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torioto

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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg219848#msg219848
« Reply #12 on: December 09, 2010, 01:00:33 am »
The way I see it the ability costs too much. I suggest the ability should cost only 1 :air un-upped, no cost upped. The card itself is a sacrifice and a cost. I takes away 2  :aether so it takes 2 turns to generate as much. Lightning only costs 1  :aether to give 5 damage.

Offline ArtCrusade

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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220071#msg220071
« Reply #13 on: December 09, 2010, 06:24:38 am »
@torioto: But you know that the upgraded one damages all enemy creatures, right?
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220143#msg220143
« Reply #14 on: December 09, 2010, 12:03:28 pm »
based on all the responses,What is balanced
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220161#msg220161
« Reply #15 on: December 09, 2010, 12:33:23 pm »
Given the responses I suggest it change to 1 :air|4 :air
2 :aether 1 :air unupped because Lightning Bolt does more for 2 :aether.
2 :aether 4 :air upgraded because Firestorm costs 5 :fire
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220740#msg220740
« Reply #16 on: December 10, 2010, 03:20:19 am »
Aside from that, you have to specify :air :air :air :air to be correct, you can't say 4 :air.
it doesn't fit this way
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220757#msg220757
« Reply #17 on: December 10, 2010, 03:45:42 am »
Aside from that, you have to specify :air :air :air :air to be correct, you can't say 4 :air.
it doesn't fit this way
In order to make it fit the Skill should become a keyword with a description in the notes.
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220761#msg220761
« Reply #18 on: December 10, 2010, 03:48:56 am »
to be sure i will ask Kuroaitou if it has to be  :air :air :air :air
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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg220771#msg220771
« Reply #19 on: December 10, 2010, 03:59:02 am »
Okay, so here's the thing: all ability mechanics currently in game don't have numbers before the elemental icon ( :air :air :air :air is seen instead of 4  :air). HOWEVER, there are two ways for your idea to get around this:

-Drop a part of the mechanic so that the icons can fit.
-Reword the mechanic so that it still makes sense but is more concise.

Out of these two, the latter one is probably the better option, so try fitting one of these 'TEXTS' into the card image/table and if it doesn't work, then try something else.

"Generate :aether each round.
4 :air : Storm: do 3 damage to
opponent's creatures.
Destroy when activated."

|
|
|
V

"Generate :aether each round.
 :air :air :air :air Storm:
Sacrifice this card and deal
3 damage to all enemy creatures."


This is just a suggestion of course. ^^; You can reword it however you want.

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Re: Storm | Electric Storm https://elementscommunity.org/forum/index.php?topic=17160.msg245661#msg245661
« Reply #20 on: January 12, 2011, 03:47:23 am »
Feedback
Introduction:

As an unuped version it is a cheap regenerating, pillar, that pays its cost in 2 turns, and works as normal creature control, a long as you put air in the mix, as an upgraded version which has same entry cost also two aether quanta, and for a higher activation cost it works as a mass creature control card, on big thing aether lacks, as it also has the quanta producing ability it is highly useful, this card also helps cement the synergy between Aether and Air, other common combos for it is parallel, diving wyrm's and wings, recluse decks.
Strengths:
1. It has a cheap cost- two aether quanta, for a massively powerful ability.
2. It can actually combo up with aether pillars and fueled by air mark as creature control pillars, on a stick.
3. It is not prone to Earthquake making it in a way more powerful than a pillar.
4. Aether has some lack of creature control, only has lightning bolt, and this easily creates new deck's for a underused combo Aether, Air, giving them both a real mass creature control that they both lack (yes air has lightning storm but doing 1 damage only for 1 Air quanta is ,in my opinion at least, under powered.
5. Thanks to Aether stall capabilities, even powering the ability cost just off of mark can be doable.
Weaknesses:
1. It is prone to lots of highly used cards against Aether, Explosion, Butterfly Effect, and Steal.
2. Four Air quanta is a high price to pay, for the massive CC, and the sacrifice of the card isn't fun either, unlike Rain of fire which is has similar effect to this card, RoF doesn't need 2 turns to use and is a spell, also doesn't have the duo element disadvantage, which makes up for the lower cost.
Balancing:
1. Increase Aether cost by one to make it slightly less powerful, as it pays its cost off anyways after a couple turns.

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