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Offline GyrodiotTopic starter

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Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150787#msg150787
« on: September 02, 2010, 04:20:31 pm »
NAME:
Movement Shield
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: 2 damage is dealt to attacking creatures that used their skill this turn.
NAME:
Inertia Shield
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Attacking creatures that used their skill this turn gains -1|-2.
ART:
Public Domain (http://www.publicdomainpictures.net/view-image.php?image=4466&picture=fractal-curve)
IDEA:
Gyrodiot
NOTES:
This shield affects creatures with an active skill. Automatically used skills like "vampire" are not affected.
SERIES:
None
I had this idea, and I was looking for a name and element. As Gravity means movement, and that card forces the creatures to "move", here's this new Gravity card idea !

Maybe the cost and the malus can be balanced. Thanks for your reviews !

EDIT : Changed the trigger to the exact opposite !
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Offline bored_ninja777

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150788#msg150788
« Reply #1 on: September 02, 2010, 04:25:26 pm »
card text should say

Shield : Skilled creatures gain 0/-2 if their skill was not used this turn.

i like it.. though it could stop rainbow kind of as well but can also be overpowered with quicksand/blackhole/gravity nymph.. which is already horribly OP..
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Offline GyrodiotTopic starter

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150798#msg150798
« Reply #2 on: September 02, 2010, 04:48:32 pm »
Fixed card text, thanks :)

I didn't thought about the Black Hole combo... well, how about the exact opposite idea ?

Shield : Skilled creatures gain 0/-2 if their skill WAS used this turn.
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Offline Higurashi

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150804#msg150804
« Reply #3 on: September 02, 2010, 04:58:00 pm »
Interesting. I like the logic behind the mechanism. Kudos on the idea. However, it's not defined if it's just your opponent's creatures that are affected. An easy way of solving this is having the shield be activated when they do attack, which would also introduce a reason for your opponent to stop them from attacking. If so, you could also word it clearer, like so:
"Shield: 2 damage is dealt to attacking creatures that did not use their skill this turn"
And for upped: "Shield: Attacking creatures that did not use their skill this turn gains -1|-2."

Edit: Yes, it would probably be more balanced by reversing the trigger requirement. Just reverse the wording I did, and bam.
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Offline GyrodiotTopic starter

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150810#msg150810
« Reply #4 on: September 02, 2010, 05:13:12 pm »
Trigger inverted and card text fixed (and bam) ! Thanks bored_ninja and Higurashi.
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Offline bored_ninja777

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150833#msg150833
« Reply #5 on: September 02, 2010, 05:41:11 pm »
yea no problem. i think that is a better and more useful shield. it is geared agaisnt creature decks with skills that get used often. only life rush with frogs etc. that do not have skills would be a problem for a deck running this.
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Offline Higurashi

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150835#msg150835
« Reply #6 on: September 02, 2010, 05:47:15 pm »
Bam! My pleasure. Yeah, I can see this being useful against a lot of decks. Would slow down growth decks to a crawl for one. x)
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Offline bored_ninja777

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150842#msg150842
« Reply #7 on: September 02, 2010, 06:05:49 pm »
and rainbows too. all use card skills to function. imagine FG's using this :\ geesh.
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SickPillow

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150883#msg150883
« Reply #8 on: September 02, 2010, 07:46:03 pm »
interesting shield.  could be a great help vs some decks... and epic fail vs others. 

Offline GyrodiotTopic starter

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150888#msg150888
« Reply #9 on: September 02, 2010, 07:54:53 pm »
FG using this shield... hmm, better have Explosion or Pulverizer in our decks ^^ Or play other deck than rainbow :p

Well, this card doesn't affect Vampire deck, Life Rush, RoL/Hope... but these are not rainbow. It slows down Lava Golem Rush (in fact, Movement Shield just make it more fragile).

I'll link it to Crucible.
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miniwally

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150909#msg150909
« Reply #10 on: September 02, 2010, 08:28:25 pm »
I'm not sure that the game distinguishes between the two kind of active skills (for now) so atm it'll still effect creatures with active-passive skills (like bioluminescence) this is just under current game mechanics though and possibly wrong.

Offline GyrodiotTopic starter

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Re: Movement Shield | Inertia Shield https://elementscommunity.org/forum/index.php?topic=12111.msg150925#msg150925
« Reply #11 on: September 02, 2010, 09:02:31 pm »
I think the game does distinguishes it : the active-passive skills don't have any flashing border to activate it. I'm pretty sure that is not linked to the 0 cost : a Shard of Readiness changes the skill cost to 0, but there's still the flashing border.

Anyway, without coding considerations : the card would be way too powerful if it affected active-passive skills.
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blarg: