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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg115802#msg115802
« Reply #12 on: July 16, 2010, 03:52:52 am »
have it have a rediculously high cost to play, but have it so if it is rewound, it reverts back to w/e creature it was before it was metamorphasis-ed

Offline Thalas

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg115940#msg115940
« Reply #13 on: July 16, 2010, 08:54:11 am »
You forgot some insectoid creatures
 :earth - Antlion
 :time - scarab

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg116296#msg116296
« Reply #14 on: July 16, 2010, 08:03:41 pm »
have it have a rediculously high cost to play, but have it so if it is rewound, it reverts back to w/e creature it was before it was metamorphasis-ed
like have the cost be something like 20, that way if it is fractal, only 1, or at most 2 could be played, and even with rainbows it takes a long time to get 20 of each quantum so it wouldn't be able to be abused, and upped? maybe 30 ish. then the second part is self explanatory

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg116792#msg116792
« Reply #15 on: July 17, 2010, 02:04:11 pm »
You forgot some insectoid creatures
 :earth - Antlion
 :time - scarab
ah... totally forgot about scarab. howver i'm not sure if i'm gonna say antlion is an insect... anyways thanks for the reminder.



also thanks everyone for their comment. i decided to go with my 2nd option : make the Chrysalis | Cocoon untargetable (immortal).
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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117185#msg117185
« Reply #16 on: July 18, 2010, 02:45:44 am »
3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

What do u think?

Well I can suggest one option:

The creature targeted by Metamorphis is put into statis for 3 turns rather than being turned into a Chrysalis. This way it retains Hp, can't attack and if Fractal is played on it you just get a bunch of insects.

The problem with that is it makes Chrysalis redundent and I do like the idea.

Unless the creature targeted has a stat change (possible as Chaos Seed does this) tunring it to a 0|6 creature of the same type.

Something along those lines anyway.

Thanks

Scyther
as ScytherLoL said there are cards that give boost to hp and put it in statis like Basilisk Blood. So as far as codeing goes I think it would be simple to give it an effect like that. Only with less of an hp boost and mark it with a special icon or counter. Maybe a cocoon shaped icon? That way there is no unheard of cost to beat fractal because it's still the creature and there is a icon noteing thats it's changing..    Like for example .


Pest  0|4  Metamorphosis makes it a 0|6 in a time bubble for 3 turns with a cocoon icon in it.

Fractal gets more pest and it can be killed.

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117237#msg117237
« Reply #17 on: July 18, 2010, 04:12:56 am »
3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

What do u think?
Untargettable with 0|2, 0|3 could work, it would still be vulnerable to some shields
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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117257#msg117257
« Reply #18 on: July 18, 2010, 04:51:58 am »
3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

What do u think?
Untargettable with 0|2, 0|3 could work, it would still be vulnerable to some shields
Ya! like Spine Carapace or Fire shield, the cost of cocoon and the other creature that sounds like chrysaora is too low ( 0 to be exact -.-' ) so increase it up and make the thing immaterial so it cant be abused

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117281#msg117281
« Reply #19 on: July 18, 2010, 05:54:28 am »
Might wanna make the cocoon/chrysalis immaterial as to prevent fractal abuse
......totally didn't think about fractal.

but the point is that it could actually be killed....

bah guess that's not gonna work.
Then just give it an obcene cost and voila, but reverse time will be a vicious counter.

That's what I thought, but I don't want reverse time to screw it over.

There are four options imo.
1. When reverse timed, it goes back to its original state.
 * Problem : What happens when reverse time is used on a :darkness Chrysalis? Does it turn into a Devourer, or a Parasite? (Both are :darkness insectoids)

2. Give a cost
 * Problem : Reverse time screws it over.

3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

4. Make it untargetable by fractal, but by anything else.
 * Problem : way too specific. no such thing exists.


What do u think?
3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

What do u think?

Well I can suggest one option:

The creature targeted by Metamorphis is put into statis for 3 turns rather than being turned into a Chrysalis. This way it retains Hp, can't attack and if Fractal is played on it you just get a bunch of insects.

The problem with that is it makes Chrysalis redundent and I do like the idea.

Unless the creature targeted has a stat change (possible as Chaos Seed does this) tunring it to a 0|6 creature of the same type.

Something along those lines anyway.

Thanks

Scyther
as ScytherLoL said there are cards that give boost to hp and put it in statis like Basilisk Blood. So as far as codeing goes I think it would be simple to give it an effect like that. Only with less of an hp boost and mark it with a special icon or counter. Maybe a cocoon shaped icon? That way there is no unheard of cost to beat fractal because it's still the creature and there is a icon noteing thats it's changing..    Like for example .


Pest  0|4  Metamorphosis makes it a 0|6 in a time bubble for 3 turns with a cocoon icon in it.

Fractal gets more pest and it can be killed.
please reread she want it to be able to be targeted by creature control

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117410#msg117410
« Reply #20 on: July 18, 2010, 01:11:59 pm »
well, i could make it immortal if everything directs me that way.

but still, i'm gonna consider more options.
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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117596#msg117596
« Reply #21 on: July 18, 2010, 06:27:23 pm »
I actually really like this card a lot, but I noticed a couple of minor spelling mistakes in your table post. ^^;;

For Metamorphosis, it should read:

"Targets an insectoid creature. It becomes a Cocoon, which turns into a dragon after three turns." In the first non-upgraded table, the 'which' part is missing an 'h'.

You can also change it to:
"Transforms an insectoid creature into a Chrysalis (Cocoon) that will turn into a dragon after three turns." - But that's not the point I suppose.

Also, for Cocoon, it should read:

"Turns into an elite dragon after three turns." You forgot the 't' part for 'into'. :P

Anyway, with that said, I would find it really awesome if there was a way to make a creature into an insectoid with another card to help this synergy better. Like, if Butterfly Effect also gave the creature the insectoid passive while giving it the active skill of Destroy, for example. This way,  :gravity, :entropy, and :light wouldn't be necessarily left out. Also - you forgot to include :water as a part of your insectoid list! >.> So technically, you can't make Arctic Dragons.

...of course, :water doesn't have any insect creatures. ^^; Unless Mind Flayer is some advanced, insect-humanoid...


Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117630#msg117630
« Reply #22 on: July 18, 2010, 07:11:49 pm »
The main card could just say "The target insectoid creature becomes a Cocoon."  The main card doesn't need to say what the Cocoon will turn into, the Cocoon card can cover that.

I am a fan of brevity.

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Re: Metamorphosis | Metamorphosis /// Chrysalis | Cocoon https://elementscommunity.org/forum/index.php?topic=9735.msg117659#msg117659
« Reply #23 on: July 18, 2010, 08:05:02 pm »
3. Make it untargetable.
 * Problem : It's not meant to be that way; I want to make it able to be destroyed by CCs, but in this case nothing's gonna be able to destroy it, even a fire shield, since the card has no attack power (well, unless it's a :death or :darkness and there's a nightfall on the field, but still it wouldn't die in 3 turns).

What do u think?
Untargettable with 0|2, 0|3 could work, it would still be vulnerable to some shields
Ya! like Spine Carapace or Fire shield, the cost of cocoon and the other creature that sounds like chrysaora is too low ( 0 to be exact -.-' ) so increase it up and make the thing immaterial so it cant be abused
It still wouldn't be affected by shields, as it has no attack.
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