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Offline Kuroaitou

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg243891#msg243891
« Reply #12 on: January 09, 2011, 01:42:56 pm »
CURATOR COMMENT
-Please specify in your ART table who drew the art (I assume it's you, but I just want to check). ^^;

Tarias

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg245282#msg245282
« Reply #13 on: January 11, 2011, 06:50:53 pm »
I like the concept, although I feel it should only be able to target your own permanents and creatures. PC and CC in one card, and this cheap just seems way to strong.

Offline PineappleTopic starter

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg245426#msg245426
« Reply #14 on: January 11, 2011, 10:03:49 pm »
I like the concept, although I feel it should only be able to target your own permanents and creatures. PC and CC in one card, and this cheap just seems way to strong.
I originally designed the card to be PC, and I'm adamant about giving other elements cheap PC. Consequently, I would never take that part of the card away.

Now, it is true that I did not take the versatility of this card into account when I made the cost, but I can't say that it's cheap for its individual uses.

For permanent control, for example, it costs 1 more quanta than Deflagration/Explosion. In addition, it gives the opponent some pillars. In the case of the upped version, it gives the opponent towers, which means that the opponent also gains 1-3 extra quanta of that element the very next turn. I really don't want to increase the cost to the cost of Steal; after all, it does just as much as Deflagration/Explosion and more: it helps the opponent, too.

Creature control is a bit harder to defend because it is an insta-kill card. However, only a deck with no more than 6 creatures susceptible to CC would be destroyed. However, a deck with, say, 12 creatures would be able to spit out more creatures faster because of the extra pillars. You may try to kill that crimson dragon in the pillarless destroyer rush, but all you end up doing is give the 4 extra :fire to play another destroyer. Would insta-killing creature really have been better than congealing it for 4 turns, or delaying it for 6 turns?

QuantumT

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252426#msg252426
« Reply #15 on: January 20, 2011, 08:38:59 am »
I feel that for balance the cost of the card needs to be upped by one to 4|3, and possibly change the rounding to up instead of down.

For the CC side, this would be the first single card instakill. Even though you give your opponent pillars in the process, that's only really helpful in the early game when quanta is tight. Late game, you almost always have more quanta than you know what to do with, so giving more pillars to your opponent is hardly even a penalty.

While you are correct in saying that for PC it's strictly worse than explosion, you have to pay for that versatility as well, and since it's being tacked on to what would already be some of the best CC in the game, I'm weary.

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252539#msg252539
« Reply #16 on: January 20, 2011, 01:38:34 pm »
QuantumT's point is really good, and Zanz already said he doesn't want to implement instakill cards that disregard HPs.

Offline PineappleTopic starter

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252543#msg252543
« Reply #17 on: January 20, 2011, 02:11:56 pm »
Okay, after it gets kicked from Crucible, I'll change it to do a set amount of damage to creatures.

In addition, the amount of damage will be discussed here. I'm thinking 6. Any objections?

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252557#msg252557
« Reply #18 on: January 20, 2011, 02:56:29 pm »
6 should do fine.

Offline doublecross

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252565#msg252565
« Reply #19 on: January 20, 2011, 03:02:14 pm »
How about this mechanic:
If played on a creature, it petrifies it for 6 turns, during which time it acts as a pillar of its element.
If played on a creature that is already petrified or delayed, then it does the insta-kill-turn-into-towers effect.
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Offline PineappleTopic starter

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252674#msg252674
« Reply #20 on: January 20, 2011, 06:30:21 pm »
How about this mechanic:
If played on a creature, it petrifies it for 6 turns, during which time it acts as a pillar of its element.
If played on a creature that is already petrified or delayed, then it does the insta-kill-turn-into-towers effect.
I like your idea, but not how hard it is to fit into the text/code.

What about "Delays target for 3 turns. If it is already delayed, turn it into a number of pillars/towers instead." With the same formula, rounding up. Remember, I made this card to give earth pc.

Right now, I'm leaning towards "Sacrifice a creature or destroy a permanent to produce a number of pillars/towers."

Offline ZephyrPhantom

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252835#msg252835
« Reply #21 on: January 20, 2011, 09:58:08 pm »
I agree with Deal 6 damage. How about "Deal 6 damage to target creature, if the target is killed by this card it becomes X pillars?"

What about "Delays target for 3 turns. If it is already delayed, turn it into a number of pillars/towers instead." With the same formula, rounding up. Remember, I made this card to give earth pc.

However this alternative is very good as well.  I'd say either one works.

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252839#msg252839
« Reply #22 on: January 20, 2011, 10:01:44 pm »
I like the delay option over the damage one, mostly because then it works the same way against permanents and creatures.

Offline PineappleTopic starter

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Re: Lithification | Crystallization https://elementscommunity.org/forum/index.php?topic=19078.msg252945#msg252945
« Reply #23 on: January 21, 2011, 01:11:50 am »
Okay, so I've made up my mind and narrowed it down to the first use delaying the creature/permanent. I might add an "insta-kill" feature against delayed creature (gravity-basilisk-voodoo counter?), but solely for cost-balancing purposes. You see, the cards whose costs you need to take into account are basilisk blood, freeze, and maybe permanent control in general.

Basilisk blood: 2 :earth 6-turn 1 :earth 6-turn
Freeze: 1 :water 3-turn 1 :water 4-turn

so would making it 3-2 and instakill be too expensive?
also, should it delay the permanent or the permanent slot when the permanent is targetted?

 

anything
blarg: