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Offline Joseph7Topic starter

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Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008920#msg1008920
« on: October 18, 2012, 01:21:34 pm »
NAME:
Navigator's Compass
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Navigation: Your creatures cannot be flooded or frozen. Their attacks will not be fully blocked by any shield.
NAME:
Ancient Mariner's Compass
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:

TEXT:
Navigation: Your creatures cannot be flooded or frozen. Their attacks will not be fully blocked by any shield.

ART:
http://www.sxc.hu/photo/1272580 - modified by Joseph7
IDEA:
Joseph7
NOTES:
I think that giving water some minor control over its creatures in the proper situations would be a cool addition. This card could make for some good synergy between elements and water, too. The phrase that says that no creature's attack can be fully blocked by any shield means that each creature on your side will at least attack one against the opponent. This works only against blocking shields, not missing shields. If, for example, you had an arctic squid and you were playing against a skull shield, the arctic squid would still attack 1 instead of 0. It would still be subject to the shield affects.
SERIES:

« Last Edit: October 27, 2012, 12:04:30 am by Joseph7 »

Offline choongmyoung

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008923#msg1008923
« Reply #1 on: October 18, 2012, 01:30:35 pm »
I don't see the connection between a compass and immunity to flooding/freeze + minor shield passing.
What does "not fully blocked by any shield" mean? Is this counts only for "damage reducing" and "blocking" shield not "missing" shield? If not, how will this interact with "missing" shield? And how will this interact with "blocking" shield such as Gravity Shield? How about DR shield? Dissipation Shield? Does it mean "It deals at least 1 damage"?
If this comes into play, does all your frozen creature get awaken or not?
« Last Edit: October 18, 2012, 01:32:48 pm by choongmyoung »
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Offline Joseph7Topic starter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008936#msg1008936
« Reply #2 on: October 18, 2012, 02:42:16 pm »
A navigator steers his ship through fog and terrible storms, always managing to get at least a few of the crew safely to the destination. This is where the minor shield passing comes in. I added information about the minor shield passing in the info portion of the card box.  Freezing and flooding have to do with water, and since a compass helps a navigator through water, it can steer you free of these hazards.

Offline choongmyoung

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008938#msg1008938
« Reply #3 on: October 18, 2012, 02:45:55 pm »
So if the blue crawler attacks 1dr shield the damage is 2 right?
Not much benefit.
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Offline Joseph7Topic starter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008957#msg1008957
« Reply #4 on: October 18, 2012, 04:21:13 pm »
True, but if you have many creatures it becomes very effective. It also helps creatures with just one atk power, such as photons and Schodingers Cats and devourers with nightfall, attack through a shield that would normally block them completely. It may seem weak, but water is all about slow, gradual, persistent attack, through poison or stalling the opponent's creatures to slowly chip away.

Offline choongmyoung

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008963#msg1008963
« Reply #5 on: October 18, 2012, 05:00:24 pm »
True, but if you have many creatures it becomes very effective. It also helps creatures with just one atk power, such as photons and Schodingers Cats and devourers with nightfall, attack through a shield that would normally block them completely. It may seem weak, but water is all about slow, gradual, persistent attack, through poison or stalling the opponent's creatures to slowly chip away.
Most of them cannot pack :water.
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Offline Joseph7Topic starter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1008987#msg1008987
« Reply #6 on: October 18, 2012, 08:12:53 pm »
Most of them cannot pack :water.
True, which is why it works as a water card. It is powerful if you can play it with the proper consistency and capacity.

Offline Elite arbiter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1009021#msg1009021
« Reply #7 on: October 18, 2012, 11:28:58 pm »
A navigator steers his ship through fog and terrible storms-

This works only against blocking shields, not missing shields.

Ironically, this means that the card doesn't work against Fog or Improved Fog ( :air ). Interesting idea though, would this allow non-water creatures you have in flooded squares to gain the +4/4 from Shard of Patience, akin to how Other cards gain +4/4 from that?

Offline furballdn

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1009036#msg1009036
« Reply #8 on: October 19, 2012, 12:29:01 am »
Prevent flooding for your creatures--->Interesting but situational
Prevent freezing for your creatures--->Situational
Ignore damage reduction--->More useful

The dr ignoring is the only thing that stands out to me. The other two (anti flooding and anti freeze) seem to situational.

Offline Joseph7Topic starter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1009048#msg1009048
« Reply #9 on: October 19, 2012, 01:05:59 am »
Ironically, this means that the card doesn't work against Fog or Improved Fog ( :air ). Interesting idea though, would this allow non-water creatures you have in flooded squares to gain the +4/4 from Shard of Patience, akin to how Other cards gain +4/4 from that?
Yes. This card eliminates flooding from negatively affecting your creatures. The water creatures would gain +4/4 if a flooding is in play, although it would not show them as being flooded visually on the board. Same case for other cards. The rest of the creatures would be able to gain +4/4 provided they were in the area being flooded.
Prevent flooding for your creatures--->Interesting but situational
Prevent freezing for your creatures--->Situational
Ignore damage reduction--->More useful

The dr ignoring is the only thing that stands out to me. The other two (anti flooding and anti freeze) seem to situational.
While it is true that the anti-freeze and flood effects are situational, they are advantageous. When creatures are frozen, they cannot function in any way, just sitting like blocks of ice, and flooding can be an inexpensive mass killer. This card, though its anti control effects are situational, they make it much better - a slight catch that proves that any navigator knows he overrides the water. The shield-passing ability is really what makes this card useful in synergy situations with other elements.

Offline furballdn

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1009049#msg1009049
« Reply #10 on: October 19, 2012, 01:31:45 am »
Prevent flooding for your creatures--->Interesting but situational
Prevent freezing for your creatures--->Situational
Ignore damage reduction--->More useful

The dr ignoring is the only thing that stands out to me. The other two (anti flooding and anti freeze) seem to situational.
While it is true that the anti-freeze and flood effects are situational, they are advantageous. When creatures are frozen, they cannot function in any way, just sitting like blocks of ice, and flooding can be an inexpensive mass killer. This card, though its anti control effects are situational, they make it much better - a slight catch that proves that any navigator knows he overrides the water. The shield-passing ability is really what makes this card useful in synergy situations with other elements.
A card is not very elegant if it is created to counter only another specific card (in this case, freeze and arctic octopus). The preventing your own creatures from flooding is an interesting idea (opens up more flooding possibilities), but also pretty situational and a bit of a forced combo. The dr bypass is all that stands out. The other two seem tacked on superfluously and it feels they were added purely to fit this card into :water.

Offline Joseph7Topic starter

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Re: Navigator's Compass | Ancient Mariner's Compass https://elementscommunity.org/forum/index.php?topic=44156.msg1009054#msg1009054
« Reply #11 on: October 19, 2012, 01:51:07 am »
The other two were added to give a card that can prevent flooding and freezing. Would it be a good idea to take out the freeze prevention and just have this card make creatures unable to be flooded and completely blocked by shields?

 

anything
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