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Offline OdinVanguardTopic starter

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Magic Lamp | Enchanted Lamp https://elementscommunity.org/forum/index.php?topic=48531.msg1060496#msg1060496
« on: April 16, 2013, 05:51:22 pm »
NAME:
Magic Lamp
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Houses one Djinn. Djinn dies if lamp breaks.
:time : Call the Djinn to target slot or recall it to the lamp.
NAME:
Enchanted Lamp
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Houses one Djinn. Djinn dies if lamp breaks.
:time : Call the Djinn to target slot or recall it to the lamp.

ART:
OdinVanguard

Original concept / idea by jazzfan27

Created using Hexagon and Bryce7
IDEA:
Joint collaboration between OdinVanguard and jazzfan27
NOTES:
"Take your time today"

"The last wish of many is that they had more time. Perhaps today you can see that it is granted."




Spoiler for Djinn Card:
NAME:
Djinn
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Guards nearby allies. If one of them dies, return it to hand and Djinn to lamp. If Djinn dies return it to lamp instead.
NAME:
Djinn
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Guards nearby allies. If one of them dies, return it to hand and Djinn to lamp. If Djinn dies return it to lamp instead.

The lamp will be the only card buyable from the bazaar.

The Djinn can be summoned from hand if copied with fractal or rewound. If a Djinn is summoned from your hand, it will try to return to a lamp if killed or when its skill activates. If no lamp is available it will just vanish (die) instead.

The Djinn's ability is passive, so it cannot be lobotomized. The idea is that it is bound to the lamp and the only way to stop it is to destroy the lamp itself.

If a Djinn enters a lamp it cannot be called out until owner's next turn. This is to prevent immolation / sacrifice abuse.

For previous discussion on the topic or to see the original concept, see jazzfan27's original post which this one is replacing: Djinn | Djinn


SERIES:

Spoiler for Just for laughs, and flavor text:
"My name is MC-D and the future's mine to see,
I'm here to keep you all safe, ya betta listen up to me.
'Cuz da flames are on the way, they gonna roast ya down to ash,
but don't worry yourself, i'm here to save your *bleep*
Cuz I'm da Genie of the lamp, I'm the masta of rhyme,
Before the death blow come's I'm gonna send ya back in time."
*POOF*

« Last Edit: June 03, 2013, 06:09:14 am by russianspy1234 »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline GamerJL

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1060609#msg1060609
« Reply #1 on: April 16, 2013, 11:05:46 pm »
Please explain the "guard allies" ability (djinn).
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Offline skyironsword

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1060649#msg1060649
« Reply #2 on: April 17, 2013, 01:04:12 am »
It says in the notes. If one dies, it is returned to hand.

Offline OdinVanguardTopic starter

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1060684#msg1060684
« Reply #3 on: April 17, 2013, 04:15:09 am »
Basically it just means that if an ally that is in a nearby slot dies, it gets sent back to its owner's hand and the Djinn gets sent back to the lamp.

If there is no lamp for the Djinn to go to, the Djinn dies.

That means you can summon them from your hand, but they basically sacrifice themselves to save others if there aren't enough lamps in play.

Whenever a lamp is destroyed, whatever Djinn came from it is also killed.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline QueenBee

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1060724#msg1060724
« Reply #4 on: April 17, 2013, 07:57:19 am »
this is cool.
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Offline OdinVanguardTopic starter

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1060908#msg1060908
« Reply #5 on: April 17, 2013, 07:33:39 pm »
Please explain the "guard allies" ability (djinn).
See the flavor text below :D
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline QueenBee

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1062213#msg1062213
« Reply #6 on: April 21, 2013, 09:52:23 am »
does this come with a djin in it already
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Offline OdinVanguardTopic starter

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1062279#msg1062279
« Reply #7 on: April 21, 2013, 03:12:42 pm »
Yes it does.

Once it is released, any Djinn could use it as housing.

If it is destroyed while empty, the last Djinn that came out of it gets destroyed as well.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline QueenBee

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1062437#msg1062437
« Reply #8 on: April 21, 2013, 11:14:10 pm »
Yes it does.

Once it is released, any Djinn could use it as housing.

If it is destroyed while empty, the last Djinn that came out of it gets destroyed as well.

wait there's more than 1 type of Djinn?
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Offline GamerJL

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1062614#msg1062614
« Reply #9 on: April 22, 2013, 01:11:55 am »
Yes it does.

Once it is released, any Djinn could use it as housing.

If it is destroyed while empty, the last Djinn that came out of it gets destroyed as well.

wait there's more than 1 type of Djinn?
No.
read Notes please
VIVA LA VISAYAS

Offline QueenBee

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Re: Magic Lamp | Enchanted Lamp ; Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1063068#msg1063068
« Reply #10 on: April 23, 2013, 10:39:46 am »
Yes it does.

Once it is released, any Djinn could use it as housing.

If it is destroyed while empty, the last Djinn that came out of it gets destroyed as well.

wait there's more than 1 type of Djinn?
No.
read Notes please

for some reason i find being asked to read the notes offensive :D I don't think I should be. anyway what do the notes say about there only being 1 type of djinn?
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Offline OdinVanguardTopic starter

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Re: Magic Lamp | Enchanted Lamp || Djinn | Djinn https://elementscommunity.org/forum/index.php?topic=48531.msg1067081#msg1067081
« Reply #11 on: May 06, 2013, 03:43:26 am »
updated image.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: jazzfan27