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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg76989#msg76989
« Reply #12 on: May 29, 2010, 04:47:24 am »
I guess I see where you're coming from, I just feel like Frogtal can do everything this card can but better, barring a horribly bad draw.  Yes, this can save you from a bad draw that Frogtal may end up with, but it has its own drawbacks (opponent has Eternity/Rewind- you can't play any non-life creatures that you draw again, has a more limited number of creatures than a Fractal deck). 

I've got to go, I would be interested to hear what others have to say as we seem to have different mindsets about its usefulness. 

Offline BloodshadowTopic starter

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77011#msg77011
« Reply #13 on: May 29, 2010, 05:28:52 am »
Frogtal is a duo deck. This is a mono card. I'd use this over Frogtal.

Mark of Life
12 Emerald Pillar
6 Menagerie
6 Adrenaline
6 Empathic Bond
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Offline BluePriest

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77034#msg77034
« Reply #14 on: May 29, 2010, 06:20:24 am »
The big problem I see with this card is that it drains all your quanta, i know you want it to fit into the series, but it just doesnt seem to be quite good enough.

You rush 4 3/3 monsters, so 12 damage a turn. 2 more than an emerald dragon, and if a shield is up, then a dragon is better in terms of power. This and dragon are both 10, except this drains your remaining. In terms of rushing, that means this card really isnt that good. Now the other way of doing it, with bonds, there it has more potential.

You could put this in with a bond deck, however, since this drains all your quanta, you would have to use the bond before this. And using your deck idea
12 Towers=13 :life a turn (including mark)
Feral Bond=5 :life
This Card Upped=9 :life
Adrenaline=1  :life

So you wouldnt be able to play bonds and your card the same turn, slowing you down greatly unless you managed to get them out before you played this card.
The first turn you play this card, you wouldnt be able to adrenaline your monsters. So you have to wait a turn to cause any real damage.

3 generic 3/3 creatures just doesnt seem worth it. On top of the other stuff  I mentioned, you can only play 1 a turn, so its not like you are going from 0-24 in a single turn. You have to wait 6 turns for it once you have all of them in your hand.

I normally like your ideas, but It seems like you were trying so hard to NOT make this card OP, you made it dramatically UP
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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77035#msg77035
« Reply #15 on: May 29, 2010, 06:24:20 am »
Then how would you make this not UP? My vision of a Life uberspell is one that summons many creatures at the same time.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77040#msg77040
« Reply #16 on: May 29, 2010, 06:37:35 am »
If youre wanting this to have good synergy with Feral Bond, then I would say to have 1 of them come into play with adrenaline already on them (21 damage with no shields), or 2|2 with summoning 3 monsters, all having adrenaline on them (24 damage total with no shields up)
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Offline BloodshadowTopic starter

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77045#msg77045
« Reply #17 on: May 29, 2010, 06:53:51 am »
How about I just decrease the cost? Give it a really good cost-damage ratio?
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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77239#msg77239
« Reply #18 on: May 29, 2010, 01:44:40 pm »
That would be better, Most quanta draining cards go off of high cost, and Huge Effect. I just dont see this effect as being as huge. 3/3 creatures are pretty useless if its not a rush deck, I just think lowering the cost would give it more use. Im no expert on card design though, your more experienced, so dont go off of my suggestions alone. Youd probably end up with a stupid card if you did that lol.
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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77532#msg77532
« Reply #19 on: May 29, 2010, 08:20:36 pm »
For now the cost is lowered to 9/8. 12 damage for 9/8 quanta is ridiculously good.
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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77701#msg77701
« Reply #20 on: May 29, 2010, 11:24:58 pm »
Hmm.


5 :life (2 cards) = 12 damage.  (Frog+Epinephrine)

11 :life (1 card, activating it's ability on itself = 12 damage (and it can keep Adrenaling other stuff).  (Nymph).

12 :life = 12 damage  (Dragon).   Unlike the others on this list, you don't get massively hurt by a damage-reducing Shield popping up.

8 :life  plus a drain of all :life quanta = 12 damage, and you get +3 HP/turn from Empathic Bond compared to a Dragon.



Yeah, I'd say that's about right, really.  Other than the Alpha Wolf already filling the role, I think this is pretty much a spot-on ideal Life card. :)
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Offline BloodshadowTopic starter

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg77711#msg77711
« Reply #21 on: May 29, 2010, 11:33:12 pm »
To tell the truth, Essence, this card was inspired by your Alpha Wolf. The reason why I made it drain all :life is because of what SG and others said on your thread about how it was overpowered.

Now, can anyone help me find good art for this card?
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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg78191#msg78191
« Reply #22 on: May 30, 2010, 05:39:18 pm »
(http://imageplay.net/view/m7Gbd65907/P31_05_10_01.25)

How about this?

This card is a card game that i play when i was a children and i do love this design. This card's original idea is " New buds from a Old tree" , is for resurrection.

I don't know if this image fit for your idea .... but i just think that ... Elements designed the LIFE cards as such green and nature, but we don't even have a tree!!! (ok there's a leaf ;) ) ..

=]


I do love your idea, but maybe it's not really useful ( look alfatxion+durid or alfatxion+bond , and ... if i need power , i can have a dragon , if i need bond , i can use FFQ or alfatxion [i just wondering are there a large people to use mono-life deck? ] ) ..... but it's sounds more interesting to summon 3 life creature (maybe frog, mutant life creature, or a new one) but not 3 mutant.

Also, i think summon 4 is better, you can make the cost higher . It's because when we have to drain all Life quanta, a higher cost for one more creature is better.

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Re: Menagerie | Menagerie https://elementscommunity.org/forum/index.php?topic=7034.msg78195#msg78195
« Reply #23 on: May 30, 2010, 05:46:12 pm »
One question: if summoned creatures are always 3|3 and never have abilities, why are they mutants? Why not just summon a 3|3 creature?

P.s. mutants without abilities are LAME

 

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