*Author

Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg307966#msg307966
« on: April 08, 2011, 02:05:51 am »
NAME:
Cyclone
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent - Weapon
ATK|HP:
4|3 when flying.
TEXT:
Weapon: deal 4 damage.
 :air :air :air : Throw this weapon to fling all enemy creatures at your opponent.
NAME:
Cyclone
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent - Weapon
ATK|HP:
6|5 when flying.
TEXT:
Weapon: deal 4 damage.
 :air :air :air : Throw this weapon to fling all enemy creatures at your opponent.
ART:
http://commons.wikimedia.org/wiki/File:Long_sword.svg
http://frozenstarro.deviantart.com/art/Dark-Sky-Stock-100321794?q=boost%3Apopular%20in%3Aresources%2Fstockart%20wind&qo=66

Art page contains a request from the artist to "just credit me and notify me upon usage."  Credit is the link above, and here is proof of notification:
http://frozenstarro.deviantart.com/art/Dark-Sky-Stock-100321794?q=boost%3Apopular%20in%3Aresources%2Fstockart%20wind&qo=66&offset=200#comments
My comment should be near the bottom of the 10th page.  Hopefully this link still works, let me know if it breaks!
IDEA:
johannhowitzer
NOTES:
Weapon is destroyed (thrown) when the ability is activated.

It's a reverse Catapult!  Cyclone's ability does not damage opponent directly, but rather damages both the opponent and his creatures based on their size (maximum HP).
Each creature takes 25% of its maximum HP (not current HP) as damage, rounded down.  A Photon would be unhurt, while a Massive Dragon would lose 7 HP - even if it has already lost some HP.
The opponent takes damage equal to (n * 0.25), where n is the sum of his creatures' maximum HP, rounded down.
For example, a player with six Photons would take 1 damage, while a player with six Massive Dragons would take 45 damage.  I realize this is quite powerful, however the scenario with Massive Dragons is uncommon.  Ruby Dragons would cause very little damage to their owner, because despite having deadly breath, they are quite lightweight and maneuverable.

Frozen creatures are immune to the damage they would receive, but still damage their owner - they are protected by the ice.
SERIES:
New Elemental Weapons (http://elementscommunity.org/forum/index.php/topic,26231.0.html)

Offline Anarook

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Re: Stormblade | Stormblade https://elementscommunity.org/forum/index.php?topic=24109.msg308020#msg308020
« Reply #1 on: April 08, 2011, 04:39:35 am »
I love the idea of a sacrifical weapon, but the effect is too powerful as is.
I know you listed senarios, but this would instantly kill a swam deck on its own.
I like the idea, but I suggest lowering the coefficients for the player damage, and making the monster damage be 1/4th of remaining hp.

Also, though the effect does require a total of 7 quanta tot ake effect, I would raise the card cost 1~2 as balance for the effect.

I may be going overboard, meh.

Last note, make sure your subject of the post matches the card name.
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Re: Stormblade | Stormblade https://elementscommunity.org/forum/index.php?topic=24109.msg308023#msg308023
« Reply #2 on: April 08, 2011, 05:00:38 am »
Hey, a legitimate reason to Fractal weapons =O

Offline manaboy100

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Re: Stormblade | Stormblade https://elementscommunity.org/forum/index.php?topic=24109.msg308113#msg308113
« Reply #3 on: April 08, 2011, 10:39:00 am »
Frozen should deal extra damage both opponent and creature and break the frozen effect :D
Flinging virus and parasites should kill it and infect opponent?
Flinging creatures with BB should delay opponents weapon?
Flinging weapons should deal more damage the opponent?

I dunno, I'm just blurting random ideas in my head that popped the second I saw the card :D
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Re: Stormblade | Stormblade https://elementscommunity.org/forum/index.php?topic=24109.msg308492#msg308492
« Reply #4 on: April 08, 2011, 10:08:28 pm »
Quote
Last note, make sure your subject of the post matches the card name.
Yeah I just noticed that.  "Stormblade" was my first idea for the name, but "Cyclone" sounds better to me and also fits the concept better.

Quote
I know you listed senarios, but this would instantly kill a swam deck on its own.
Maybe I should list a swarm scenario then.  Let's take a Life rush... say the opponent has seven creatures out: four frogs, three trices.  Each frog will take zero damage per Cyclone, each trice will take 1.  The player will take (3+3+3+3+4+4+4)*0.25=6 damage.  That is a grand total of 9 damage for 7 quanta over 2 turns.  This weapon mostly penalizes opponents who spam creatures with high HP (Massive Dragon example is pretty far outside the curve, hehe, maybe I should remove that).  Note that no matter WHAT the creature, it will take four of these babies to kill anything - and any creature with less than 4 HP is totally immune.

Quote
Frozen should deal extra damage both opponent and creature and break the frozen effect
Extra opponent damage: considered but discarded, as you're already using your opponent against himself.  Penalizing him for also having let you freeze his creatures is adding a little insult, I think, and this is already potent enough.  Even without the ability, it's still a decent beatstick.  The weapon damage may even be slightly low.

Breaking frozen effect: could work, but I don't see why, there are already enough disincentives to use this card.

Quote
Flinging virus and parasites should kill it and infect opponent?
Now this is interesting, but I think it's a little too much color for one card.  Plus, if we're talking realism, viruses don't die if they fly through the air.

Quote
Flinging creatures with BB should delay opponents weapon?
Too much like Voodoo, if you ask me... however, you've given me an idea.  Maybe the enemy creatures could be affected by kickback effects on the opponent's shield?

Quote
Flinging weapons should deal more damage the opponent?
Flinging the weapon causes a cyclone which pushes all enemy creatures, but I don't imagine it hitting the opponent directly.

Thanks for the input, all!  Going to change that silly topic title now... :P

Offline Anarook

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Re: Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg308511#msg308511
« Reply #5 on: April 08, 2011, 10:26:23 pm »
I love the card, but I'm worried about it, yes I'm probably being paranoid.

Perhaps drop either the player health aspect, or enemy damage aspect,
perhpas have it deal 1/4 combined creature hp
or
damage each creature for 1/4 their maximum hp

then again... >.>
I'm lost and rambling, pardon me
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Re: Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg308514#msg308514
« Reply #6 on: April 08, 2011, 10:29:11 pm »
No, no, I appreciate all input that contributes more than "this sucks, scrap it."  I disagree (for now, anyway) that it needs a narf-- erm, nerf, based on what I see it being capable of.  Example of me being convinced a card needs revision: someone mentioned the existence of Phoenix on my Summer | Summer thread.  I have been known to overlook things.  :)

Offline TimerClock14

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Re: Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg314808#msg314808
« Reply #7 on: April 18, 2011, 04:26:57 pm »
CURATOR COMMENT
-Please provide proof that you have requested and received permission to use this art. (The artist has explicitly asked that you request permission when you use it outside of DeviantArt)
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Re: Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg314995#msg314995
« Reply #8 on: April 18, 2011, 08:48:22 pm »
The artist says on the image page, "just credit me and notify me upon usage."  Credit is here given, and my notification to the artist is seen on page 10 of the comment thread, which hopefully will be seen at this link, near the bottom:

http://frozenstarro.deviantart.com/art/Dark-Sky-Stock-100321794?q=boost%3Apopular%20in%3Aresources%2Fstockart%20wind&qo=66&offset=200#comments

That's the best I can do.  In case you want this link in the "artist" part of the table, I've done that too, though I'm not 100% certain this link will remain valid forever and always...

parkerdan

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Re: Cyclone | Cyclone https://elementscommunity.org/forum/index.php?topic=24109.msg373597#msg373597
« Reply #9 on: July 30, 2011, 12:49:57 pm »
I have a idea for a cure of a bad ability! (lol I laugh at myself) or a idea for a ability anyways although it might be as bad as the current ability.... stormwinds 5 air: deals 7 damage and destroys the shield if there is a shield. :D hope you like the idea!

 

anything
blarg: