Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Vineroz on November 08, 2012, 08:48:44 am

Title: Mystic Armor | Mystic Armor
Post by: Vineroz on November 08, 2012, 08:48:44 am
(http://i.imgur.com/fWe6w.png)
(http://i.imgur.com/7k5SK.png)
NAME:
Mystic Armor
ELEMENT:
Light
COST:
3 :light
TYPE:
Spell
ATK|HP:

TEXT:
Remove all status from the target. Protect the target from spell damage for 2 turns.
NAME:
Mystic Armor
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:

TEXT:
Remove all status from the target. Protect the target from spell damage for 2 turns.

ART:
Elements the Game
IDEA:
Vineroz
NOTES:
This card can target a player or a creature.

When this card is targeted at a player, this card can remove:
Poison
Neurotoxin
Purify
Fire damage (proposed in Fallen Angel (http://elementscommunity.org/forum/index.php/topic,43823.msg1004466.html#msg1004466))
Shock damage (proposed in Electric Shock (http://elementscommunity.org/forum/index.php/topic,44588.msg1014032.html#msg1014032))
Shard of Sacrifice
Silence
consecutive Supernova(not sure about this one)

The protect part of the card works like reflective shields, but without the reflect part. It nullifies the physical damage done to the player (effect similar to silent a player with Sanctuary). Effects other than damage still happens.

When this card is targeted at a creature, all statuses on the creature is removed i.e. no more icons on the creature. Then it provide two turns of spell damage protection, and effects other than spell damage still applies. (e.g. Casting Mystic Armor on an GPull'd Armagio will remove GPull status, but on the next turn you can still play its ability/play a GPull on it/ play an Adrenaline on it).
SERIES:

Title: Re: Mystic Armor | Mystic Armor
Post by: OldTrees on November 08, 2012, 11:47:35 am
This seems very situational. It can purify poison. It could remove silence if you could play it while silent. (You can't) It purifies Shard of Sacrifice.

In fact this resembles a less useful version of the old Purify.
Title: Re: Mystic Armor | Mystic Armor
Post by: Vineroz on November 08, 2012, 12:14:56 pm
This seems very situational. It can purify poison. It could remove silence if you could play it while silent. (You can't) It purifies Shard of Sacrifice.

In fact this resembles a less useful version of the old Purify.

Unfortunately it can't cure your own silent, as you shouldn't be able to play this.

I made this to introduce a counter to my new ideas of status damage. I know it would still be situational, so I added the "protect from spell damage" part. Would it be useful enough to use the card just for that purpose?
Title: Re: Mystic Armor | Mystic Armor
Post by: OldTrees on November 08, 2012, 01:33:47 pm
This seems very situational. It can purify poison. It could remove silence if you could play it while silent. (You can't) It purifies Shard of Sacrifice.

In fact this resembles a less useful version of the old Purify.

Unfortunately it can't cure your own silent, as you shouldn't be able to play this.

I made this to introduce a counter to my new ideas of status damage. I know it would still be situational, so I added the "protect from spell damage" part. Would it be useful enough to use the card just for that purpose?
You want to add more forms of poison but did not consider letting purify remove them.

Note: Purify is a rather poor design for an answer to poison. If your goal with this card is to add an additional answer to "status damage" then you might want to consider addressing why purify is a poor design.
Aka make it useful even when nobody plays "status damage" decks AND make "status damage" decks still have a chance of winning vs it.
Title: Re: Mystic Armor | Mystic Armor
Post by: rickerd on November 08, 2012, 01:44:56 pm
Maybe it should only work on the target creature
Title: Re: Mystic Armor | Mystic Armor
Post by: Drake_XIV on November 08, 2012, 03:19:56 pm
Have this also remove Adrenaline and Gravity Pull as well?  It does say status.

What about the addition of removing Freeze and Delay?  Yes, there is no real thematic connection, but it does expand its uses.
Title: Re: Mystic Armor | Mystic Armor
Post by: Vineroz on November 08, 2012, 04:17:28 pm
You want to add more forms of poison but did not consider letting purify remove them.

Note: Purify is a rather poor design for an answer to poison. If your goal with this card is to add an additional answer to "status damage" then you might want to consider addressing why purify is a poor design.
Aka make it useful even when nobody plays "status damage" decks AND make "status damage" decks still have a chance of winning vs it.

When nobody plays "status damage" decks, it can prevent spell damage i.e. blocks Psion/SoW directly, also counters Bolt decks.

In my proposed new types of status damage, they are like a supplement to a strategy e.g. Fire damage is only inflicted when Fallen Angel is dead and ES cause weak damage with a chance to inflict Silence. Therefore there shouldn't exist a pure "status damage" deck.

Maybe it should only work on the target creature

Have this also remove Adrenaline and Gravity Pull as well?  It does say status.

What about the addition of removing Freeze and Delay?  Yes, there is no real thematic connection, but it does expand its uses.

So maybe this can work on a creature too? If that is the case, will it be OP when compared to RT?
Title: Re: Mystic Armor | Mystic Armor
Post by: Drake_XIV on November 08, 2012, 04:30:25 pm
Have this also remove Adrenaline and Gravity Pull as well?  It does say status.

What about the addition of removing Freeze and Delay?  Yes, there is no real thematic connection, but it does expand its uses.

So maybe this can work on a creature too? If that is the case, will it be OP when compared to RT?

Well, it would definitely require a cost raise, but RT is much more reusable [Eternity] while this is limited to 6 at most and doesn't seem like something that will be added to all decks, so this seems fine by comparison.
Title: Re: Mystic Armor | Mystic Armor
Post by: ddevans96 on November 08, 2012, 04:35:52 pm
If this can either target creatures as well, or remove singularity warnings, the cost should be raised to 4|3. Maybe even 5|4 with both.
Title: Re: Mystic Armor | Mystic Armor
Post by: OldTrees on November 08, 2012, 07:15:47 pm
You want to add more forms of poison but did not consider letting purify remove them.

Note: Purify is a rather poor design for an answer to poison. If your goal with this card is to add an additional answer to "status damage" then you might want to consider addressing why purify is a poor design.
Aka make it useful even when nobody plays "status damage" decks AND make "status damage" decks still have a chance of winning vs it.

When nobody plays "status damage" decks, it can prevent spell damage i.e. blocks Psion/SoW directly, also counters Bolt decks.

In my proposed new types of status damage, they are like a supplement to a strategy e.g. Fire damage is only inflicted when Fallen Angel is dead and ES cause weak damage with a chance to inflict Silence. Therefore there shouldn't exist a pure "status damage" deck.
Let me amend that to when nobody is playing rare decks or when rare decks (Psion or Bolt decks) are rare.

Being able to target creatures would enable the following less situational uses:
Basilisk Blood + Mystic Armor = no delay
Remove buffing statuses (GP on Voodoo Doll, Adrenaline on Frogs)
Title: Re: Mystic Armor | Mystic Armor
Post by: Anarook on November 10, 2012, 12:23:05 am
Welp apparently people still like my card as a light card more...
http://elementscommunity.org/forum/index.php/topic,34973.24.html
Title: Re: Mystic Armor | Mystic Armor
Post by: OldTrees on November 10, 2012, 06:40:28 am
Welp apparently people still like my card as a light card more...
http://elementscommunity.org/forum/index.php/topic,34973.24.html
We like the damaging fire version of you card better than both.
Title: Re: Mystic Armor | Mystic Armor
Post by: Vineroz on November 15, 2012, 04:10:22 am
before going into the Crucible, this card can now target player or creature. Please let me know if the wordings in the notes aren't clear enough :)
blarg: