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Arondight

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg66451#msg66451
« Reply #36 on: May 10, 2010, 06:38:18 pm »
Objection.

Still think it needs an upkeep.  ;D

Offline Kuroaitou

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg66888#msg66888
« Reply #37 on: May 11, 2010, 11:54:04 am »
Hm... the more and more I look at this card, the more I like it. Lots of new ideas with some of the 'underused' elements.

It's pretty balanced if the opponent has a Rain of Fire/Plague/Otyughs/various forms of creature control to kill the flowers, unless you managed to plant (i.e. - play) 6 Lotus Blossoms and 6 Life Blossoms. By then, you'll be generating a whole bunch of flowers on the field giving you (potential)  :light:air, &  :water quanta, all of which would give  :life decks a reason to squeal like fan-girls. Forest Spirits + this could be a potential nightmare.

...and if you played Boneyard/Graveyard with this card up, and each flower can be sacrificed... >.>

A few other questions I thought about these cards/series:

Is possible to, say, immortalize any flower bloom indefinitely? (Since they keep on gaining HP, and have no attack to hurt themselves against Fire Shields or Thorn Carapace...) Does this combination seem unfair to you?

Will these passive abilities be available to the 'Mutated' abilities?

Which decks do you think will utilize these cards the most? I can't imagine it being in a FFQ/Rustler deck, because they support each other by definition.

Why no earth bloom? :P


I can't believe that you've generated so many ideas for quanta production, it's ridiculous. XD


Kael Hate

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg66955#msg66955
« Reply #38 on: May 11, 2010, 03:10:50 pm »
Hm... the more and more I look at this card, the more I like it. Lots of new ideas with some of the 'underused' elements.

It's pretty balanced if the opponent has a Rain of Fire/Plague/Otyughs/various forms of creature control to kill the flowers, unless you managed to plant (i.e. - play) 6 Lotus Blossoms and 6 Life Blossoms. By then, you'll be generating a whole bunch of flowers on the field giving you (potential)  :light:air, &  :water quanta, all of which would give  :life decks a reason to squeal like fan-girls. Forest Spirits + this could be a potential nightmare.
You can only have 6 total. Normal deck rules state you can only have 6 of a card wether it is upgraded or not.

...and if you played Boneyard/Graveyard with this card up, and each flower can be sacrificed... >.>
Yep. Its a weak play when compared to current Life offensive tactics so it shouldn't be an issue.

A few other questions I thought about these cards/series:

Is possible to, say, immortalize any flower bloom indefinitely? (Since they keep on gaining HP, and have no attack to hurt themselves against Fire Shields or Thorn Carapace...) Does this combination seem unfair to you?
Whats the point? Sacrificing a creature will kill it regardless of immortality.

Will these passive abilities be available to the 'Mutated' abilities?
Nope.

Which decks do you think will utilize these cards the most? I can't imagine it being in a FFQ/Rustler deck, because they support each other by definition.

Why no earth bloom? :P
The idea is for decks to grow from the cards, not make a card to boost a deck.
There could be an Earth Bloom if need be. Didn't seem right tho, flowers don't give you earth energy in real life so it didn't seem right in the game by default.

I can't believe that you've generated so many ideas for quanta production, it's ridiculous. XD
I still have more to come and I have the ones to develop from the workshop too. It seems everyone has bailed on the effort there.

Scaredgirl

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg66958#msg66958
« Reply #39 on: May 11, 2010, 03:33:09 pm »
I like this idea of growing and harvesting these flowers. It gives a new meaning to "farming" in Elements. :)

I think what this ideas needs is new graphics for Life Blossom | Lotus Blossom. Right now it's really confusing when both the permanent and creature has the same graphics.

Kael Hate

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg66972#msg66972
« Reply #40 on: May 11, 2010, 04:03:43 pm »
I think what this ideas needs is new graphics for Life Blossom | Lotus Blossom. Right now it's really confusing when both the permanent and creature has the same graphics.
:( I like my Lotus Mask, it took me ages to make.

Is it confusing even if the Colours of the cards and flowers are different?
There are no Flowers the same element or colour as the Blossum.

Do you have an image in mind?


Scaredgirl

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg67102#msg67102
« Reply #41 on: May 11, 2010, 07:20:45 pm »
Doesn't really matter what the image is but I think it should be different. Imagine having two cards, both with pictures of Otyughs, other a permanent and other a creature. Would be pretty confusing. Here is the same problem, only with pictures of flowers.

Offline Avenger

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg67546#msg67546
« Reply #42 on: May 12, 2010, 02:16:42 pm »
The generator could have some lotus pond graphics?

Not this, but something along the lines:
http://1.bp.blogspot.com/_8sB_0UTVJ08/SPfFBQ5qMlI/AAAAAAAAAIw/ALZWXrdQloQ/s400/lotus+pond.jpg

Scaredgirl

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg67605#msg67605
« Reply #43 on: May 12, 2010, 04:40:22 pm »
Pond is a great idea. Like this:

Permanent


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finkel

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg102964#msg102964
« Reply #44 on: June 28, 2010, 05:37:45 pm »
I like this idea a lot. With an aether nymph or two and some stalling, this could be quite deadly with the right cards :D

Offline tinkady

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg104101#msg104101
« Reply #45 on: June 29, 2010, 11:47:00 pm »
i like it, but its balanced for its intended use but too cheap as mutation fodder (and shares an element with druid too)
its just too spammable...how about (not having really thought out the specifics of my version, the basic idea is what im talking about) theres only one type of flower which costs :life :life :life to make, :water to grow and at 0/X gives x :life, x :water, and x or 2x life gain, depending on whether its OP
also, one big problem that I have with a lot of your card ideas (some are great! esp. harmonic pillar) is that they produce certain combinations of quanta. i feel like that unless they are made symmetric to all elements (too many cards!) this gives biased synergy to certain combinations. synergy should be based on actual synergies, not combinations the card designer thought might be nice.  so if this card were to be implemented (and i really like the basic idea!) it should produce blooms of one (or two if it only used those 2 elements, as per my example above) or all elements. and all elements would be too random, so i'd say keep it to one or two, itd just have to be nerfed accordingly.

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg104156#msg104156
« Reply #46 on: June 30, 2010, 12:47:48 am »
i like it, but its balanced for its intended use but too cheap as mutation fodder (and shares an element with druid too)
its just too spammable...how about (not having really thought out the specifics of my version, the basic idea is what im talking about) theres only one type of flower which costs :life :life :life to make, :water to grow and at 0/X gives x :life, x :water, and x or 2x life gain, depending on whether its OP
also, one big problem that I have with a lot of your card ideas (some are great! esp. harmonic pillar) is that they produce certain combinations of quanta. i feel like that unless they are made symmetric to all elements (too many cards!) this gives biased synergy to certain combinations. synergy should be based on actual synergies, not combinations the card designer thought might be nice.  so if this card were to be implemented (and i really like the basic idea!) it should produce blooms of one (or two if it only used those 2 elements, as per my example above) or all elements. and all elements would be too random, so i'd say keep it to one or two, itd just have to be nerfed accordingly.
Symetry isn't required in an in-element card.
Firefly produces :light or :fire and not :death.  Wheres my death producing creature?
And the fact that gravity can't put a life card into play shows a lack of symetry by default.
Unless the card is intended for use by all elements, symetry isn't required.


Offline tinkady

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Re: Life Blossom | Lotus Blossom https://elementscommunity.org/forum/index.php?topic=5313.msg104171#msg104171
« Reply #47 on: June 30, 2010, 01:04:26 am »
right...but it still seems kinda random that you have 5 random elements for blooms. its complicated and i just dont like that part of it, and im trying to get involved in this card cuz the idea is awesome :P
anyhow, what makes your version more appealing than something like my version? mine has more of a purpose instead of random quanta, and would be used for its original intention instead of primarily mutant fodder

 

blarg: