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Offline andretimpaTopic starter

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Action | Reaction https://elementscommunity.org/forum/index.php?topic=59865.msg1208799#msg1208799
« on: October 05, 2015, 10:09:27 pm »
NAME:
Action
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Attack and HP changes caused by your spells and abilities are increased by 1. Unique.
NAME:
Reaction
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Attack and HP changes caused by your opponents spells and abilities are reversed. Unique.

ART:
none, lol
IDEA:
andretimpa
NOTES:
The unupped is intended to speed up your deck, while the upgraded is intended as anti-CC that can backfire if your opponent is willing to spend his buffs on you.

I think it's easier to understand what I mean with a bunch of examples

  • Lightning causes no Attack changes and reduces HP by 5. One unnuped makes the HP reduction 6 and the upped buffs HP by 5.
  • Blessing is +3|+3. The unupped changes this to +4|+4. The upgraded changes it to -3|-3.
  • Rage pot is +5|-5. The unupped changes it to +6|-6, the upgraded changes it to -5|+5.
  • The unupped makes BB increase HP by 21 and the upgraded turns your opponent's BB into (nearly) instakill cards.
  • If a creature has attack A, antimatter gives -2A|+0. The unupped changes this accordingly (will depend if you are antimattering an antimattered creature), while the upgraded makes your opponent's antimatters triple attack.
  • Abilities like 'snipe', 'guard', 'acceleration' are also affected, but things like 'infect' or Plague are not.
  • Player HPs are affected. This includes spells like miracle and heal, as well as permanent abilities like SoV, SoG, druid staff and creature abilities like voodoo, vampire and psion. This does not affect creatures with mommentum, as the ability only lets you pass through shields. Attacking is not an ability :P

Unique = doesn't stack (mainly because of AoE for the unupped and because it makes no sense imo for the upped). You can still use the unupped and upped together, as they never deal with the same spells/abilities.

Finally, when action and reaction deal with the same spells (one player has action, the other has reaction) then action goes first (mostly for thematic reasons).

I have a feeling the complexity of this one got a bit out of hand  :P
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Offline ratcharmer

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Re: Action | Reaction https://elementscommunity.org/forum/index.php?topic=59865.msg1218612#msg1218612
« Reply #1 on: December 23, 2015, 05:47:23 am »
Really kind of a neat idea, I like the thought of a "buff amplifier"

I will note however, that the upgraded version would be really easy to "play around" and could backfire as often as not.

 

anything
blarg: