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Offline ZephyrPhantomTopic starter

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Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg326422#msg326422
« on: May 04, 2011, 01:15:32 am »
NAME:
Sacred Spirit
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:life : Vitalize
Target creature gains +1 | +1.
NAME:
Sacred Spirit
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
:light:light : Minor Blessing
Target creature gains +2 | +2.
ART:
Original Art from ETG, modified by Zblader
Glow Brushes I by Hawksmont (http://hawksmont.deviantart.com/art/GIMP-Glow-I-91291141) was used in the process.
IDEA:
Zblader
NOTES:
A version of Growth for Light that can also buff another creature instead of growing the Spirit itself.
SERIES:
Spoiler for Hidden:
NAME:
Sacred Spirit
ELEMENT:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:life  :life : Minor Blessing
Target creature gains +1 | +1.
NAME:
Light
COST:
:light
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
:light : Minor Blessing
Target creature gains +1 | +1.
ART:
Original Art from ETG, modified by Zblader
IDEA:
Zblader
NOTES:
A version of Growth for Light that can also buff another creature instead of growing the Spirit itself.
SERIES:
« Last Edit: May 02, 2012, 08:29:36 pm by Zblader »

Genuinous

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Re: Sacred Spirit | Holy Soul https://elementscommunity.org/forum/index.php?topic=25604.msg326436#msg326436
« Reply #1 on: May 04, 2011, 01:24:33 am »
I like it. Though the image is a bit too blinding. Had to turn down to brightness to see anything :)

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Re: Sacred Spirit | Holy Soul https://elementscommunity.org/forum/index.php?topic=25604.msg326608#msg326608
« Reply #2 on: May 04, 2011, 09:36:54 am »
I like the idea, but I don't get why the unupped ability is  :life. Uhm..

Re: Sacred Spirit | Holy Soul https://elementscommunity.org/forum/index.php?topic=25604.msg326611#msg326611
« Reply #3 on: May 04, 2011, 09:43:59 am »
Unupped works as efficiently as the upped, if you use Rustler.

Offline ZephyrPhantomTopic starter

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Re: Sacred Spirit | Holy Soul https://elementscommunity.org/forum/index.php?topic=25604.msg471015#msg471015
« Reply #4 on: March 15, 2012, 05:13:33 am »
Bump for change in art and slight tweaking of effect. Any more thoughts on this card?

Offline furballdn

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471016#msg471016
« Reply #5 on: March 15, 2012, 05:21:20 am »
Err, why the element swap?

Offline ZephyrPhantomTopic starter

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471017#msg471017
« Reply #6 on: March 15, 2012, 05:23:02 am »
Err, why the element swap?
I wanted to give the cards different uses -
Unupped is cheaper but requires a duo for smaller boost.
Upped has a larger boost but is more expensive.

Offline moomoose

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471066#msg471066
« Reply #7 on: March 15, 2012, 01:49:38 pm »
well i guess its back to the drawing board for pixie | nixie, just out of curiosity i imagine that's what reminded you about your own card?
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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471067#msg471067
« Reply #8 on: March 15, 2012, 01:51:41 pm »
This is an on-element growth (for upped), meaning you can now have mono grow decks without even a splash. Frankly, I'm not sure how to react.
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Offline zhangvict

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471114#msg471114
« Reply #9 on: March 15, 2012, 05:17:21 pm »
This is an on-element growth (for upped), meaning you can now have mono grow decks without even a splash. Frankly, I'm not sure how to react.
This is a good point. For balance, growth abilities require duo elements. However, when you compare the +2/+2 of growth costing 1 :earth or 1 :water for golem and forest spirit with 2 :light for sacred spirit, I believe the increase cost justifies the mono element. Though light also has pegasus, which increases the atk bonus to +4 per turn effectively when diving. Also something to consider is ball lighting + mitosis + vitalize in a duo life - light deck, which already has excellent synergy together with rustler.

Offline ZephyrPhantomTopic starter

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471202#msg471202
« Reply #10 on: March 15, 2012, 11:13:34 pm »
well i guess its back to the drawing board for pixie | nixie, just out of curiosity i imagine that's what reminded you about your own card?
It wasn't. I was diving back into old cards because I was in the mood to do a few quick remakes with better art and I just happened to see this card sitting near Psionic Shield | Psionic Barrier (http://elementscommunity.org/forum/index.php/topic,22985.0.html) (which got submitted to Crucible without a bump).
This is an on-element growth (for upped), meaning you can now have mono grow decks without even a splash. Frankly, I'm not sure how to react.
This is a good point. For balance, growth abilities require duo elements. However, when you compare the +2/+2 of growth costing 1 :earth or 1 :water for golem and forest spirit with 2 :light for sacred spirit, I believe the increase cost justifies the mono element. Though light also has pegasus, which increases the atk bonus to +4 per turn effectively when diving. Also something to consider is ball lighting + mitosis + vitalize in a duo life - light deck, which already has excellent synergy together with rustler.
My thoughts on balancing:
The unupped duo boost compensates for being able to buff other creatures by giving a weaker stat boost, while the upgraded mono version compensates with increased cost. Pegasus still requires either a trio unupped or a upgraded spirit and an air mark, which means you'll have to splash more elements or spend more upgrades for a better functioning Pegasus/Spirit deck than a Pegasus/Blessing deck.

For Spark:
Blessing + Spark costs 2 Cards + 3 :light to give you a 6 | 3 attacker.
Sacred Spirit + Spark costs 2 Cards + 2 :light 1 :life ( which roughly converts to 4 :underworld given duo basis) to give you a 4 | 1 attacker.

Overall Blessing is more efficient in the short term and gives you a more durable Spark while Spirit is more efficient in the long term but leaves your with more fragile Sparks (each successive Blessing requires 1 Card 3 :light for +1 attack, each sucessive Vitalize requires 1 :life (roughly 2 :underworld given the duo) for -2 Attack -3 HP and -1 Card needed).

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Re: Sacred Spirit | Sacred Spirit https://elementscommunity.org/forum/index.php?topic=25604.msg471573#msg471573
« Reply #11 on: March 17, 2012, 01:58:54 am »
I think the cost should be  :light :light :light on the upped version and maybe  :life :life for the unupped (though I'm more concerned on the upped since it is in element). At  :light :light I think it will end up over shadowing blessing a bit too much, since blessing is a one shot deal. Even though the bonus is smaller, its reusable and is the same efficiency as the unupped one use card. Cool concept though. I've been wanting see a creature that can give a damage bump to creatures other than itself in the game... (well without the risk of killing them as with rage nymphs)
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