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Offline MyNameIsJoeyTopic starter

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Pact of Blood | Pact of Blood https://elementscommunity.org/forum/index.php?topic=12978.msg164935#msg164935
« on: September 26, 2010, 01:13:37 am »
NAME:
Pact of Blood
ELEMENT:
Death
COST:
2 :death
TYPE:
Permanent
ATK|HP:
-
TEXT:
At the beginning of your turn, lose 5 HP and draw an additional card.  :life :Destroy Pact of Blood
NAME:
Pact of Blood
ELEMENT:
Death
COST:
2 :death
TYPE:
Permanent
ATK|HP:
-
TEXT:
At the beginning of your turn, lose 5 HP and draw an additional card.  1 :Destroy Pact of Blood
ART:
Dragoon1140
IDEA:
ji412jo
NOTES:
Card advantage is , in my opinion, a great way to take advantage on your opponent, espescially in rush decks. I thought adding an HP cost for the ability instead of quanta would make it different from Electrum Hourglass. A destroy ability has been added because one could die of his own card...

Upped, i changed that the ability costs one random quanta instead of life, this way you don't need to have life quanta to be able to destroy it
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Offline TheOwner

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg164938#msg164938
« Reply #1 on: September 26, 2010, 01:16:23 am »
I think the ability should be... Trade 5 life for an extra draw

harry959

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg164954#msg164954
« Reply #2 on: September 26, 2010, 01:47:11 am »
I would just love for a noob to see this, only see the extra card part and end up summoning six of them and killing himself.

sbluen

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg165002#msg165002
« Reply #3 on: September 26, 2010, 03:52:59 am »
When unupped, this card creates an unfortunate synergy with explosions. Perhaps you can make it so that the card can only be destroyed by its ability. Although that would make things more complicated.

guolin

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg165004#msg165004
« Reply #4 on: September 26, 2010, 03:58:09 am »
When unupped, this card creates an unfortunate synergy with explosions.
I would rather pay 1 :life than 2 :fire and 1 card space.

dramore

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg165018#msg165018
« Reply #5 on: September 26, 2010, 04:12:06 am »
When unupped, this card creates an unfortunate synergy with explosions.
I would rather pay 1 :life than 2 :fire and 1 card space.
Got that right. Why waste the space or a defrag on it when it can blow itself up. Also any fight against an FG you will need the defrag for more imporant targets.

Offline Kuroaitou

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg169969#msg169969
« Reply #6 on: October 03, 2010, 08:48:48 pm »
CURATOR COMMENT
-Capitalize the title of this thread and the card name appropriately (Pact of Blood). Make sure the table's "Name" section also follows that rule
-Capitalize 'Death', in the "Element" section of the table
-Place a :death icon after the card's Cost in the table
-Capitalize 'Permanent' in the 'Type' section of the table
-Fix all discrepancies in your 'Text' section of the table and card image:

"At the beggining of your turn, lose 5 HP and draw an additional card  :life :destroy pact of blood"

...should be (beginning is misspelled, while Destroy, Pact, and Blood should be capitalized):

"At the beginning of your turn, lose 5 HP and draw an additional card  :life :Destroy Pact of Blood"


Quite a dangerous card if you don't have the healing or :life quanta to stop it from destroying you; although this intrudes on Time's territory of increasing draw rate (Hasten), I assume that the deck is another form of life energy for the elemental, so this card technically fits that definition of draining their life force (by deck drawing). :)

Offline coinich

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Re: Pact of blood | Pact of blood https://elementscommunity.org/forum/index.php?topic=12978.msg170016#msg170016
« Reply #7 on: October 03, 2010, 10:03:03 pm »
Just for kicks and giggles, make the card unable to be targeted.

Offline Kuroaitou

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Re: Pact of Blood | Pact of Blood https://elementscommunity.org/forum/index.php?topic=12978.msg170640#msg170640
« Reply #8 on: October 04, 2010, 07:18:45 pm »
CURATOR COMMENT
-You need to add a period (.) after 'additional card' in your table (Text and punctuation must match the picture word for word)

Once that's done, I'd say it's about ready. ^^;

QuantumT

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Re: Pact of Blood | Pact of Blood https://elementscommunity.org/forum/index.php?topic=12978.msg170653#msg170653
« Reply #9 on: October 04, 2010, 07:40:00 pm »
As it is right now, this card is overpowered. A free extra card per turn easily outweighs the penalty of a measly 5 life a turn. The 5 life wouldn't matter to rush decks, whose only goal is to kill you faster, and control decks would have no problem offsetting the 5 life penalty.

The problem with this is that unlike hourglass, it doesn't require continuous quanta input. I can play it off of one supernova and then I never need death quanta again, where as hourglass requires continuous quanta input (and costs twice as much to play to begin with).

The ability to destroy itself pushes it even more over the top, making it so that you can use it at almost no penalty. I play it first turn, leave it for the first 4-5 turns (when card advantage is most important), then I have the choice of getting rid of it if I find the life loss inconvenient.

Here's what I recommend to make the card balanced.
1) Increase the cost to at least 3, so that it can't be played off a single supernova (I'd recommend 4)
2) Increase the life penalty to 10
3) Remove the self destruct ability

As it stands right now, I would guess that 80%+ decks would use this card, just because it's incredibly strong.

Offline TheOwner

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Re: Pact of Blood | Pact of Blood https://elementscommunity.org/forum/index.php?topic=12978.msg170668#msg170668
« Reply #10 on: October 04, 2010, 08:03:14 pm »
I think that it shouldn't be able to destroy itself, it should have the ability to draw one extra card at the cost of 5 life.  This wouldn't be very OP if the cost increased.  QuantumT is right that it is quite cheap, but the 5 life trade is plenty.

Offline MyNameIsJoeyTopic starter

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Re: Pact of Blood | Pact of Blood https://elementscommunity.org/forum/index.php?topic=12978.msg170696#msg170696
« Reply #11 on: October 04, 2010, 08:41:30 pm »
As it is right now, this card is overpowered. A free extra card per turn easily outweighs the penalty of a measly 5 life a turn. The 5 life wouldn't matter to rush decks, whose only goal is to kill you faster, and control decks would have no problem offsetting the 5 life penalty.

The problem with this is that unlike hourglass, it doesn't require continuous quanta input. I can play it off of one supernova and then I never need death quanta again, where as hourglass requires continuous quanta input (and costs twice as much to play to begin with).

The ability to destroy itself pushes it even more over the top, making it so that you can use it at almost no penalty. I play it first turn, leave it for the first 4-5 turns (when card advantage is most important), then I have the choice of getting rid of it if I find the life loss inconvenient.

Here's what I recommend to make the card balanced.
1) Increase the cost to at least 3, so that it can't be played off a single supernova (I'd recommend 4)
2) Increase the life penalty to 10
3) Remove the self destruct ability

As it stands right now, I would guess that 80%+ decks would use this card, just because it's incredibly strong.
The thing is, as you said, the card advantage is most important at start, so if it costs more it simply doesnt have the same effect. As for the self destruct, since you said the card is overpowered, why would one destroy it? i dont see why you want me to remove it. For the life penalty increased to 10, i think 10 HP is a lot to lose. Thank you for your comments though, always appreciated. :)
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