Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: russianspy1234 on November 22, 2012, 09:19:09 pm

Title: Moat | Moat
Post by: russianspy1234 on November 22, 2012, 09:19:09 pm
(http://img.photobucket.com/albums/v241/russianspy1234/ros/moat.png)
(http://img.photobucket.com/albums/v241/russianspy1234/ros/moatu.png)
NAME:
Moat
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Uses 1 :water  to absorb 4 damage from physical sources.  Water creatures are unaffected.
NAME:
Moat
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Shield: Uses 1 :water  to absorb 4 damage from physical sources.  Water creatures are unaffected.

ART:
:    http://www.sxc.hu/photo/1280968
IDEA:
russianspy1234
NOTES:
Why is it a shield... umm... because you're manually filling it up with magical water?  Mostly just for balance.
SERIES:

Title: Re: Moat | Moat
Post by: ZephyrPhantom on November 22, 2012, 10:30:46 pm
Quote
Why is it a shield... umm... because you're manually filling it up with magical water?
Well, apparently Moats can also be Enchantments, so let's roll with that. (http://gatherer.wizards.com/pages/card/details.aspx?name=Moat) :P

Why would I use this over Wings? (5 turns is already a lot of time to defend - 10 turns should be more than enough to win you a game. I don't need to pay :water either with Wings.)
Title: Re: Moat | Moat
Post by: whatifidogetcaught? on November 22, 2012, 11:20:06 pm
Its a good idea, I just find that it might be just a weaker version of wings, though it would be indefinite.
Title: Re: Moat | Moat
Post by: choongmyoung on November 22, 2012, 11:22:10 pm
Increasing Drain? No it's too heavy.
Title: Re: Moat | Moat
Post by: russianspy1234 on November 23, 2012, 03:58:23 pm
Quote
Why is it a shield... umm... because you're manually filling it up with magical water?
Well, apparently Moats can also be Enchantments, so let's roll with that. (http://gatherer.wizards.com/pages/card/details.aspx?name=Moat) :P

Why would I use this over Wings? (5 turns is already a lot of time to defend - 10 turns should be more than enough to win you a game. I don't need to pay :water either with Wings.)

hmm true 10 turns is a long time... maybe i can remove airborne from the list?  would give internal consistency with flooding...

Increasing Drain? No it's too heavy.
possibly, but a flat :water drain might not be enough, especially if i make the above change.
Title: Re: Moat | Moat
Post by: Joseph7 on November 24, 2012, 09:49:27 pm
I like the thematics behind this card. For a drain, I suggest that the amount of damage stopped should be taken into account. I would say that for every 5 attack that is absorbed,  :water should be absorbed, or something like this. The moat would "magically refill itself just enough to thwart damage".
Title: Re: Moat | Moat
Post by: russianspy1234 on November 24, 2012, 10:00:39 pm
I like the thematics behind this card. For a drain, I suggest that the amount of damage stopped should be taken into account. I would say that for every 5 attack that is absorbed,  :water should be absorbed, or something like this. The moat would "magically refill itself just enough to thwart damage".

hmm yeah thats probably better, i could model it after dissipation shield.
Title: Re: Moat | Moat
Post by: Dhanzig on November 25, 2012, 04:12:51 am
How about having Moat reduce damage based on how much  :water you have?  works thematically 8)
Title: Re: Moat | Moat
Post by: russianspy1234 on November 25, 2012, 04:37:29 pm
How about having Moat reduce damage based on how much  :water you have?  works thematically 8)

it does, but there would be a problem balancing it against titanium/diamond shield.
Title: Re: Moat | Moat
Post by: Dhanzig on November 25, 2012, 08:26:06 pm
How about having Moat reduce damage based on how much  :water you have?  works thematically 8)

it does, but there would be a problem balancing it against titanium/diamond shield.

With an upkeep of  :earth cause it keeps filling up? idk lol just tossing ideas
Title: Re: Moat | Moat
Post by: OdinVanguard on November 26, 2012, 11:27:56 pm
I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources.  Water and burrowed creatures are unaffected."

Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )
Title: Re: Moat | Moat
Post by: Dhanzig on November 27, 2012, 02:14:29 am
I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources.  Water and burrowed creatures are unaffected."

Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )

OR potentially burrow INTO it and drown!
Title: Re: Moat | Moat
Post by: russianspy1234 on November 29, 2012, 07:05:08 pm
How about having Moat reduce damage based on how much  :water you have?  works thematically 8)

it does, but there would be a problem balancing it against titanium/diamond shield.

With an upkeep of  :earth cause it keeps filling up? idk lol just tossing ideas

eh monsters going in and climbing out take water with them?

I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources.  Water and burrowed creatures are unaffected."

Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )

I originally had a bigger list of excepted creatures, keeping it to just water now (and should add neutral) to make it the same as flooding. i like the cost where it is, if it's overcosted, I'd rather up the power level than lower the cost, mostly so encourages a duo as opposed to just being splashed.

I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources.  Water and burrowed creatures are unaffected."

Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )

OR potentially burrow INTO it and drown!
ehhh the moat is shallow enough that burrowed creatures just go under it.

Title: Re: Moat | Moat
Post by: Dhanzig on November 30, 2012, 01:04:22 am
So borrowed creatures are not affected by Moats?
Title: Re: Moat | Moat
Post by: OdinVanguard on November 30, 2012, 04:25:37 am
I would think that burrowed creatures could dig underneath it... maybe something like:
"Shield: Uses 1 :water to absorb 4 damage from physical sources.  Water and burrowed creatures are unaffected."

Very similar to the :entropy shield. Given the duo requirement and the small limit on affected creatures, it could probably do with a small cost reduction. (after all, dissipation shield only costs 3 :entropy )

I originally had a bigger list of excepted creatures, keeping it to just water now (and should add neutral) to make it the same as flooding. i like the cost where it is, if it's overcosted, I'd rather up the power level than lower the cost, mostly so encourages a duo as opposed to just being splashed.


Good point. Balancing realism / thematic ties and simplicity is often a delicate process. So I can definitely see why keeping the number of exceptions small is also good (since otherwise it gets to be a headache for new players to use).
blarg: