*Author

PhantomFox

  • Guest
Noir | Noir https://elementscommunity.org/forum/index.php?topic=9614.msg113755#msg113755
« on: July 13, 2010, 07:52:44 pm »
NAME:
Noir
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
N|3
ABILITY:
Rival: N = the attack of your opponent's highest unrivaled attack creature
NAME:
Noir
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
N|5
ABILITY:
Rival: N = the attack of your opponent's highest unrivaled attack creature
ART:
Unknown
http://www.freewebs.com/seaclanz/Black%20Wolf.bmp
IDEA:
PhantomFox
NOTES:
In essence, the first copy of Noir 'links' to the creature with the highest attack on your opponent's side.  The second links to the second highest, and so on.  It is possible to 'link' to an opponent's Noir, creating a chain of sorts.
SERIES:
Elemental Wolves (http://elementscommunity.org/forum/index.php/topic,9627.0.html)

PhantomFox

  • Guest
Re: Noir | Noir (Elite) [Elemental Wolves series] https://elementscommunity.org/forum/index.php?topic=9614.msg115600#msg115600
« Reply #1 on: July 16, 2010, 12:27:11 am »
Any adjustments needed before submission to the Crucible?

wizelsnarf

  • Guest
Re: Noir | Noir (Elite) [Elemental Wolves series] https://elementscommunity.org/forum/index.php?topic=9614.msg115715#msg115715
« Reply #2 on: July 16, 2010, 02:08:36 am »
Seems kind of cheap. If your opponent has a Lava Golem or Forest spectre, they have to keep paying  :earth or  :water to increase its strength yet Noir gets that for free.

It needs a little nerfing I think. Maybe it can only link once, and can't change creatures after that happens?

PhantomFox

  • Guest
Re: Noir | Noir (Elite) [Elemental Wolves series] https://elementscommunity.org/forum/index.php?topic=9614.msg115803#msg115803
« Reply #3 on: July 16, 2010, 03:52:57 am »
Perhaps.  Darkness' theme is using your opponent's strength against them, and this is a good representation of that.  While it does counter one growth creature per wolf, this is not always the case.  Likewise, it is relativly weak, as its defense does not scale as with some growth creatures.  On the other hand, I could (as you suggest) make it static and not dynamic.  Though I wonder if that would require a wording change, as I'm lazy and don't want to have to redo the card image if I don't have to.

 

blarg: