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Offline NepycrosTopic starter

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Re: Lunarity | Lunarity https://elementscommunity.org/forum/index.php?topic=23890.msg305210#msg305210
« Reply #12 on: April 04, 2011, 11:57:34 am »
I really like the idea, but the ability cost for Low Tides is a killer for every mono deck. You have to pay 1 gravity quanta (which you can do multiple times per turn) while your enemy has to pay 8 quanta to revert the effect. (talking about the upped one obviously)
A lower cost, however, would make it rather weak against any kind of rainbow deck.
My suggestion would be to add a cap at about 80% miss chance. Nothing you can't beat, but will slow down the opponent immensly.
Are you saying that someone using a duo, trio, or rainbow should be able to make this shield worthless? If you're trying to make the opponent miss, there has to be a point where they can't go to far. You've already paid 6 :water, and now you're paying a heck of a lot of :gravity to get the shield to a miss chance that is relatively close to Fog Shield and Dusk Mantle. After that, the opponent gets to decide the miss chance. Are you saying it needs to be where the opponent can ALWAYS bring the miss chance to 0? That's a UP shield.
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Re: Lunarity | Lunarity https://elementscommunity.org/forum/index.php?topic=23890.msg305471#msg305471
« Reply #13 on: April 04, 2011, 08:01:40 pm »
That exactly what I'm NOT saying. I'm saying that a mono/duo/trio deck will have almost no chance to bring down the shield from 90-100 percent, because it has to pay !8 times! the quanta you pay.
The obvious alternative would be to decrease the cost of low tides. But that would make the card close to worthless against rainbows, hence I said that I don't see it as the way to go.
Keeping the cost but adding a cap will give mono/duo decks at least a small chance to defeat it (it will stay at the cap, but the creatures will hit occasionally), while it still does reasonably well against a rainbow (since the 8x quanta cost doesn't need to be changed). 80% was a random number I made up. I don't know how much it should be or if the inital cost would have to changed.

Offline EmeraldTiger

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Re: Lunarity | Lunarity https://elementscommunity.org/forum/index.php?topic=23890.msg315189#msg315189
« Reply #14 on: April 19, 2011, 04:45:05 am »
Please finish this.

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