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RedWarrior0

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117979#msg117979
« Reply #24 on: July 19, 2010, 02:53:12 am »

Offline GGTopic starter

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg118283#msg118283
« Reply #25 on: July 19, 2010, 02:58:22 pm »
Antlion is an insect.

http://en.wikipedia.org/wiki/Antlion
yep. i got it.

i was playing the newly released mardek rpg 3 and it had antlion as an insect in it.
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Offline GGTopic starter

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg119046#msg119046
« Reply #26 on: July 20, 2010, 02:47:15 pm »
After some consideration, I decided to go with making the Chrysalis | Cocoon immortal so that it cannot be targeted by Fractal in the first place.

Fractal screws up every single new card idea.
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Offline nilsieboy

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg119741#msg119741
« Reply #27 on: July 21, 2010, 08:13:57 am »
i realy like the idea only fractal ruins this awesome idea :-[
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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg134069#msg134069
« Reply #28 on: August 09, 2010, 01:36:08 am »
girlsgeneration: You may want to fix these typos/issues in your table before the Curator points out your mistakes:

-"Targets an insectoid creature. It becomes a Chrysalis, whic turns into a dragon after three turns." Spelling mistake/discrepancy for your non-upgraded version of Metamorphosis.
-Your art for Metamorphosis doesn't seem like it's free for public use. http://browse.deviantart.com/?q=cocoon&order=9&offset=24#/db1zki

That link doesn't provide a 'Download Image' option button on the right side of the picture to show that it's available to use publicly.

This one does: http://browse.deviantart.com/?q=cocoon&order=9&offset=0&offset=48#/d1mdalr  :)

Offline Appawesome

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg134076#msg134076
« Reply #29 on: August 09, 2010, 01:58:06 am »
So the Chrysalis | Cocoon are absolutely unkillable? Can't be targeted. Can't be affected by shield ( it doesn't hit)

Xelax

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg134728#msg134728
« Reply #30 on: August 09, 2010, 10:19:42 pm »
Having the Graboid as insectoid seems a little pointless considering that the Graboid is permanently untargetable.

Other than that, the idea seems quite cool. Like an improved Fate Egg, but balanced to make up for it

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg134922#msg134922
« Reply #31 on: August 10, 2010, 04:43:17 am »
Spiders/Recluses are not insects.

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg135137#msg135137
« Reply #32 on: August 10, 2010, 02:45:26 pm »
Spiders/Recluses are not insects.
Well, the insectoid description is quite a bit broader than 'is an insect'.

Congrats on the Passive contest!

Now about the card: it seems a bit UP atm. I'd make both upped and unupped cost 2 :life, and make the delay 2 turns instead of 3. Sure, it would stack well with a firefly queen, but that's that.

Another thing: you don't have to make it invulnerable to prevent fractal problems. Fractal doesn't copy a creature, it copies a card identity. You could either decide that playing a chrysalis from your hand does not produce a dragon (the dragon part is already stated on the metamorph card so doesn't have to go on the chrysalis) OR you can just give Chrysalis | Cocoon a (high) cost, such as 8(or so?) random quanta (which will only have to be payed when a chrysalis is fractalled or reverse timed). Either way, this will prevent the issue of free dragons.

If you choose the first option, you could make a stand-alone chrysalis/cocoon produce a firefly instead of a dragon if played from your hand... (or produce nothing at all). If you choose the second option, then the cocoon/chrysalis might actually be a fun stand-alone card: it's cheaper than a dragon, but it has a few turns delay.


PS If it were me I'd flip the unupped/upped names.
Ever since I've played Starcraft (1) and watched Cocoon (the movie), the word Chrysalis has sounded much more epic to me than the word Cocoon. =D

dramore

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg165114#msg165114
« Reply #33 on: September 26, 2010, 09:28:17 am »
I know this was done for a contest but it's such a good idea to let slip into nothingness. I'm just wondering if you'll post this to the crucible. We need ones like this.

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg165356#msg165356
« Reply #34 on: September 26, 2010, 10:36:39 pm »
one idea may be to have the cacoon be a permanent, so it goes from creature - permanent - creature ? just throwing that out there. 

or flt out write on the card "this card may not be copied" and leave it at that.
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Offline doublecross

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg248424#msg248424
« Reply #35 on: January 15, 2011, 08:46:53 pm »
Actually, leaving it as is isn't that bad. If you were to fractal it, the new cards would still require 3 turns to become a dragon.

Giving a cost of 1 or 2 wouldn't make reverse time a terrible counter.




However, I think the best fix is the following:
after 3 turns, the cocoon gains the ability hatch, where you pay 1  :rainbow (element of the cocoon)  and then it turns into the appropriate dragon.
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