"If an Upgraded creature dies, then it turns into an upgraded ash, if an unupgraded creature dies,it turns into an unupgraded ash."
ironically, isnt upgraded ash worse than unupgraded ash?
It's a balancing factor, makes you want to use weaker unupgraded cards over their upgraded counter-parts
didn't think of that, but whatever works works, also, I had an idea of how to change the text to make it more easily understood, but it might take A while before I have the new pictures, so here it is:
change from
Whenever one of your creatures dies, it has a 30%(50%) chance of becoming an Ash.to
Whenever one of your creatures dies, it has a 30%(50%) chance to generate an ash. Percent is stackable.If you're wondering about the last line, by percent is stackable I meant that if you have one out, the chances of each monster generating an ash is 30%(50%), if you have two out the chance is 60%(100%) etc. If the percent is more than one hundred, example:
four Phoenix ember out. percent chance: 120%
each creature death generates one ash and has a 20% chance to generate another ash. thoughts?