Hm... the more and more I look at this card, the more I like it. Lots of new ideas with some of the 'underused' elements.
It's pretty balanced if the opponent has a Rain of Fire/Plague/Otyughs/various forms of creature control to kill the flowers, unless you managed to plant (i.e. - play) 6 Lotus Blossoms and 6 Life Blossoms. By then, you'll be generating a whole bunch of flowers on the field giving you (potential)
,
, &
quanta, all of which would give
decks a reason to squeal like fan-girls. Forest Spirits + this could be a potential nightmare.
...and if you played Boneyard/Graveyard with this card up, and each flower can be sacrificed... >.>
A few other questions I thought about these cards/series:
Is possible to, say, immortalize any flower bloom indefinitely? (Since they keep on gaining HP, and have no attack to hurt themselves against Fire Shields or Thorn Carapace...) Does this combination seem unfair to you?
Will these passive abilities be available to the 'Mutated' abilities?
Which decks do you think will utilize these cards the most? I can't imagine it being in a FFQ/Rustler deck, because they support each other by definition.
Why no earth bloom?
I can't believe that you've generated so many ideas for quanta production, it's ridiculous. XD