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pwnsore

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Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242807#msg242807
« on: January 08, 2011, 01:56:04 am »
NAME:
Madness
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Permanent
TEXT:
After your opponent's attack phase, deal 5 - your opponent's total quanta damage to your opponent.
NAME:
Insanity
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Permanent
TEXT:
After your opponent's attack phase, deal 7 - your opponent's total quanta damage to your opponent.
ART:
Shoggoth: http://commons.wikimedia.org/wiki/File:Shoggoth_by_pahko.jpg
Cthulhu: http://en.wikipedia.org/wiki/File:Cthulhu_and_R%27lyeh.jpg
IDEA:
Pwnsore
NOTES:
This is designed to prevent the opponent from using his full power, or to do continuous damage to the opponent if you are keeping him down with a bunch of devourers. After hearing from people I decided to make these cards stack, meaning that if you had 3 of them the opponent would need to have 15/21 instead of just getting hurt triple if he was under 5/7.
Thanks to Zblader and Darktrees for helping me format this correctly. Sorry for my minimal HTML skill.
Both images are from wikipedia commons and are free to use.

Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242809#msg242809
« Reply #1 on: January 08, 2011, 02:02:59 am »
UP, actually... mebbe 'during your attack phase, deal damage equal to your opponent's total quantum divided by 3-7' or something like that.

pwnsore

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242810#msg242810
« Reply #2 on: January 08, 2011, 02:07:19 am »
I thought about that, but then you could just use it against a quantum deck and insta-kill the guy. Maybe I could do that with a cap on damage done, or I could do it as is but have extra copies of the card stack. i.e. 3 of them and he takes 15/21 damage - quanta.

Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242818#msg242818
« Reply #3 on: January 08, 2011, 02:12:51 am »
true.....

didn't think of that, good idea.

joebob777

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242830#msg242830
« Reply #4 on: January 08, 2011, 02:26:31 am »
first off, attack phase reminds me of yu-gi-oh (i was obsessed with it when i was 7)
but is UP since it would do no damage, i could easily keep my total quanta above 5/7 in just about any deck, i see how you were trying to limit quantum use, how bout deal damage to opponent equal to thier total quantum divided by number of pillars they have, it could still do a lot, but also has a chance of doing very little, to help prevent stall decks
completely different idea then what you were going for, but one that might work

pwnsore

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242841#msg242841
« Reply #5 on: January 08, 2011, 02:36:42 am »
but is UP since it would do no damage, i could easily keep my total quanta above 5/7 in just about any deck, i see how you were trying to limit quantum use, how bout deal damage to opponent equal to thier total quantum divided by number of pillars they have, it could still do a lot, but also has a chance of doing very little, to help prevent stall decks
completely different idea then what you were going for, but one that might work
Ya that's sort of exactly the opposite of this idea since it requires the opponent to use as much quanta as he can. I do like it though.
The way I think of this card, even if you can keep your quanta over 5/7, that's still 5/7 quanta you were planning on using and can't anymore. Meanwhile it only cost the person playing the card 2 quanta. It could also lead to situations where you need to weigh the merits of playing your dragon immediately and taking damage, or waiting a couple turns to have extra quanta.

Also this would work splendidly with fractal devourer decks.

Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242847#msg242847
« Reply #6 on: January 08, 2011, 02:41:02 am »
first off, attack phase reminds me of yu-gi-oh (i was obsessed with it when i was 7)you're right, idea got mixed up in my head.
but is UP since it would do no damage, i could easily keep my total quanta above 5/7 in just about any deck, i see how you were trying to limit quantum use, how bout deal damage to opponent equal to thier total quantum divided by number of pillars they have, it could still do a lot, but also has a chance of doing very little, to help prevent stall decksthat's a good idea
completely different idea then what you were going for, but one that might workCards often get changed around a lot b4 advancing...

my thoughts in purple.

Offline ZephyrPhantom

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242851#msg242851
« Reply #7 on: January 08, 2011, 02:49:07 am »
This is basically inverse Shard of Gratitude, with a slight penalty. I think it's balanced.

Also, to get a bigger image, use the "Direct Image Link" Instead of the thumbnail link on the image's list of web addresses.

Also, on your table, do the following:

-Transfer the image link to where it says "http://***InternetAddressOfUpgradedCardImage.jpg***.  That way your image is properly centered.
- Change the "COST" section from "2" to "2  :darkness " .

With these changes it should be ready for a curator review.

Offline OldTrees

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg242890#msg242890
« Reply #8 on: January 08, 2011, 04:00:28 am »
This is a good idea and feels balanced for the cost.
However the bottom of your table is messed up. I have a fixed version of your opening post spoilered below.
One more problem: You should only use art that you can prove is free to use under the original author's (not wikipedia's) terms of use.

Code: [Select]
[table][tr][td][center][img width=289 height=443]http://imageplay.net/img/m7Gbd118901/elements_card_madness.png[/img][/center][/td][td][center][img width=289 height=443]http://imageplay.net/img/m7Gbd118900/elements_card_Insanity.png[/img][/center][/td][/tr][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299]NAME: [/color][/color][/size][/b][/right][/td][td]
Madness
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] ELEMENT: [/color][/color][/size][/b][/right][/td][td]
Darkness
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] COST: [/color][/color][/size][/b][/right][/td][td]
2 :darkness
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TYPE: [/color][/color][/size][/b][/right][/td][td]
Permanent
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] ATK|HP: [/color][/color][/size][/b][/right][/td][td]
N/A
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TEXT: [/color][/color][/size][/b][/right][/td][td]
After your opponent's attack phase, deal 5 - your opponent's total quanta damage to your opponent.
[/td][/tr][/table][/td]

[td][table][tr][td][right][b][size=8pt][color=#C9C299] NAME: [/color][/color][/size][/b][/right][/td][td]
Insanity
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] ELEMENT: [/color][/color][/size][/b][/right][/td][td]
Darkness
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] COST: [/color][/color][/size][/b][/right][/td][td]
2 :darkness
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TYPE: [/color][/color][/size][/b][/right][/td][td]
Permanent
N/A
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TEXT: [/color][/color][/size][/b][/right][/td][td]
After your opponent's attack phase, deal 7 - your opponent's total quanta damage to your opponent.
[/td][/tr][/table][/td][/tr][/table]

[table][tr][td][table][tr][td][right][b][size=8pt][color=#C9C299] ART: [/color][/color][/size][/b][/right][/td][td]
Spanish Wikipedia page for Shoggoth and English Wikipedia page for Cthulhu

[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] IDEA: [/color][/color][/size][/b][/right][/td][td]
Pwnsore
[/td][/tr]
[tr][td][right][b][size=8pt][color=#C9C299] NOTES: [/color][/color][/size][/b][/right][/td][td]
This is designed to prevent the opponent from using his full power, or to do continuous damage to the opponent if you are keeping him down with a bunch of devourers. Also there was no room to say it on the card, but obviously it would not heal the opponent if he had more than 5/7 total quanta.
After hearing from people I decided to make these cards stack, meaning that if you had 3 of them the opponent would need to have 15/21 instead of just getting hurt triple if he was under 5/7.
[/td][/tr][/table]
[/td][/tr][/table]

Thanks to Zblader for helping me format this correctly.
Also I just noticed that the art credit for insanity is incorrect and showing madness' credit. I am way too lazy to create and upload a whole new image just for that so I am asking everyone to please look in the details box for the correct info.
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Offline Kuroaitou

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg243889#msg243889
« Reply #9 on: January 09, 2011, 01:32:47 pm »
CURATOR COMMENT
-Please do not use the phrase 'N/A' if your card is not a creature (remove it from the table if you can)
-Provide links to the art sources, rather than just naming them; this will allow Curators to more accurately judge whether or not your art is valid for use in your card idea
-*Try wording it to make the TEXT more fluid:
"After your opponent's attack
phase, deal 5 - your
opponent's total quanta
damage to your opponent."

...can be changed to:

"Deal 5-X damage to your
opponent after their attack
phase. X = opponent's quanta
total. Cannot heal enemy."

* = suggestion

That said - WELCOME to the Card Ideas and Art (or 'CIA' :P) board of the forums pwnsore! If you need any help with table fixing, feel free to ask and I'll try my best to assist you when I can.  :)

pwnsore

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg244208#msg244208
« Reply #10 on: January 09, 2011, 11:17:12 pm »
That said - WELCOME to the Card Ideas and Art (or 'CIA' :P) board of the forums pwnsore! If you need any help with table fixing, feel free to ask and I'll try my best to assist you when I can.  :)
Thanks for the suggestions are welcome. The changes have been made and I am re-submitting this.

Kael Hate

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Re: Madness | Insanity https://elementscommunity.org/forum/index.php?topic=19055.msg246752#msg246752
« Reply #11 on: January 13, 2011, 07:20:43 pm »
 Awesome concept, I am a big fan of lovecrafts horrors. The card is rather weak tho almost to the point of pointlessness. Let me tell you why, if the opponent is in a situation where they have the limited quanta that this would be affecting them then they are already at such a disadvantageous situation that an action you take in a positive manner is going to be effective. Why not play a vampire or control spell over this because those cards will also be effective when you don’t already have the upper hand.

How about inverting the equation. For each element an opponent has quanta in at the end of their turn, they take 1 damage, and give Madness a trigger useable to drain one of each quanta they have. Now this forces the opponent into a situation where they have to decide to take the hit to the quanta pool or to the life pool. This would also couple well with discord and be great meta against nova, immolation and rainbows.

Plenty of other things you can do here also to relate denial to madness. Why not add a damage cost to using a card, sapping all there quanta when they use any card that costs quanta. Increasing the cost of all cards in hand by an exagerated cost. Forcing them to deny themelves somewhere other than damage which can easily be overcome.

 

blarg: