I must admit I love any cards that are field-related as I feel they are one of the things in Elements that have not been explored as much as could be. But given the current effect of this card, I'd say it's not quite useful with what we have right now.
I agree. Unfortunately, the lack of cards that can do what this does means its hard to design cards that make use of field effects since you have no way to control where your creatures end up.
Its a rather vicious cycle.
Which is why I'm making a series to try and get things started.
Well, +1 attack is all that Dune Scorpion needs to wreak havoc.
Very true... Although the card "Shield" or any of a number of other shield cards is all you need to stop it.
If you consider upgraded cards,
There are much more cost effective ways to give a scorpion that bump, and they move as fast or faster and with better chances of piercing a shield.
If you consider unupped cards,
The combo requires at least 2 turns to pull off, and sucks down half a nova worth of quanta to do so...
In the process, you could very well suck down the very
quanta you need to pull out the dune scorp.
Momentum makes for a much more consistent combo.
Hopefully that will help keep it relatively balanced in comparison.