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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Xenocidius on January 21, 2012, 08:25:32 am

Title: Minotaur | Minotaur
Post by: Xenocidius on January 21, 2012, 08:25:32 am
(http://i.imgur.com/kq6Mb.png)
(http://i.imgur.com/3pbkr.png)
NAME:
Minotaur
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:time : Labyrinth
Move to target adjacent slot. If slot is occupied, kill creature and gain +3/+3.
NAME:
Minotaur
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:time : Labyrinth
Move to target adjacent slot. If slot is occupied, kill creature and gain +3/+3.
ART:
http://www.martinhastings.co.uk/wp-content/uploads/2010/11/minotaur1.png (http://www.martinhastings.co.uk/wp-content/uploads/2010/11/minotaur1.png) - temporary, http://www.sxc.hu/photo/1160565 (http://www.sxc.hu/photo/1160565)
IDEA:
Xenocidius
NOTES:
Example:

(http://elementscommunity.org/images/Cards/orderactions-700x406.png)
A Minotaur in slot 1 could target slot 4, 21, 14, 5, 18 or 9. If the slot it targets has a creature in it, that creature dies and Minotaur gains +3/+3.
SERIES:
Title: Re: Minotaur | Minotaur
Post by: Kamietsu on January 21, 2012, 08:30:05 am
Suddenly Photons being murdered relentlessly. Those poor balls of light :(

But in other news, Kami thinks this card is pretty good. It might need a cost increase due to scarab spamming, but that's the only real criticism Kami has.

Question time! Can it move onto the opponent's field? Can it move into permanent slots?
Title: Re: Minotaur | Minotaur
Post by: Xenocidius on January 21, 2012, 08:32:27 am
3 :time for +3/+3 each turn? Absolutely broken! Needs nerf immediately!

ಠ_ಠ
As for your questions, no and no. Although both would be extremely fun.
Title: Re: Minotaur | Minotaur
Post by: Kamietsu on January 21, 2012, 08:35:18 am
Getting defensive? It isn't broken, but it could have the potential to be too powerful. And 1 :time for +3/+3 is a bit in its self but the creature sacrifice part balances it out nicely.
Title: Re: Minotaur | Minotaur
Post by: rowcla on January 21, 2012, 08:38:56 am
yay for slight counter to AM! (if they AM this guy that I mean, though now that i think about it, you could use this guy to kill your other AM'd creatures...)
Title: Re: Minotaur | Minotaur
Post by: Xenocidius on January 21, 2012, 08:39:35 am
Getting defensive? It isn't broken, but it could have the potential to be too powerful. And 1 :time for +3/+3 is a bit in its self but the creature sacrifice part balances it out nicely.
I'm not getting defensive! Really!!!

:P
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
Title: Re: Minotaur | Minotaur
Post by: Kamietsu on January 21, 2012, 08:54:50 am
Getting defensive? It isn't broken, but it could have the potential to be too powerful. And 1 :time for +3/+3 is a bit in its self but the creature sacrifice part balances it out nicely.
I'm not getting defensive! Really!!!

:P
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
It would be like trying to navigate a labyrin-OH! I get the ability name!
Title: Re: Minotaur | Minotaur
Post by: rickerd on January 21, 2012, 12:11:53 pm
Wasn't this card allready in the armory or somewhere there?
I like, it but isn't +3|+3 a bit too much?
Title: Re: Minotaur | Minotaur
Post by: rowcla on January 21, 2012, 12:15:29 pm
Wasn't this card allready in the armory or somewhere there?
I like, it but isn't +3|+3 a bit too much?
I believe that Ghost of the past was inspired by an old version of this card (with a completely different effect obviously) and because of this it was featured with it in reliquary, thats probs what your thinking of
Title: Re: Minotaur | Minotaur
Post by: Rutarete on January 21, 2012, 03:56:10 pm
So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
Title: Re: Minotaur | Minotaur
Post by: Hyroen on January 21, 2012, 04:28:29 pm
So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Title: Re: Minotaur | Minotaur
Post by: Rutarete on January 21, 2012, 05:15:10 pm
So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
Title: Re: Minotaur | Minotaur
Post by: ZephyrPhantom on January 21, 2012, 05:43:47 pm
So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
Acceptable Break From Reality (http://tvtropes.org/pmwiki/pmwiki.php/Main/AcceptableBreaksFromReality) for strategic reasons - if you kill a powerful creature to 'feed' Minotaur you're usually hurting yourself a lot more, but sometimes you might need to kill your dragon that just got Antimatter'd. It also seems unnecessary to impose an HP limit on this card since you're not technically killing enemy creatures.
Thematically you could also argue that the Minotaur starts off as giant but relatively weak (he's bigger than humans in most portrayals despite losing to heroes such as Hercules and Theseus. For reference, Hercules is generally portrayed with the bodybuild of a wrestler or at least as a very strong warrior and Theseus wasn't that much bigger either.)
Title: Re: Minotaur | Minotaur
Post by: OldTrees on January 21, 2012, 05:45:59 pm
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.

So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
The Elemental (the player) commands the 14|12 Dragon to get up on the Minotaur's dinnertable
Title: Re: Minotaur | Minotaur
Post by: eaglgenes101 on January 21, 2012, 07:36:31 pm
Fractal Photons = ownage, but expensive. (10 aether + 4 time + several more time to vacuum up all the photons)
Title: Re: Minotaur | Minotaur
Post by: Xenocidius on January 22, 2012, 12:34:05 am
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.
A Minotaur could not possibly fit in Air. I chose Time due to it being a mythological creature from ancient Greek.

In Greek mythology, the Minotaur roams a Labyrinth, devouring any who cross it. This is the same idea; the Minotaur moves between slots (explores the Labyrinth) and devours any creatures that it meets.

Incidentally, the devouring mechanic is present in Time (see Scarab and Pharaoh).

So it auto-kills the creature in an adjacent slot? How is it supposed to kill a Chaos Powered Azure Dragon with stats of 14 | 12?
That would be your choice right? Like sacrificing a 16 | 16 Virus.
Ok, so I messed up my example. I meant to emphasize the Minotaur's killing of creatures without considering Hp.
Instant killing is only frowned upon by Zanz where it is an opponent's creature being insta-killed (as seen by Immolation and Catapult). I assume that's what you're talking about, anyway.
Title: Re: Minotaur | Minotaur
Post by: OldTrees on January 22, 2012, 01:05:06 am
Another little balancing factor is that the scarabs (or any creatures) have to be in adjacent slots for the Minotaur to actually eat them. It would require some seriously tricky manoeuvring to be able to eat one each turn.
4 -> 1 -> 4 -> 1
Repeat.

The wandering mechanic is interesting as is its interaction with the feeding mechanic. However I do not see sufficient connection between the mechanic and either the name or the element chosen.

The maneuverability fits Air much more than Time and their are plenty of carnivorous Air creatures.
A Minotaur could not possibly fit in Air. I chose Time due to it being a mythological creature from ancient Greek.

In Greek mythology, the Minotaur roams a Labyrinth, devouring any who cross it. This is the same idea; the Minotaur moves between slots (explores the Labyrinth) and devours any creatures that it meets.

Incidentally, the devouring mechanic is present in Time (see Scarab and Pharaoh).
I was not suggesting a Minotaur could fit in Air. I was suggesting the new part of the ability (the maneuverability) fits Air and does not seem to fit Time. Why would  :time move through space rather than through time?.

The ability also doesn't fit Minotaur very well either. It was Trapped in a Labyrinth. Classical Minotaurs have no special ability to travel through mazes. The maze was exploiting their weakness.

Also the mechanic discourages wandering. It recommends jumping back and forth between 2 slots.

Minotaurs and Scarabs do feed. However you will note that it is not  :time but rather :gravity that is providing the feeding. (Activation cost fits the theme of activated ability, casting cost fits the rest of the theme.)

In conclusion: Neither the Name nor the Element fits the Mechanic IMO. Though you are right that the Name fits the Element.
Title: Re: Minotaur | Minotaur
Post by: Vineroz on January 22, 2012, 01:08:21 am
Adjacent slots are interesting, but occupying just the next creature slot ( i.e. 1->2 or 7->8 ) would be a lot simpler, and it still works. And it prevents endless scarab eating too.
Title: Re: Minotaur | Minotaur
Post by: Pineapple on February 27, 2012, 04:17:52 pm
Lol, was going to question how devouring friendly creatures that are near you and labyrinths fit time, but since this is already in the Crucible...meh.
Title: Re: Minotaur | Minotaur
Post by: Silver on March 01, 2012, 03:33:13 am
Would Phoenixes be turned to ash?
Title: Re: Minotaur | Minotaur
Post by: coldfire1627 on August 22, 2012, 01:47:13 pm
This card has the potential to be very strong, especially when combined with Pharaoh, Deja'vu, and Photon. I feel that perhaps its skill cost should be changed to an element other than time...
Title: Re: Minotaur | Minotaur
Post by: AnonymousRevival on August 22, 2012, 11:31:59 pm
Well, since this has been necro'd.....

How about if there are like columns of creatures, which one does it kill? Like as in FFQ firefly spamming.
Title: Re: Minotaur | Minotaur
Post by: shoemaja on September 04, 2012, 04:50:01 am
1) what if the cost of the trigger was the casting cost of the creature being eaten

--- or maybe --

2) each time the ability is used, the cost is increased by one.....?

the idea being,
1) bigger creatures are harder to overcome and take more energy
2) each time the ability is used, it gets harder and harder because the Minotaur is getting tired / full
blarg: