating an ash, but it would always be a gamble.

I would also suggest putting in your Notes-section, that a phoenix would generate one normal ash and some additional ashes via Phoenix Ember upon death; just to prevent confusion about this.
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Offline nerd1Topic starter

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg415393#msg415393
« Reply #19 on: October 25, 2011, 12:14:46 am »
also  :entropy :fire duos with the shrodingers cat synergy.
this was actually my original intention Cat needs some love. I made it make the ashes for sure so cat could absolutely own, but I may decide to lower the percentages of getting the ashes, maybe 20% for unnuped and 40% for upped, to balance the card. What do you think?
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Offline xsindomanx

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg415447#msg415447
« Reply #20 on: October 25, 2011, 02:20:12 am »
Don't cats already have many uses? (Though often used in the same deck)
  • Grow bone wall quickly
  • Grow vultures
  • Be useful for soul catcher and graveyard
Even with the lowered percentages (20% | 40%), stack-able is going to be a problem. Not that amazing at math, but with 3 or 4, you have a very good chance of getting an ash. Any decks with a good number of this card would be very hard to defeat, even if they are delayed by the fact that they must wait 1 turn to turn the ash into a phoenix. There aren't any mass cc cards that deal 5 damage to each creature.

EDIT: The poll has a repeat.
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Offline rowcla

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg415522#msg415522
« Reply #21 on: October 25, 2011, 09:39:31 am »
hmm, Phoenix turns into ash when it dies, but it still dies (death effects are still triggered) so this will allow you to make 2 ash when one pheonix dies

is this intended?
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Offline rickerd

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg415553#msg415553
« Reply #22 on: October 25, 2011, 12:48:59 pm »
Does the ash turn into a phoenix or in the creature which died?
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Offline xsindomanx

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Re: Phoenix Ember | Phoenix Flame https://elementscommunity.org/forum/index.php?topic=32387.msg415595#msg415595
« Reply #23 on: October 25, 2011, 03:05:59 pm »
I would assume that an ash turns into a phoenix (or you need a new card instead of the 'ash')

I read the discussion and I'm not totally sure which one it is of the two:
  • An unupgraded phoenix flame has 30% chance to generate an unupgraded ash when a creature is killed. An upgraded phoenix flame has 50% chance to generate an upgraded ash when a creature is killed OR
  • When an unupgraded creature is killed phoenix flame (unupped or upped) has a certain chance (30% or 50%) to generate an unupgraded ash. When an upgraded creature is killed, phoenix flame has a certain chance to generate an upgraded ash./li]
Both ideas are decent and reasonable, but which one?
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