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Offline grimdragon64Topic starter

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Re: Neutralize | Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1121901#msg1121901
« Reply #12 on: January 18, 2014, 09:52:37 pm »
what happens to chimera?
Chimera... I'm guessing it would kill Chimera, but I'm not sure. Any ideas?

You have plenty of options. One is to kill the Chimera; although that'd be a specific exception, it makes sense thematically and mechanically. Another other option would be to reduce the Chimera into a 0|0 creature, as that's what a Chimera starts out as if there are no creatures on the field. Lastly, which is what I think the default interaction should be, is that it generates a new Chimera (as if it were TU'd to the target's side), losing the ATK and HP it previously had, but absorbing the other creatures on that side of the field, similar to what happens if you Fractal or Reverse Time a Chimera and play it from hand.
Yeah, probably should be that one.
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Offline grimdragon64Topic starter

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Re: Neutralize | Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122053#msg1122053
« Reply #13 on: January 19, 2014, 07:37:48 pm »
Added art (better art is welcome though).
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Offline Joseph7

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122064#msg1122064
« Reply #14 on: January 19, 2014, 09:14:46 pm »
I think that this card is a good idea, but I would suggest making the unupped cost 1 :rainbow, since it already costs an entire card anyways.

Offline Zignaught

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122125#msg1122125
« Reply #15 on: January 20, 2014, 07:01:17 am »
Non-mutant, like as if you got a 1|20 Pharaoh with mitosis, it generates a regular pharaoh. So if used this card would cause the 1|20 to go back to a good ole regular pharaoh?
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Offline grimdragon64Topic starter

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122176#msg1122176
« Reply #16 on: January 20, 2014, 04:52:26 pm »
Non-mutant, like as if you got a 1|20 Pharaoh with mitosis, it generates a regular pharaoh. So if used this card would cause the 1|20 to go back to a good ole regular pharaoh?

Yeah, pretty much. But a mutant Pharaoh wouldn't have 20 HP..
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Offline Pineapple

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122185#msg1122185
« Reply #17 on: January 20, 2014, 05:33:48 pm »
Non-mutant, like as if you got a 1|20 Pharaoh with mitosis, it generates a regular pharaoh. So if used this card would cause the 1|20 to go back to a good ole regular pharaoh?

Yeah, pretty much. But a mutant Pharaoh wouldn't have 20 HP..

The "mutant" passive gives a buff that is something like (I can't remember exactly) "gain 1~4 ATK and 1~4 HP" from its base ATK/HP, and the funny thing is that if you Parallel Universe a mutant it reapplies the buff, stacking it with the preexisting buff. So yes, a mutant pharaoh can come into play with 20 HP.

But yeah, I don't think you could bring it to 1 ATK without like Antimatter.

Offline OdinVanguard

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122760#msg1122760
« Reply #18 on: January 23, 2014, 11:45:24 pm »
What happens if you use this on a flown weapon? Does it turn back into a weapon and go to its owner's hand (and therefore replace the one that is currently there)?

Given its low cost it makes a nice anti-debuff spell.

Some people are claiming its situataional, but given that it is effective for at least partially countering a wide range of CC effects I don't agree with that myself.

This is NOT situational.

Situational is when a card is only useful in a few specific situations. This card can be used to help in a very large number. Its no more situational than reverse time.

For instance, its good against:
-Poison
-AM
-Non-lethal damage
-Inflatables
-Overdrive
-Liquid Shadow
-Butterfly effect
-Mitosis
-Blessing and other enemy buff spells
-Overgrown Otyughs
... Need I continue?
I count well over half a dozen uses.
I can think of at least one card for each element that this can counter.

Finally, the fact that its upgraded version costs 0 to play means that I could use it in any deck I want.

All in all, I think its a very nice card.
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Offline Zignaught

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122795#msg1122795
« Reply #19 on: January 24, 2014, 02:11:38 am »
Non-mutant, like as if you got a 1|20 Pharaoh with mitosis, it generates a regular pharaoh. So if used this card would cause the 1|20 to go back to a good ole regular pharaoh?

Yeah, pretty much. But a mutant Pharaoh wouldn't have 20 HP..

I was just making an example.
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Offline grimdragon64Topic starter

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Re: Neutralize | Improved Neutralize https://elementscommunity.org/forum/index.php?topic=53405.msg1122971#msg1122971
« Reply #20 on: January 25, 2014, 01:35:58 pm »
What happens if you use this on a flown weapon? Does it turn back into a weapon and go to its owner's hand (and therefore replace the one that is currently there)?

Given its low cost it makes a nice anti-debuff spell.

Some people are claiming its situataional, but given that it is effective for at least partially countering a wide range of CC effects I don't agree with that myself.

This is NOT situational.

Situational is when a card is only useful in a few specific situations. This card can be used to help in a very large number. Its no more situational than reverse time.

For instance, its good against:
-Poison
-AM
-Non-lethal damage
-Inflatables
-Overdrive
-Liquid Shadow
-Butterfly effect
-Mitosis
-Blessing and other enemy buff spells
-Overgrown Otyughs
... Need I continue?
I count well over half a dozen uses.
I can think of at least one card for each element that this can counter.

Finally, the fact that its upgraded version costs 0 to play means that I could use it in any deck I want.

All in all, I think its a very nice card.
Thanks for proving that this card isn't situational when I was too lazy to do it myself. :D

As for your question, yep. It replaces the weapon currently there.

Non-mutant, like as if you got a 1|20 Pharaoh with mitosis, it generates a regular pharaoh. So if used this card would cause the 1|20 to go back to a good ole regular pharaoh?

Yeah, pretty much. But a mutant Pharaoh wouldn't have 20 HP..

I was just making an example.
Eh, fair enough :P
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anything
blarg: