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Offline BhlewosTopic starter

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Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg355124#msg355124
« on: June 22, 2011, 11:24:21 pm »
NAME:
Particle Accelerator
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
:gravity :gravity :gravity: Create a Gravity Golem with 0|X. X is the amount of :gravity quanta you have.
NAME:
Matter Collider
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Permanent
ATK|HP:
TEXT:
:gravity :gravity :gravity: Create a Gravity Giant with 0|10+X. X is the amount of :gravity quanta you have.
NAME:
Gravity Golem
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
0|X
TEXT:
A Golem formed by the conversion of energy into matter. X is the amount of  :gravity quanta at time of formation.
NAME:
Gravity Giant
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Creature
ATK|HP:
0|10+X
TEXT:
A Giant formed by the conversion of energy into matter. X is the amount of  :gravity quanta at time of formation.
ART:
Particle Accelerator: http://streamline69-stock.deviantart.com/gallery/?offset=48#/d3dz5lt
Matter Collider: http://stockicide.deviantart.com/art/Stock1065-211203739?
Gravity Golem: http://www.shutterstock.com/pic.mhtml?id=62976820
Gravity Giant: http://www.shutterstock.com/pic.mhtml?id=63310276
IDEA:
Bhlewos
NOTES:
Gameplay: In Mono Gravity decks I've often found myself with an excess of gravity quanta in the late game. This is an attempt to make use of that excess and add to the stalling power that Gravity already has.

Passive: To answer the question of "what happens if a Golem's Reverse Timed", both Golems have the passive "Golem", which states that "if rewound, becomes a random non-basic permanent of its element". So the Gravity Golem | Giant would become a Gravity Shield, a Catapult, or a Titan.
SERIES:


Offline Nepycros

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355126#msg355126
« Reply #1 on: June 22, 2011, 11:37:10 pm »
Err... Umm...

Gravity Pull.............
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Offline BhlewosTopic starter

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355141#msg355141
« Reply #2 on: June 23, 2011, 12:16:04 am »
^ Yeah that was one of my ideas. A Gravity Pull/Force combo with this could potentially increase stalling ability further.

Or was that not what you meant? It's kind of hard to tell from your post.

Offline Nepycros

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355143#msg355143
« Reply #3 on: June 23, 2011, 12:30:05 am »
^ Yeah that was one of my ideas. A Gravity Pull/Force combo with this could potentially increase stalling ability further.

Or was that not what you meant? It's kind of hard to tell from your post.
What I meant was this is OP in several regards. You're making a stall combo that's more powerful than any other combo in the game. :S
Perception is the source of misunderstanding.

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Offline Pineapple

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355145#msg355145
« Reply #4 on: June 23, 2011, 12:37:12 am »
Eh, It's kinda like a Stoneskin that's a little more expensive for an exponentially better effect and requires an extra card.

Offline bucky1andonly

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355147#msg355147
« Reply #5 on: June 23, 2011, 12:43:46 am »
the unupped one is fine, i dunno bout cost, but the upped one, instead of 2X, you should go 10+X because 2X is too much

Offline BhlewosTopic starter

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Re: Particle Accelerator | Particle Accelerator (Upped) https://elementscommunity.org/forum/index.php?topic=27859.msg355152#msg355152
« Reply #6 on: June 23, 2011, 01:00:16 am »
^Will do. I'll edit with a new card soon. Thanks for the feedback!

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Re: Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg378883#msg378883
« Reply #7 on: August 11, 2011, 03:12:11 am »
CURATOR COMMENT:
-Please remove the text from the ATK|HP section of the table for the first card.
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Offline n00b

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Re: Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg378884#msg378884
« Reply #8 on: August 11, 2011, 03:14:23 am »
Nice Bhelows... the only other card that one can use that depends on your quantum and does not damage the other person is Stone Skin... maybe a monster like that would be nice to gravity pull :P I would give you my official seal, but too lazy to find it :P
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Offline BhlewosTopic starter

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Re: Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg378922#msg378922
« Reply #9 on: August 11, 2011, 04:24:29 am »
CURATOR COMMENT:
-Please remove the text from the ATK|HP section of the table for the first card.
You mean the dashes? That's the only "text" I see...should I leave that part blank then? I've used dashes for other non-creature cards before and they've always been fine.

Offline Pineapple

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Re: Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg380104#msg380104
« Reply #10 on: August 14, 2011, 03:42:48 am »
I don't think there should be spaces between the ATK|HP (in the table) of the creature, so you may want to remove them for Gravity Golem/Giant so that it says "0|X" and "0|10+X".
I may be wrong though.

Re: Particle Accelerator | Matter Collider https://elementscommunity.org/forum/index.php?topic=27859.msg380107#msg380107
« Reply #11 on: August 14, 2011, 03:49:59 am »
Does not encroach on Armagio's territory, since it has no portable Gravity Pull and therefore requires a combo; Armagio is simpler.  Also vulnerable to PC, has zero starting attack, and Gravity has no current non-pillar quantum generators, unlike Earth which has Gnome Rider.  I like this idea, it is creative, fairly well balanced, and meshes well with cards currently present in Gravity.

Suggestion: drop the cost of both abilities to 3 :gravity - remember that you are requiring an order of quanta on a level with Colossal Dragon for the creation of a creature with zero attack.

That said, I'm interested to see what Catapult can get out of this...

 

blarg: