Quote from: Rutarete on February 01, 2011, 04:21:42 amQuote from: wizelsnarf on February 01, 2011, 04:17:36 amI mean once the attack reaches 0, it still continues to gain hp right?How about for a drawback the attack goes negative, like antimatterHow about not.That give you antimatter for 1 ....
Quote from: wizelsnarf on February 01, 2011, 04:17:36 amI mean once the attack reaches 0, it still continues to gain hp right?How about for a drawback the attack goes negative, like antimatter
I mean once the attack reaches 0, it still continues to gain hp right?
Quote from: wizelsnarf on February 01, 2011, 04:38:56 amQuote from: Rutarete on February 01, 2011, 04:21:42 amQuote from: wizelsnarf on February 01, 2011, 04:17:36 amI mean once the attack reaches 0, it still continues to gain hp right?How about for a drawback the attack goes negative, like antimatterHow about not.That give you antimatter for 1 ....but it will take time to get that far. remember, antimatter is instant; this is gradual
Quote from: Rutarete on February 02, 2011, 12:16:29 amQuote from: wizelsnarf on February 01, 2011, 04:38:56 amQuote from: Rutarete on February 01, 2011, 04:21:42 amQuote from: wizelsnarf on February 01, 2011, 04:17:36 amI mean once the attack reaches 0, it still continues to gain hp right?How about for a drawback the attack goes negative, like antimatterHow about not.That give you antimatter for 1 ....but it will take time to get that far. remember, antimatter is instant; this is gradualThis cannot get below 0attack.0-25%(0)=0Also turning into wood would not mesh with negative attack.