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Offline moomooseTopic starter

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Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436104#msg436104
« on: December 07, 2011, 11:24:37 pm »
NAME:
Meteor
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deal 20 combined damage to the opponents creatures located in the central 7 creature slots.
NAME:
Giant Meteor
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deal 30 combined damage to the opponents creatures located in the central 13 creature slots.
ART:
public domain: http://www.sxc.hu/photo/924043
IDEA:
moomoose
NOTES:
meteor can only damage creatures in the central bulls-eye of the opponent's field, the target is larger for the giant meteor.  the damage done to the creatures is split evenly amongst them, so the more creatures that are damaged, the less damage they take. (when there is some damage left over after evenly splitting them, the centralmost creatures will take the damage)

meteorite would have been a more correct naming, but it makes it sound small, so that died there.
SERIES:
moose dont say moo.

Offline darkrobe

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436108#msg436108
« Reply #1 on: December 07, 2011, 11:38:36 pm »
could you outline in picture form which slots you are talking about?

Offline moomooseTopic starter

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436144#msg436144
« Reply #2 on: December 08, 2011, 02:10:25 am »
roughly this, couldnt find the image someone else had already made laying out the location of each card.

moose dont say moo.

Scaredgirl

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436368#msg436368
« Reply #3 on: December 08, 2011, 06:19:29 pm »
I like the theme.

What I don't like is the fact that they have different areas of effect. It just makes things unnecessarily complex. Increasing the damage would be fine as upped version. I'm also not a big fan of the whole "combined damage" thing because it doesn't make sense to me. AoE spells usually deal the same damage to a specific area. I don't see the logic in the Meteor in being "smart" and dividing the damage.

In my perfect world a card like this would work like this:
- Choose any of the middle creature slots
- Full damage would be done to that slot
- Half damage would be done to adjacent slots (total of 6)

Offline moomooseTopic starter

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436374#msg436374
« Reply #4 on: December 08, 2011, 06:32:29 pm »
its not so much about the meteor being smart, its about the spreading of the impact.  think of it like a bed of nails, if there is just one nail on a board and you try to lay on it, it will penetrate (all damage on one creature).  if you put two nails an inch apart, they may still go in, but not as deep (still big damage to two creatures).  (continue the trend)... if you place many nails over the same surface and lay on it, it will give you a few discomforting pricks (low damage to many creatures).

i like your ideas, i had had the middle creature taking more damage idea, fitting the wording in the space may be tricky, unless it was switched to damaging a target creature and damage it and those surrounding it.  ...but i still like the spreading of the damage mechanic.
moose dont say moo.

Scaredgirl

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436465#msg436465
« Reply #5 on: December 08, 2011, 10:35:51 pm »
its not so much about the meteor being smart, its about the spreading of the impact.  think of it like a bed of nails, if there is just one nail on a board and you try to lay on it, it will penetrate (all damage on one creature).  if you put two nails an inch apart, they may still go in, but not as deep (still big damage to two creatures).  (continue the trend)... if you place many nails over the same surface and lay on it, it will give you a few discomforting pricks (low damage to many creatures).
That might work with nails but this is a freaking meteor we are talking about here. :) Just like the amount of people living in a city does not affect the effectiveness of an atomic bomb, I don't think damage done by a meteor is affected by how many creatures are crushed beneath it. Creatures somehow "blocking" the meteor just sounds weird to me. This card can could kill 4 creatures with 5HP, but when you add the 5th creature, nobody dies. So basically that 5th creature somehow body-blocks the damage done by the Meteor.

The mechanics you are using now sounds more like "Chain Lightning" or something, where the spell has a specific amount of "power", and that power (damage) is divided between all creatures. That makes sense to me. Body-blocking meteors.. not so much. :)

To me AoE using spells is about one thing: how to target your spell so that you can maximize the damage done to your opponents. If they ball up, you throw in a Fireball, they all die, and you are happy. Nothing is more awesome in gaming that taking out a bunch of balled up opponents. But here that fun is mostly missing because:

A) You cannot target it
B) Damage is divided, meaning sometimes the more creatures are balled up, the worse it is for you (all die vs. none die example I gave earlier)


But although I disagree with some mechanics, it's still an interesting idea.

Offline moomooseTopic starter

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436471#msg436471
« Reply #6 on: December 08, 2011, 10:44:27 pm »
well, these are powerful creatures, you know? :)

i think spreading the damage adds in a little balancing mechanism as well, but most of the time, unless the opponent is very creature heavy, it will just nuke 2-3 creatures into oblivion.  ...hmm oblivion is a good name for a card, too. ill think about that one haha
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Offline Elite arbiter

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436526#msg436526
« Reply #7 on: December 09, 2011, 01:11:42 am »
I would suggest some limited amount of targeting. You're summoning a meteor to fall down from the sky so you probably shouldn't be able to slam it precisely where you want, but you control it so you should have some limited control over where it goes. Perhaps letting you choose any of the middle five 'slots' to be the epicenter of the blast would suffice. I'm not sure about how to handle the whole damage splitting versus the damage being even, but the targeting thematically and mechanically should be as semi-limited but not a no-choice matter. Also, make it target the slot and not a creature in the slot, as landing a meteor only where a creature is, is silly.

Offline darkrobe

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436527#msg436527
« Reply #8 on: December 09, 2011, 01:12:47 am »
There is a good board layout in this Thread (http://elementscommunity.org/forum/index.php/topic,11691.0.html)

Offline regen2k9

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Re: Meteor | Giant Meteor https://elementscommunity.org/forum/index.php?topic=34557.msg436556#msg436556
« Reply #9 on: December 09, 2011, 02:22:53 am »
Does this remind anyone else of Sturm from Advance Wars?  :)
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