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Offline russianspy1234Topic starter

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Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502091#msg502091
« on: May 22, 2012, 12:35:44 am »
NAME:
Modular Pillar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
0: Modulate - Discard a card, atune to its element.
Each turn 2 quantum of the attuned element is generated.

NAME:
Modular Tower
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
0: Modulate
Each turn and when you modulate, 2 quantum of the attuned element is generated.


ART:
http://www.sxc.hu/photo/926894
IDEA:
russianspy1234
NOTES:
Doesn't quite follow the standard convention of pillar/tower upgrade but i couldnt think of a better way to do it.
SERIES:
Fixer Pillars
« Last Edit: May 24, 2012, 03:39:21 pm by russianspy1234 »
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Offline EmeraldTiger

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502096#msg502096
« Reply #1 on: May 22, 2012, 12:48:29 am »
can u sacrifice a to it?
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Offline OdinVanguard

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502107#msg502107
« Reply #2 on: May 22, 2012, 01:27:36 am »
I am really liking some of these pillar concepts. I think the game really needs a means to produce multicolor decks (three or more) without having to always resort to quantum pillars. Hopefully some of these will pan out.
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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502122#msg502122
« Reply #3 on: May 22, 2012, 02:10:17 am »
How different do you feel this card is from Quantum Locket? (Both cards perform noticeably similar roles, with the only difference IMHO being that Modular Pillar is limited to your hand.)

Offline OdinVanguard

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502126#msg502126
« Reply #4 on: May 22, 2012, 02:37:06 am »
How different do you feel this card is from Quantum Locket? (Both cards perform noticeably similar roles, with the only difference IMHO being that Modular Pillar is limited to your hand.)
The two are definitely similar. The sacrifice effect makes for an interesting way to get around targeting a quanta type directly. If the locket makes it in, though, this one will probably be UP...
What if it accumulated quanta production for each sacrifice. E.g. "2 Modulate: Sacrifice a card to switch quanta generation to 1 of that card's element and increase stack size by 1."
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Offline ARTHANASIOS

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502278#msg502278
« Reply #5 on: May 22, 2012, 02:46:53 pm »
Nice idea, but it is too slow and expensive to sacrifice a card, making it UP in comparison with a Pillar/Pendulum of your Mark. Maybe make it an other-type spell with "sacrifice target creature, create a pillar matching your mark on your side of the field" or just reduce the ability cost to zero (unupped) and make it create one extra quantum (upped) IMO.
« Last Edit: May 22, 2012, 02:48:26 pm by ARTHANASIOS »
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502285#msg502285
« Reply #6 on: May 22, 2012, 03:02:12 pm »
Yeah it is similar to the locket, I just don't see the game including a way to choose an element.  I agree this card is a little UP, I'd rather not have it generating pillars though.  What if I just made it generate 2 instead of 1?  Discarding a card is a bit of a hefty cost.  Would the game allow these to stack like regular pillars so that you only have to use the ability once to atune them all?

can u sacrifice a to it?
I suppose, but since it has no element, it would do nothing.
« Last Edit: May 22, 2012, 03:12:02 pm by russianspy1234 »
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Offline OldTrees

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502476#msg502476
« Reply #7 on: May 23, 2012, 12:25:08 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502618#msg502618
« Reply #8 on: May 23, 2012, 07:22:55 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
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Offline OldTrees

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502739#msg502739
« Reply #9 on: May 23, 2012, 04:42:43 pm »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."
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Offline russianspy1234Topic starter

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502942#msg502942
« Reply #10 on: May 24, 2012, 12:24:49 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.
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Offline regen2k9

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Re: Modular Pillar | Modular Tower https://elementscommunity.org/forum/index.php?topic=40538.msg502946#msg502946
« Reply #11 on: May 24, 2012, 12:32:12 am »
2 cards + 2 :rainbow + 1 turn delay for a double pillar of selected element. Obviously not OP. The cost seems rather high, perhaps just the discard cost and no other activation cost?

what would the upgrade do then?
If this fit it would work:
"This turn and each turn 2 quantum of the attuned element is generated."
"This turn and each turn 2 quantum of that element is generated."

but when you first play it, nothing is attuned.

Maybe in the upped version 2 quanta could be generated at the time of the discard as well?
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