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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg319709#msg319709
« Reply #12 on: April 25, 2011, 06:51:11 pm »
This would work nicely in RoL/Hope... Since abilities carry over, this essentially lets RoLs die 3 turns after hitting a Fire Shield instead of immediately. And a lot can happen in 3 turns.

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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg319711#msg319711
« Reply #13 on: April 25, 2011, 06:51:58 pm »
*sigh* I mean, name one  card that is used and uses  :aether to summon it and use its ability.
Nymph. Fractal. Mindgate. Etc.
True, nymph, but by 'card', I meant creature.
Lombotomizer. Mindgate again. Aether doesn't have many creature abilities. That's why its Aether.
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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg319714#msg319714
« Reply #14 on: April 25, 2011, 06:54:50 pm »
*sigh* I mean, name one  card that is used and uses  :aether to summon it and use its ability.
Nymph. Fractal. Mindgate. Etc.
True, nymph, but by 'card', I meant creature.
Lombotomizer. Mindgate again. Aether doesn't have many creature abilities. That's why its Aether.
I meant that it doesn't have many quanta outputs for  :aether to go to, giving a surplus of quanta.

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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg319716#msg319716
« Reply #15 on: April 25, 2011, 06:58:00 pm »
*sigh* I mean, name one  card that is used and uses  :aether to summon it and use its ability.
Nymph. Fractal. Mindgate. Etc.
True, nymph, but by 'card', I meant creature.
Lombotomizer. Mindgate again. Aether doesn't have many creature abilities. That's why its Aether.
I meant that it doesn't have many quanta outputs for  :aether to go to, giving a surplus of quanta.
MINDGATE. NYMPH. FRACTAL. ETC.
Everything uses quanta. But other elements have small creatures that generate extra quanta. Examples: Ash Eater, Gnome Rider, Dragonfly, Firefly, the list goes on and on.
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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg320849#msg320849
« Reply #16 on: April 27, 2011, 01:29:42 am »
I meant that it doesn't have many quanta outputs for  :aether to go to, giving a surplus of quanta.
That's true, aether doesn't have lots of abilities that require :aether. But aether does NOT have "more than enough quanta".

You know where all that quanta goes to? The expensive initial costs. Unlike life, it's cards are too expensive to play quickly just from normal quanta sources, and unlike fire, it doesn't have supplementary sources (like Immo) to speed up its expensive cards. "More than enough quanta"? Nope.

Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg321453#msg321453
« Reply #17 on: April 27, 2011, 09:52:12 pm »
Oh. Does 1 :aether really matter, though?

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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg321746#msg321746
« Reply #18 on: April 28, 2011, 06:36:34 am »
This card has a lot of implications.  For Aether, it would make Immaterial creatures that much harder to kill.  It makes high HP creatures insanely powerful as well.  Does it round up or round down when it halves the ATK and HP?

I would suggest that the card mechanic be tweaked to "When one of your creatures without <keyword> dies, it instead loses half it's ATK and HP and gains the passive <keyword>".  That way it won't be so abusable and it will be much easier to code and understand.

PS, 1 :aether matters.

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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg322345#msg322345
« Reply #19 on: April 29, 2011, 01:56:39 am »
This card has a lot of implications.  For Aether, it would make Immaterial creatures that much harder to kill.  It makes high HP creatures insanely powerful as well.  Does it round up or round down when it halves the ATK and HP?

I would suggest that the card mechanic be tweaked to "When one of your creatures without <keyword> dies, it instead loses half it's ATK and HP and gains the passive <keyword>".  That way it won't be so abusable and it will be much easier to code and understand.

PS, 1 :aether matters.
If you feel that way about effects, then vote that way in the poll. Thank you for letting that be known.

:aether does matter.

That mechanic does look good, but how does it relate to the title 'Memory'? Do they become a memory? Are their skills and power just a memory? Etc.

EDIT: Only two more days to vote!
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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg327836#msg327836
« Reply #20 on: May 05, 2011, 09:41:04 pm »
Pardon the double posting, but the members have voted! The effect shall be: *drumroll*

Two of the four at random! *Cymbals*

This means that, at random, the creature might have two of the following:
a) Active Ability
b) Passive Ability
c) Buffs
d) Effects

Thoughts?
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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg328577#msg328577
« Reply #21 on: May 06, 2011, 10:24:15 pm »
You forgot 'everything'.

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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg328579#msg328579
« Reply #22 on: May 06, 2011, 10:25:33 pm »
You forgot 'everything'.
'Everything' is OP. So sez me.
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Re: Memory | Vision https://elementscommunity.org/forum/index.php?topic=24889.msg336469#msg336469
« Reply #23 on: May 18, 2011, 10:10:34 pm »
CURATOR COMMENT:
-Please fix the COST section of the table. As it is now, it is stating that the cost is "5 random quanta." You must specify that it is taking quanta from the Aether element, unless you intended it to cost random quanta, in which case you must update your card image.
-Please remove the text from the SERIES section of the table.
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