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Offline NikaZaslavskyTopic starter

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Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383524#msg383524
« on: August 22, 2011, 05:56:08 pm »
NAME:
Order
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
The target creature or permanent is forced to use its ability.
NAME:
Command
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
The target creature or permanent is forced to use its ability. That ability is removed after this card is used.
ART:
NikaZaslavsky
IDEA:
NikaZaslavsky
NOTES:
If the ability that is being used by force requires targeting, the player that played the card will be the one to pick a target.  In the upped version, the creature or permanent that was forced to use its ability loses the ability that was used (like lobotomizing it). Also, I am looking for new card art, so please post any art that you think would fit the idea here: http://elementscommunity.org/forum/index.php/topic,12664.new.html#new
SERIES:
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zumba

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383536#msg383536
« Reply #1 on: August 22, 2011, 06:26:41 pm »
Sounds intresting, but i have 3 questions :)

Can you use this on only your own creatures and perms?

and if the ability requires targeting eg snipe would u choose who it snipes?

and a lobotmized perm? how would it work

Offline agentflare

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383538#msg383538
« Reply #2 on: August 22, 2011, 06:30:13 pm »
UP card much? This card gives a similar feel to purify. It's a pure counter. The plus side is that it counters more things than purify (Mutants, Mind Flayers, Guardian Angel ...only ones I can think of right now)
I especially love the lobotomizing effect of the upped version which makes it fairly balanced (though the unupped one needs a buff). The cost is a bit high for a one-time CC that doesn't even kill target creature. So 2/3 or even 1/2 would be much more reasonable costs.

and a lobotmized perm? how would it work?
Seconded this question.

Offline NikaZaslavskyTopic starter

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383547#msg383547
« Reply #3 on: August 22, 2011, 06:50:00 pm »
I don't think the cost should be lowered, because look at the last thing I wrote

Sounds intresting, but i have 3 questions :)

Can you use this on only your own creatures and perms?

and if the ability requires targeting eg snipe would u choose who it snipes?

and a lobotmized perm? how would it work
1. you can use it on any creatures or permanents, even your opponent's
2. the player who played the card gets to pick the target
3. well, for perms that have an ability that you activate, like sniper for OE or Lobotomizer, it would remove that, but for things like ice shield, the "attacking creatures might freeze" will be removed, while keeping the "damage is reduced by one", or for discord, the quanta scrambling would be removed, while keeping the damage.

also, one little detail I forgot is that the ability used still costs quanta, but if the player who owns the creature that used the ability doesn't have enough quanta for that ability, it is free.
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Offline Rutarete

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383551#msg383551
« Reply #4 on: August 22, 2011, 07:06:29 pm »
This only works for your own creatures/permanents right? You're not allowed currently to act during the opponent's turn and viseversa (targeting in this case)
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Offline NikaZaslavskyTopic starter

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383557#msg383557
« Reply #5 on: August 22, 2011, 07:13:44 pm »
This only works for your own creatures/permanents right? You're not allowed currently to act during the opponent's turn and viseversa (targeting in this case)
no, you can target your opponent's creatures/perms and make them use their ability.
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Offline Rutarete

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383560#msg383560
« Reply #6 on: August 22, 2011, 07:19:50 pm »
This only works for your own creatures/permanents right? You're not allowed currently to act during the opponent's turn and viseversa (targeting in this case)
no, you can target your opponent's creatures/perms and make them use their ability.
But that requires the AI to use the targeting function, which I don't think it can do on your turn.
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Offline NikaZaslavskyTopic starter

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383589#msg383589
« Reply #7 on: August 22, 2011, 08:13:32 pm »
This only works for your own creatures/permanents right? You're not allowed currently to act during the opponent's turn and viseversa (targeting in this case)
no, you can target your opponent's creatures/perms and make them use their ability.
But that requires the AI to use the targeting function, which I don't think it can do on your turn.
no, if you used the card, you choose the target for the ability that you forced a creature/perm to use.
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Offline RagingAlien

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383594#msg383594
« Reply #8 on: August 22, 2011, 08:17:38 pm »
But if the other player played the card... the first thing he can do that turn is use the ability?
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Scaredgirl

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383597#msg383597
« Reply #9 on: August 22, 2011, 08:19:37 pm »
I think the description should say: "Activate the ability of a target creature or permanent" because isn't that what this basically does? I would also get rid of the whole lobotomizing thing. That way the card could be used for either using your own ability more than once per turn, or stealing an ability from the opponent.

I don't know.. sounds UP to me. Mechanic like that might work better as a permanent.

Offline NikaZaslavskyTopic starter

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383613#msg383613
« Reply #10 on: August 22, 2011, 08:45:12 pm »
I think the description should say: "Activate the ability of a target creature or permanent" because isn't that what this basically does? I would also get rid of the whole lobotomizing thing. That way the card could be used for either using your own ability more than once per turn, or stealing an ability from the opponent.

I don't know.. sounds UP to me. Mechanic like that might work better as a permanent.
Are you suggesting removing the lobotomizing thing if it was a permanent or if I kept it as a spell?

But if the other player played the card... the first thing he can do that turn is use the ability?
I don't understand what you're saying
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Offline maverixk

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Re: Order | Command https://elementscommunity.org/forum/index.php?topic=30179.msg383642#msg383642
« Reply #11 on: August 22, 2011, 09:39:54 pm »
sorta off topic: I find it hilarious that the card Order is in Entropy. Which by its very definition is randomness.
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