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Kurohami

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Re: Oak Guardian | Oak Warrior [with Poll] https://elementscommunity.org/forum/index.php?topic=6455.msg78398#msg78398
« Reply #12 on: May 31, 2010, 12:44:01 am »
The cost is way too high for efficient fractal, and only dryads gain hp, devourers or any other creatures won't. Please read the description carefully.

P.S. With a night fall the devourers won't die from 1 ROF. That's why Decay can sometimes be problematic.

Re: Oak Guardian | Oak Warrior [with Poll] https://elementscommunity.org/forum/index.php?topic=6455.msg78577#msg78577
« Reply #13 on: May 31, 2010, 08:20:08 am »
Great in theory, but let's face this : I have 1 oak guardian. let's not exaggerate. plus.. 1 fractal. 1x9, correct? that makes 9 oak guardian.
Well then I throw in.. 6 devourer. ^^
normally, devourer's unburied would all die with one RoF, correct? or even oty's; or a few other things.
so, 9 oak guardians = 9 extra hp, plus devourer's natural 2 hp, makes 11 hp just for one devourer. if we aim all in just one devourer, that makes.. well, over 80 hp. That if X is every oak guardian adds hp with the number they have in field.
IF they add only 1 hp, 2+9 =11
You mistake something: +N would only work for Dryads and maybe life creatures. My second ability suggestion would only work 1time like Nightfall with exception of the first Oak which don't get the bonus until a second Oak is in the play.
So your Devourers would be 0|2; you play the first Oak Guardian with 3|7 and the Devourers gain +0|+2. When you play the second Oak Guardian, your Devourers remain by 0|4, but your two Guardians gain +0|+2. A third Oak Guardian or Warrior wouldn't bring another bonus.

But your are right that with my second suggestion Devourers don't die after a RoF.

The cost is way too high for efficient fractal, and only dryads gain hp, devourers or any other creatures won't. Please read the description carefully.

P.S. With a night fall the devourers won't die from 1 ROF. That's why Decay can sometimes be problematic.
Decay uses the upped form of Devourers Pests and Pests have 4HP from the start.

Offline Dm

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Re: Oak Guardian | Oak Warrior [with Poll] https://elementscommunity.org/forum/index.php?topic=6455.msg78606#msg78606
« Reply #14 on: May 31, 2010, 10:01:20 am »
The cost is way too high for efficient fractal, and only dryads gain hp, devourers or any other creatures won't. Please read the description carefully.

P.S. With a night fall the devourers won't die from 1 ROF. That's why Decay can sometimes be problematic.
I hope you know I  voted on change the ability, which, has a note beside it saying "´PLEASE TELL ME HOW", so yeah.

Will edit this later as I don't have time now, and finish saying all I have to say; >.<

EDIT:  Well, yes, but the change I'm trying to make suggests that it could add to ANY card.

So, you could do it like Lycanthrope's ability, maybe? Only works 1 time, adding X, a exact set number. After all, it shouldn't be too much, and if you can only use once, it's not like it would be a constant add to critters.
Maybe 2 as the set number?

Re: Oak Guardian | Oak Warrior [with Poll] https://elementscommunity.org/forum/index.php?topic=6455.msg78836#msg78836
« Reply #15 on: May 31, 2010, 05:18:35 pm »
EDIT:  Well, yes, but the change I'm trying to make suggests that it could add to ANY card.

So, you could do it like Lycanthrope's ability, maybe? Only works 1 time, adding X, a exact set number. After all, it shouldn't be too much, and if you can only use once, it's not like it would be a constant add to critters.
Maybe 2 as the set number?
Yes, I could change it to an active ability with only one use but I don't really like the idea doing that. I prefer that the card has a passive ability that works like Nightfall. The question for me is if it should affect every creature or only the life creatures under your control.
But I think 2HP is the number to go.


edit: I changed the card:
* ability change to +0|+2 for your own life creatures
* HP decrease for both versions

Offline Dm

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Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg78960#msg78960
« Reply #16 on: May 31, 2010, 07:05:22 pm »
I think 0+2 to life creatures is too much, no? if it's a passive ability, it would be better if it would be just +1 anyway.. but that's just me.

Offline Kuroaitou

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Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg79184#msg79184
« Reply #17 on: June 01, 2010, 12:57:47 am »
Okay - now after I looked at your card and saw the dramatic changes (especially to its ability with the +0/+2 passive to all :life creatures effect), I think it sounds pretty good.

I think 0+2 to life creatures is too much, no? if it's a passive ability, it would be better if it would be just +1 anyway.. but that's just me.
Technically, even though it's a defensive version of Nightfall/Eclipse, you have to remember that :life creatures tend to be very fragile (see Frogs, Forest Spectres, and Leaf Dragons for reference). Since :life is about creature-spam and trying to get as many of them out (at least in certain decks), this guy, as he is now, provides a very strong HP boost to all your life creatures to make them that more resistant to Rain of Fires, Plagues, and all sorts of creature control available to other elements.

Also, since it does work like Eclipse, the effect doesn't stack, meaning that if you take one Oak Warrior out on the field, all of the :life creatures (that have been damaged previously) will drop back to their original HP, which makes it pretty balanced. Of course, you can spam these guys with Fractal, but that's too inefficient...

I approve now. Now that you 'unlinked' it with Dryads, this card has a more general use, which I appreciate more.  ;)

Malduk

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Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg79219#msg79219
« Reply #18 on: June 01, 2010, 01:56:58 am »
8 :life for 7|5 creature and a buff to all life creatures (one of the best elements at creature spam) is pretty sick! It kinda imbalances those damn frogs making them out of reach for creature control like RoF, Oty, EE...

Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg79603#msg79603
« Reply #19 on: June 01, 2010, 05:02:57 pm »
I think 0+2 to life creatures is too much, no? if it's a passive ability, it would be better if it would be just +1 anyway.. but that's just me.
The important point of the +2HP is that it protects Frogs against Paradox. And +1 wouldn't change the fact that it would bring every upped life creature out of the range of RoF.

8 :life for 7|5 creature and a buff to all life creatures (one of the best elements at creature spam) is pretty sick! It kinda imbalances those damn frogs making them out of reach for creature control like RoF, Oty, EE...
A vanilla creature with 7|5 would cost 4 :life and Nightfall cost 3 :darkness (Eclipse: 4 :darkness). And I think that it's good to give life rush a protection/stabilisation in the mid-/lategame because life can only hope to kill the enemy before he can do enough to stop it. Life Rush really lacks a creature protection like the Shrieker rush has.

Malduk

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Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg79608#msg79608
« Reply #20 on: June 01, 2010, 05:13:08 pm »
And I think that it's good to give life rush a protection/stabilisation in the mid-/lategame because life can only hope to kill the enemy before he can do enough to stop it. Life Rush really lacks a creature protection like the Shrieker rush has.
Not all elements are created equal in every way. Life has something most elements dont - stalling ability through different ways of healing yourself. Life creatures are cheap and expendable. Making them all more durable with a single card goes over the top in my opinion.

On the side note, Shrieker rush should probably be nerfed.  ::)

dekskose

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Re: Oak Guardian | Oak Warrior https://elementscommunity.org/forum/index.php?topic=6455.msg79609#msg79609
« Reply #21 on: June 01, 2010, 05:13:57 pm »
this card is good very good i can already see my 3/5 adrenaline frogs not beeing killed by rain of fire anymore

 

anything
blarg: