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Rooftrellen

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179271#msg179271
« Reply #12 on: October 18, 2010, 08:48:19 pm »
*re-reads card*

Ah, it does say immaterial.

Thus, the only method of healing it has would be the bonus from more quanta, or some currently unreleased card that will heal a creature without being targeted.

However, it also means that it is not going to be on the wrong end of a freeze/shockwave, or most forms of creature control for that matter, and, as such, someone is going to have to go though it, either by pure damage, or with momentum.

Again, scary card, but not something that is so amazing that it would overpower anything and everything else.

Offline Ekki

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179406#msg179406
« Reply #13 on: October 18, 2010, 11:17:40 pm »
I like it.

I tried to find a something different for the name (I like names being different on basic and upped cards), but the thing less dense than a neuton star is a white dwarf, which seems odd, and the thing more dense is a quark star, which no one ever heard of, other than some crazy physics major that probably wrote his thesis on the subject.

So, I can't suggest anything there.

As for the card, itself, keep it simple.  Let the HP act just as scarabs, calculated at the end of your turn.

How powerful this can be needs to be measured carefully.  It could be more than a little beastly when combined with certain cards.  The idea of using an eternity to send it back, then replay constantly, comes to mind.  It would prevent deckout as long as the quanta income exists, and assuming 9+ gravity quanta is coming in per turn...it could get ugly, fast, for the enemy.

Heal also comes to mind.  It would be hard to pull off a combo that would provide enough healing to get around all the damage, in many cases, but 30 (6 angels) plus whatever gravity quanta you are gaining at the end of every turn is still going to be amazingly formidable.

I thought of suggesting making it a permanent, but that would likely actually make it stronger.  It would no longer be subject to CC, as well as PC.  As a creature, it can be killed, anything healing it could be killed, and the quantum generation can be destroyed.

That being said, I think its a strong card, but unless a deck were to be made around it, not too strong, and lots of cards appear too strong when decks are designed around them, so...I have to say I REALLY like this one!
Thanks.
I must say I've been thinking of a name to make the upped/unupped different somehow, but nothing came to mind...  Maybe Minor Neutron Star for the unupped (too unoriginal), or whatever is after a Neutron Star is formed, maybe just Massive star ;D

i like to see ir as a "kind" of ultimate card for Gravity (maybe think it as a Rare?), being an untouchable life increasing device... Just a way to give gravity a very needed small help

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179508#msg179508
« Reply #14 on: October 19, 2010, 01:23:58 am »
What about Pulsar?

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179517#msg179517
« Reply #15 on: October 19, 2010, 01:31:23 am »
What about Pulsar?
I really like the idea (pulsars are kinda the same as neutron stars, or the same) but I'm afraid it sounds like it already exists
Anyway, I would like to know if it is ok in the upped or the unupped one  :-\
Wich one would you recommend?

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179523#msg179523
« Reply #16 on: October 19, 2010, 01:37:30 am »
Well, given the current art, the Upped one looks more like a pulsar to me.
So I guess the upped one?

Offline Ekki

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg179528#msg179528
« Reply #17 on: October 19, 2010, 01:39:35 am »
Great, I'll take that in mind ;D

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg180433#msg180433
« Reply #18 on: October 20, 2010, 12:28:21 pm »
CURATOR COMMENT

Your idea has been moved up to the Crucible, HOWEVER you should try to add that bit regarding what 'Q' stands for onto the card image and table's Text sections, similar to how the Scarab (http://elementswiki.co.cc/cards-time/scarab-scarab/) is.

Smart concept - it also prevents exploitation with Chimera, which is good analysis. :)

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Re: Neutron Star | Pulsar https://elementscommunity.org/forum/index.php?topic=14144.msg180644#msg180644
« Reply #19 on: October 20, 2010, 08:48:44 pm »
fix'd

EDIT: changed the name of the upped one to "Pulsar"
I don't know... I think it could be better, maybe Quantum Star  :-\

EDIT EDIT: I'll run a poll and let the old name like it was

EDIT EDIT EDIT: fix'd, sorry for the changes... I'll run the poll and then notify you if I change the name again  ::)

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Re: Neutron Star | Pulsar https://elementscommunity.org/forum/index.php?topic=14144.msg181146#msg181146
« Reply #20 on: October 21, 2010, 06:26:07 pm »
fix'd

EDIT: changed the name of the upped one to "Pulsar"
I don't know... I think it could be better, maybe Quantum Star  :-\
Uh...

What happened to your images? O_o could you reupload them quickly?

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg181484#msg181484
« Reply #21 on: October 22, 2010, 01:16:17 am »
Well, it's probably due to the uploading table. It is very confusing after all.
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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg181506#msg181506
« Reply #22 on: October 22, 2010, 01:31:00 am »
Well, it's probably due to the uploading table. It is very confusing after all.
I had a problem with imageshack... Already fix'd

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Re: Neutron Star | Neutron Star https://elementscommunity.org/forum/index.php?topic=14144.msg182450#msg182450
« Reply #23 on: October 23, 2010, 03:39:44 am »
Hmm... How about, instead of one being destroyed when two are in play, they merge into one - the player controlling the largest one gains gravity quanta equal to the health of the smallest one divided by 2...

So, for instance, if I have one in play and play another, I'm effectively multiplying my gravity quanta by 1.5. However, if, say, my opponent had one with 10 health, and I played one with 12, my opponent's would be destroyed and I'd gain 5 gravity quanta.

 

blarg: