(http://img.photobucket.com/albums/v241/russianspy1234/ros/moat.png) | (http://img.photobucket.com/albums/v241/russianspy1234/ros/moatu.png) | ||||||||||||||||||||||||
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Why is it a shield... umm... because you're manually filling it up with magical water?Well, apparently Moats can also be Enchantments, so let's roll with that. (http://gatherer.wizards.com/pages/card/details.aspx?name=Moat) :P
QuoteWhy is it a shield... umm... because you're manually filling it up with magical water?Well, apparently Moats can also be Enchantments, so let's roll with that. (http://gatherer.wizards.com/pages/card/details.aspx?name=Moat) :P
Why would I use this over Wings? (5 turns is already a lot of time to defend - 10 turns should be more than enough to win you a game. I don't need to pay :water either with Wings.)
Increasing Drain? No it's too heavy.possibly, but a flat :water drain might not be enough, especially if i make the above change.
I like the thematics behind this card. For a drain, I suggest that the amount of damage stopped should be taken into account. I would say that for every 5 attack that is absorbed, :water should be absorbed, or something like this. The moat would "magically refill itself just enough to thwart damage".
How about having Moat reduce damage based on how much :water you have? works thematically 8)
How about having Moat reduce damage based on how much :water you have? works thematically 8)
it does, but there would be a problem balancing it against titanium/diamond shield.
I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources. Water and burrowed creatures are unaffected."
Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )
How about having Moat reduce damage based on how much :water you have? works thematically 8)
it does, but there would be a problem balancing it against titanium/diamond shield.
With an upkeep of :earth cause it keeps filling up? idk lol just tossing ideas
I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources. Water and burrowed creatures are unaffected."
Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )
ehhh the moat is shallow enough that burrowed creatures just go under it.I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources. Water and burrowed creatures are unaffected."
Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )
OR potentially burrow INTO it and drown!
Good point. Balancing realism / thematic ties and simplicity is often a delicate process. So I can definitely see why keeping the number of exceptions small is also good (since otherwise it gets to be a headache for new players to use).I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources. Water and burrowed creatures are unaffected."
Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )
I originally had a bigger list of excepted creatures, keeping it to just water now (and should add neutral) to make it the same as flooding. i like the cost where it is, if it's overcosted, I'd rather up the power level than lower the cost, mostly so encourages a duo as opposed to just being splashed.