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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Drake_XIV on July 09, 2012, 10:59:47 pm

Title: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 10:59:47 pm
(http://i.imgur.com/uXtXz.png)
(http://i.imgur.com/WTWTb.png)
NAME:
Lust
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature.  The creature in the opposing spot is afflicted with Lovestruck.
NAME:
Lust
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature.  The creature in the opposing spot is afflicted with Lovestruck.

ART:
duchesssa [http://www.sxc.hu/photo/1284217]
IDEA:
Drake_XIV
NOTES:
Lovestruck is a passive that acts similarly to Singularity.

Effects [applied to Lovestruck creature]:
20% Take 1 damage
14% Delay for 1 | 2 turns
14% Frozen | Congealed
14% Poison|Neurotoxin [One counter]
8% Lobotomized
3% Antimatter |Insta Kill
4% Shard of Readiness
12% Double Stats
1% Singularity
SERIES:
Seven Deadly Sins [http://elementscommunity.org/forum/index.php/topic,41895.0.html]

(http://i.imgur.com/scXEl.png)
(http://i.imgur.com/Pf87u.png)
NAME:
Lust
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature.  The creature in the opposing spot is delayed for a turn and may be afflicted with Singularity.
NAME:
Lust
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Delay target creature.  The creature in the opposing spot is delayed for a turn and may be afflicted with Singularity.

ART:

IDEA:
Drake_XIV
NOTES:
The idea is that the target creature becomes a target for lust and affects the creature across the way.  Of course, this forced attraction may cause the opposing creature to act irrationally [Singularity].

Singularity has a 30% chance of being given.  This is subject to change.

Singularity is an active ability as seen on Singularity.

Added: Will remove Singularity from a Singularity if it can.
SERIES:

Title: Re: Lust | Lust
Post by: furballdn on July 09, 2012, 11:01:19 pm
5 :entropy + delaying one of your own creatures for an almost 30% chance of winning the game. Too much?
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:06:02 pm
You only have up to 6 chances to try to inflict Singularity.  But I guess 30% may be a bit much...
Title: Re: Lust | Lust
Post by: furballdn on July 09, 2012, 11:10:35 pm
I feel something other should happen. Either the opposing creature is delayed longer (lovestruck), or maybe they help you (heal you for a bit), or maybe the two creatures go off together and commit double suicide while some poet writes an archaic love tragedy based on that. Singularity is too powerful, and having it for only a few turns isn't that useful either. Either those turns pass and nothing really happens, or it starts to multiply and bad stuff happens, making the timer pointless.
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:13:55 pm
New Ability: Starcrossed - Trigger death effect and opposing creature dies.

In all seriousness, I was trying to go for something more erratic and "game-breaking," although your ideas are valid, doable, and altogether better in a sense.
Title: Re: Lust | Lust
Post by: furballdn on July 09, 2012, 11:15:53 pm
If starcrossed is the only effect, the price needs to be lower. And then you have to ask, what happens if one creature is RT'd? lobo'd? mutated?

Gogo cougar shrodinger cat killing all of its lovers!
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:19:28 pm
That was more of a joke thing.  But I may use it for another card...
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:28:58 pm
Updated with what I hope is less broken.
Title: Re: Lust | Lust
Post by: furballdn on July 09, 2012, 11:30:27 pm
Auto kill is bad, way too complicated, way too game swinging.
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:31:16 pm
Because at 9%|4%, it's more likely to happen than taking damage or something?
Title: Re: Lust | Lust
Post by: furballdn on July 09, 2012, 11:34:45 pm
Doesn't matter. Just by having a chance at it, it's still very game swinging. I don't like cards that are so game swinging that the different effects vary way too much. It's also needlessly complicated. Why not just make a love struck creature get hit with chaos seed either every turn, every other turn, or a 50% to be chaos seeded every turn?
Title: Re: Lust | Lust
Post by: Rutarete on July 09, 2012, 11:41:21 pm
Why not just make a love struck creature get hit with chaos seed either every turn, every other turn, or a 50% to be chaos seeded every turn?
Sounds boring to me.
Title: Re: Lust | Lust
Post by: Drake_XIV on July 09, 2012, 11:46:10 pm
Why not just make a love struck creature get hit with chaos seed either every turn, every other turn, or a 50% to be chaos seeded every turn?
Sounds boring to me.
Yeah.  It is lacking in originality.  Also, it doesn't allow room for any potential positive effects.
Title: Re: Lust | Lust
Post by: Drake_XIV on July 27, 2012, 03:17:10 am
Tinkered with chances and added art.
Title: Re: Lust | Lust
Post by: Annele on August 17, 2012, 08:58:53 am
There is no benefit for upgrade?
Title: Re: Lust | Lust
Post by: ddevans96 on August 17, 2012, 12:49:33 pm
Lovestruck is a passive that acts similarly to Singularity.

Effects [applied to Lovestruck creature]:
20% Take 1 damage
14% Delay for 1 | 2 turns
14% Frozen | Congealed
14% Poison | Neurotoxin [One counter]
8% Lobotomized
3% Antimatter | Insta Kill
4% Shard of Readiness
12% Double Stats
1% Singularity

So there's a 45% chance the upgrade will be better on any effect. Not a lot but it may be better or worse than Mutation. I'd make the costs 7|6 or 6|5 anyways or change more effects for the upped version, just to be safe.
Title: Re: Lust | Lust
Post by: AnonymousRevival on August 22, 2012, 11:15:14 pm
Would this lovestruck affect continue every turn?
Title: Re: Lust | Lust
Post by: Drake_XIV on August 22, 2012, 11:33:15 pm
Would this lovestruck affect continue every turn?

Yes
Title: Re: Lust | Lust
Post by: blahs15 on August 23, 2012, 07:24:14 am
Lovestruck is a passive that acts similarly to Singularity.

Effects [applied to Lovestruck creature]:
20% Take 1 damage
14% Delay for 1 | 2 turns
14% Frozen | Congealed
14% Poison | Neurotoxin [One counter]
8% Lobotomized
3% Antimatter | Insta Kill
4% Shard of Readiness
12% Double Stats
1% Singularity

I'm a little bit confused on what all of these things do.
Poison | nuerotoxin : the creature gains nuerotoxin? Or does it cause it? I've never seen it on a creature. maybe 2x poison??
It has a chance to be lobotomized OR SoRed? What if it's loboed first, then SoRed?
Double Stats : So it has a chance to become super powerful?
Inst Kill: instantly kill your opponent? or instantly kill the creature?

I can't tell if this is supposed to be an attack card or a buff card.  I suppose it is entropy and it has chances of different outcomes...
But maybe the effects could be like a chaos seed | chaos power where the unupped is an attack card and the upped is a buff card.
But also maybe that wouldn't ever make it into the game as there is already a card like that in the game: chaos seed/chaos power.
Title: Re: Lust | Lust
Post by: Drake_XIV on August 23, 2012, 04:29:10 pm
[Neurotoxin] Well, why not add it?  With Purify now made to target creatures, Neurotoxin seems feasible to add to a creature.  Oh, and it adds one Neurotoxin counter to the creature if affected.

[Lobo+SoR] The same thing as when you target a vanilla creature with SoR.  Nothing good.

[Double Stats] Yes

[InstaKill] Immediately kills the creature afflicted with Lovestruck



It's both control and buff.  And it can't be compared to Chaos Seed | Chaos Power since they are two distinct cards with different effects.
blarg: