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Offline Joseph7Topic starter

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Loving Breeze | Loving Winds https://elementscommunity.org/forum/index.php?topic=44910.msg1018851#msg1018851
« on: December 01, 2012, 01:52:43 pm »
NAME:
Loving Breeze
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures heal 1 HP every turn. Lasts 3 turns.
:light Zephyr: Harmed creatures have 40% chance to fully heal.
NAME:
Loving Winds
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures heal 1 HP each turn and have a 30% chance to fully heal. Lasts 3 turns.

ART:
http://www.sxc.hu/photo/708892
IDEA:
Joseph7
NOTES:
This card adds a healing element to air. The ability is:
:light Zephyr (unupped): all harmed creatures on the playing field have a 40% chance to heal completely, removing all negative effects and damage dealt to them prior. (A Zephyr is a gentle wind from the west)
The upgraded version does not allow the opponent's creatures to heal.


Breezes and winds may be harsh at times
Whipping o'er lands which the earth possesses
But when the moving air is tamed it will bear
Healing to all those it caresses.
SERIES:

« Last Edit: December 24, 2012, 03:55:01 am by Annele »

Offline OdinVanguard

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1018897#msg1018897
« Reply #1 on: December 01, 2012, 06:16:02 pm »
very interesting. Would make an interesting scenery type card.
The "zephyr" ability seems like it would be better with a :light or :life activation cost (the most common healing elements)... or even :water or :fire could work (e.g. a soothing warm or refreshing cool breeze)
Its a fairly powerful anti-cc ability, so the forced duo could help balance it... This is actually a case where it can be safely added without making the card too situational since even without having access to that part, the card could still be useful.
Also, it would add in a needed thematic tie, since healing typically does not fall under the air element.
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Offline Joseph7Topic starter

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1018914#msg1018914
« Reply #2 on: December 01, 2012, 07:51:06 pm »
very interesting. Would make an interesting scenery type card.
The "zephyr" ability seems like it would be better with a :light or :life activation cost (the most common healing elements)... or even :water or :fire could work (e.g. a soothing warm or refreshing cool breeze)
Its a fairly powerful anti-cc ability, so the forced duo could help balance it... This is actually a case where it can be safely added without making the card too situational since even without having access to that part, the card could still be useful.
Also, it would add in a needed thematic tie, since healing typically does not fall under the air element.
Thank you. I decided to change the quanta for the zephyr ability to light because it better fits the picture and because air already has the firefly queen card which requires life quanta.

Offline Joseph7Topic starter

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020475#msg1020475
« Reply #3 on: December 07, 2012, 10:58:33 pm »
I'd just like a bit more feedback on this card.

Offline choongmyoung

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020491#msg1020491
« Reply #4 on: December 07, 2012, 11:12:25 pm »
 :life :life seems too much expensive.
Circular Logic is true. Thus, Circular Logic is true.

Offline Joseph7Topic starter

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020521#msg1020521
« Reply #5 on: December 08, 2012, 12:01:02 am »
:life :life seems too much expensive.
The increased cost of healing is to counter too strong a synergy with a FFQ deck (though this card works with the FFQ deck very nicely unupped as well). I will consider lowering the healing cost or upping the amount of healing done by the upgraded card.

Offline choongmyoung

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020571#msg1020571
« Reply #6 on: December 08, 2012, 06:48:03 am »
:life :life seems too much expensive.
The increased cost of healing is to counter too strong a synergy with a FFQ deck (though this card works with the FFQ deck very nicely unupped as well). I will consider lowering the healing cost or upping the amount of healing done by the upgraded card.

This = 3 cards to 6 heal/turn, and it's not even eternal
Sanc = 1 card to 4 heal/turn
SoG = 1 card to 3~5 heal/turn
'nough said.
Circular Logic is true. Thus, Circular Logic is true.

Offline Joseph7Topic starter

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020616#msg1020616
« Reply #7 on: December 08, 2012, 11:33:05 am »
:life :life seems too much expensive.
The increased cost of healing is to counter too strong a synergy with a FFQ deck (though this card works with the FFQ deck very nicely unupped as well). I will consider lowering the healing cost or upping the amount of healing done by the upgraded card.

This = 3 cards to 6 heal/turn, and it's not even eternal
Sanc = 1 card to 4 heal/turn
SoG = 1 card to 3~5 heal/turn
'nough said.
The healing power of this card upped will be increased and the cost decreased.

Offline Anarook

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020617#msg1020617
« Reply #8 on: December 08, 2012, 11:36:49 am »
Umm, personally...

seems too damn complex.
Cards have 2 and 3 different effects respectively...

Simple cards frequently work out the best.
(Occam's razor ftw)
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Offline Joseph7Topic starter

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Re: Loving Breeze | Loving Wind https://elementscommunity.org/forum/index.php?topic=44910.msg1020799#msg1020799
« Reply #9 on: December 09, 2012, 05:33:14 am »
Umm, personally...

seems too damn complex.
Cards have 2 and 3 different effects respectively...

Simple cards frequently work out the best.
(Occam's razor ftw)
I have modified the card so as to make it much simpler.

 

anything
blarg: