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Offline ZephyrPhantom

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451128#msg451128
« Reply #12 on: January 21, 2012, 05:43:47 pm »
So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
Acceptable Break From Reality (http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality) for strategic reasons - if you kill a powerful creature to 'feed' Minotaur you're usually hurting yourself a lot more, but sometimes you might need to kill your dragon that just got Antimatter'd. It also seems unnecessary to impose an HP limit on this card since you're not technically killing enemy creatures.
Thematically you could also argue that the Minotaur starts off as giant but relatively weak (he's bigger than humans in most portrayals despite losing to heroes such as Hercules and Theseus. For reference, Hercules is generally portrayed with the bodybuild of a wrestler or at least as a very strong warrior and Theseus wasn't that much bigger either.)

Offline OldTrees

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451131#msg451131
« Reply #13 on: January 21, 2012, 05:45:59 pm »
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.

So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
The Elemental (the player) commands the 14|12 Dragon to get up on the Minotaur's dinnertable
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Offline eaglgenes101

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451191#msg451191
« Reply #14 on: January 21, 2012, 07:36:31 pm »
Fractal Photons = ownage, but expensive. (10 aether + 4 time + several more time to vacuum up all the photons)
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Offline XenocidiusTopic starter

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451295#msg451295
« Reply #15 on: January 22, 2012, 12:34:05 am »
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.
A Minotaur could not possibly fit in Air. I chose Time due to it being a mythological creature from ancient Greek.

In Greek mythology, the Minotaur roams a Labyrinth, devouring any who cross it. This is the same idea; the Minotaur moves between slots (explores the Labyrinth) and devours any creatures that it meets.

Incidentally, the devouring mechanic is present in Time (see Scarab and Pharaoh).

So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
Instant killing is only frowned upon by Zanz where it is an opponent's creature being insta-killed (as seen by Immolation and Catapult). I assume that's what you're talking about, anyway.
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Offline OldTrees

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451307#msg451307
« Reply #16 on: January 22, 2012, 01:05:06 am »
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.
A Minotaur could not possibly fit in Air. I chose Time due to it being a mythological creature from ancient Greek.

In Greek mythology, the Minotaur roams a Labyrinth, devouring any who cross it. This is the same idea; the Minotaur moves between slots (explores the Labyrinth) and devours any creatures that it meets.

Incidentally, the devouring mechanic is present in Time (see Scarab and Pharaoh).
I was not suggesting a Minotaur could fit in Air. I was suggesting the new part of the ability (the maneuverability) fits Air and does not seem to fit Time. Why would  :time move through space rather than through time?.

The ability also doesn't fit Minotaur very well either. It was Trapped in a Labyrinth. Classical Minotaurs have no special ability to travel through mazes. The maze was exploiting their weakness.

Also the mechanic discourages wandering. It recommends jumping back and forth between 2 slots.

Minotaurs and Scarabs do feed. However you will note that it is not  :time but rather :gravity that is providing the feeding. (Activation cost fits the theme of activated ability, casting cost fits the rest of the theme.)

In conclusion: Neither the Name nor the Element fits the Mechanic IMO. Though you are right that the Name fits the Element.
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Offline Vineroz

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg451308#msg451308
« Reply #17 on: January 22, 2012, 01:08:21 am »
Adjacent slots are interesting, but occupying just the next creature slot ( i.e. 1->2 or 7->8 ) would be a lot simpler, and it still works. And it prevents endless scarab eating too.
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Offline Pineapple

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg465135#msg465135
« Reply #18 on: February 27, 2012, 04:17:52 pm »
Lol, was going to question how devouring friendly creatures that are near you and labyrinths fit time, but since this is already in the Crucible...meh.

Offline Silver

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg466145#msg466145
« Reply #19 on: March 01, 2012, 03:33:13 am »
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Offline coldfire1627

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg535640#msg535640
« Reply #20 on: August 22, 2012, 01:47:13 pm »
This card has the potential to be very strong, especially when combined with Pharaoh, Deja'vu, and Photon. I feel that perhaps its skill cost should be changed to an element other than time...
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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg535763#msg535763
« Reply #21 on: August 22, 2012, 11:31:59 pm »
Well, since this has been necro'd.....

How about if there are like columns of creatures, which one does it kill? Like as in FFQ firefly spamming.
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Offline shoemaja

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Re: Minotaur | Minotaur https://elementscommunity.org/forum/index.php?topic=35849.msg538945#msg538945
« Reply #22 on: September 04, 2012, 04:50:01 am »
1) what if the cost of the trigger was the casting cost of the creature being eaten

--- or maybe --

2) each time the ability is used, the cost is increased by one.....?

the idea being,
1) bigger creatures are harder to overcome and take more energy
2) each time the ability is used, it gets harder and harder because the Minotaur is getting tired / full
« Last Edit: September 04, 2012, 05:01:08 am by shoemaja »

 

blarg: