Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: DrunkDestroyer on April 17, 2011, 10:09:07 pm

Title: NightSteed | Thestral
Post by: DrunkDestroyer on April 17, 2011, 10:09:07 pm
(http://img51.imageshack.us/img51/4831/elementsadccard.png) (http://img51.imageshack.us/i/elementsadccard.png/)
(http://img607.imageshack.us/img607/1646/elementscard.png) (http://img607.imageshack.us/i/elementscard.png/)
NAME:
NightSteed
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Invisible, absorbs :death per turn.
When Invisibility is lost, the creature gains attack for every :death absorbed
NAME:
Thestral
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Invisible, absorbs :death per turn.
When Invisibility is lost, the creature gains attack for every :death absorbed.
ART:
Art by Zbladder  Zblader. Thanks!
IDEA:
DrunkDestroyer
NOTES:
Creature gains 2x the amount of  :death quanta absorbed. (More mysterious and dawknessy this way, I like the idea of needing to try a card out a few times before 'getting it')
Invisibility can be lost by not having death quanta, being targeted by Mass CC by the opponent (affects other creatures regularly), Being targeted by your own spell, or for a cost of 2  :death (which are not included in the final attack gain) - similar to an unburrow ability.
Due to invisibility, opponent cannot target this creature directly. Opponent however will see the card being played, and the damage it deals. Creature is affected normally by shields.
Airbourne.
SERIES:
None
Searching for both better names and art.
Thinking cost should be four? Maybe? Help?
Title: Re: NightSteed | Thestral
Post by: ZephyrPhantom on April 17, 2011, 11:39:27 pm
One evil drunken horse of darkness, coming right up!
(http://imageplay.net/img/m7Gbd173906/NS2.png)
Source Images Used:
http://www.sxc.hu/photo/454273
http://www.sxc.hu/photo/1327773
I think it's pretty interesting in terms of mechanics, but it probably could use -1 attack considering that it has the attack boost ability.
Title: Re: NightSteed | Thestral
Post by: Nepycros on April 17, 2011, 11:48:10 pm
hmm, could you by chance need a better wording?

"Invisible. Drains :death per turn, or becomes visible. When Invisibility is gone, this gains +0|+1 for every turn invisible."
Title: Re: NightSteed | Thestral
Post by: DrunkDestroyer on April 18, 2011, 09:45:41 pm
hmm, could you by chance need a better wording?

"Invisible. Drains :death per turn, or becomes visible. When Invisibility is gone, this gains +0|+1 for every turn invisible."
Probably needs better wording, yeah.
Vagueness is key IMO for this card, otherwise you'll end up with a massive wall, however the gain is actually to attack, and not an exact number at all.

One evil drunken horse of darkness, coming right up!
(http://imageplay.net/img/m7Gbd173906/NS2.png)
Source Images Used:
http://www.sxc.hu/photo/454273
http://www.sxc.hu/photo/1327773
I think it's pretty interesting in terms of mechanics, but it probably could use -1 attack considering that it has the attack boost ability.
Yeah, I was judging the attack from Lava Golem, and was considering that it would get the returns from it's growth every turn, while this card couldn't. However, at the same time this makes Immortal ridiculous, so yeah, probably +1  :darkness, -1 Attack, cause it is kinda better already.
And as I said before, I would be very grateful to use your images, however I'm still at the stage where card creation is a looong complicated process, so I try to keep it at a minimum and make large changes when I change (meaning, I need more feedback :P)
Title: Re: NightSteed | Thestral
Post by: ZephyrPhantom on April 18, 2011, 09:50:54 pm
You told me about the art part so it's all good.

I did forget lava golem, but your comparisons make sense. + 1 cost and -1 attack seems good until further feedback.
Title: Re: NightSteed | Thestral
Post by: Masterfurry on April 19, 2011, 03:09:04 am
Where it says TEXT:
Replace it with the Text from the card.
Title: Re: NightSteed | Thestral
Post by: TheonlyrealBeef on April 20, 2011, 07:39:12 am
With the current stats it doesn't even need an ability to be strong enough to use it :)
Tweaking those is a good idea, Darkness creatures tend to be expensive, and an unupgraded 4|2 Darkness creature for 3 :darkness is like a dream come true :P
Title: Re: NightSteed | Thestral
Post by: johannhowitzer on April 22, 2011, 01:31:04 am
Zblader, that's definitely your best card art yet!
Title: Re: NightSteed | Thestral
Post by: ZephyrPhantom on April 22, 2011, 01:39:11 am
Zblader, that's definitely your best card art yet!
Thanks! :)
Title: Re: NightSteed | Thestral
Post by: johannhowitzer on April 22, 2011, 01:45:07 am
DD said he got all excited I'd commented on his thing, so I guess I should provide a comment about the card too!  It is pseudo-growth mostly protected, but only 1 attack per turn.  There is also a giant difference between the two versions... 4 health lets the upped survive Firestorms, making the damage spike much more difficult to prevent.  Given the fact that this does not actually grow until it's made visible - which can be tricky for its owner to pull off - I think at least 2 attack growth per turn is warranted.  Seems almost like you were softballing it in, trying to keep it from being too powerful!

EDIT: Hey Z, one note about your arts... this horsie is looking a bit pixellated around the edges - there are obvious compression artifacts.  If you used source images in .jpg format, that's why, or there might be a different cause.  Anyway, best fix that up with a little blur tool magic.  I can do it for you if you send me the 256x256 original... ;)
Title: Re: NightSteed | Thestral
Post by: ZephyrPhantom on April 22, 2011, 01:52:53 am
...^^; I actually saved it as a PNG and not as an editable file with Layers.
The pixellated edge is the fault of my bad erasing skills - that's really the prarie background it was on. I'll try to blur it and see if I can't fix that.

(http://imageplay.net/img/m7Gbd175590/NSA2.png)       (http://imageplay.net/img/m7Gbd175591/NSA1.png)
Title: Re: NightSteed | Thestral
Post by: johannhowitzer on April 22, 2011, 01:59:04 am
Oh, you didn't send DD the 256x256 and let him cardify it himself?  Well, either way, the compression artifacts are in the middle of the image, so the blending can be done right on the card.   8)
Title: Re: NightSteed | Thestral
Post by: ZephyrPhantom on April 22, 2011, 02:15:04 am
Oh, you didn't send DD the 256x256 and let him cardify it himself?  Well, either way, the compression artifacts are in the middle of the image, so the blending can be done right on the card.   8)
Ah, whoops, good to know the crisis was averted.
Title: Re: NightSteed | Thestral
Post by: Masterfurry on April 22, 2011, 02:18:35 am
...^^; I actually saved it as a PNG and not as an editable file with Layers.
The pixellated edge is the fault of my bad erasing skills - that's really the prarie background it was on. I'll try to blur it and see if I can't fix that.

(http://imageplay.net/img/m7Gbd175590/NSA2.png)       (http://imageplay.net/img/m7Gbd175591/NSA1.png)
Great Pic Zblader... looks so chill and scary =)
Title: Re: NightSteed | Thestral
Post by: johannhowitzer on April 22, 2011, 09:28:29 pm
Yeah, cleaning it up made a huge difference, on art that was already amazingly cool!
Title: Re: NightSteed | Thestral
Post by: johannhowitzer on April 26, 2011, 01:43:30 am
CURATOR COMMENT:
- The card names in the topic title, card art, and table should match.
- The table should say "Darkness" under ELEMENT.
- The card texts on the card image and in the table should match.
- Zblader's name is misspelled in the table under ART.
- The SERIES spot on the table should be left blank.
blarg: