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Drobbit

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg195093#msg195093
« Reply #12 on: November 06, 2010, 05:31:43 pm »
Kuroaitou's idea is good for the death mark. Imo haunt fits more in darkness but it's just my opinion.

Nothing else to say about it. Nice card idea.

Offline moomooseTopic starter

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg195100#msg195100
« Reply #13 on: November 06, 2010, 05:43:05 pm »
danke.  ive thought about it being darkness but i really cant justify having the idea of spirits of the dead being squished into darkness.  maybe the mechanic will give some more variety to the death element instead of keeping it pigeonholed with "upon death" mechanics for every card that will ever be produced for it
moose dont say moo.

Malduk

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg195210#msg195210
« Reply #14 on: November 06, 2010, 07:22:33 pm »
This card... I'm in love  ;D

There are several reason why this card should be implemented yesterday:
1. Its a :death card
2. Its a perma control :death card
3. Its SOFT perma control :death card, and soft control/counters are much better for gameplay than destroy/kill cards
4. It fits and compliments its element nicely

Very nice moo!

Offline Kuroaitou

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg195668#msg195668
« Reply #15 on: November 07, 2010, 09:07:00 am »
CURATOR COMMENT
-Leave the ATK|HP sections of the table blank if the card is not a creature.



...this card has gotten much more beautiful with the new royalty-free art. The color shading is... creepy, but mesmerizing. :D Also, the new soft permanent-control effect is perfect and much more balanced. :)

Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg195720#msg195720
« Reply #16 on: November 07, 2010, 12:07:20 pm »
This would have great synergy with devourer. If this gets added to elements the game would be totally changed though.

Offline moomooseTopic starter

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg207132#msg207132
« Reply #17 on: November 22, 2010, 10:37:38 pm »
for all the love this card got pre-submission, its really not getting any now in voting
moose dont say moo.

nawikipedia

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Re: Haunt | Improved Haunt https://elementscommunity.org/forum/index.php?topic=10272.msg209924#msg209924
« Reply #18 on: November 26, 2010, 03:43:11 pm »
cool idea, but i think it should be a permanent, with active ability "haunt"

 

anything
blarg: