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Offline Drake_XIV

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013870#msg1013870
« Reply #12 on: November 07, 2012, 03:32:48 pm »
Crypt's ability to produce skeletons is the part that is redundant with Boneyard.

Not exactly. Crypt is able to produce skeletons on demand, while Boneyard can produce them only when some creatude dies. This is not a redundancy.

Because Shrodinger's Cat and any use of in-element CC does not allow Boneyard to produce on command.

Offline OldTrees

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013872#msg1013872
« Reply #13 on: November 07, 2012, 03:35:17 pm »
Crypt's ability to produce skeletons is the part that is redundant with Boneyard.

Not exactly. Crypt is able to produce skeletons on demand, while Boneyard can produce them only when some creatude dies. This is not a redundancy.
I do not consider that to be synergy with Boneyard. I also consider it redundancy considering I can trigger Boneyard at least 1 per turn using an activated ability.
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Offline drNovikovTopic starter

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013897#msg1013897
« Reply #14 on: November 07, 2012, 05:05:23 pm »
I also consider it redundancy considering I can trigger Boneyard at least 1 per turn using an activated ability.

Oh, I did not know that. How exactly do I trigger Boneyards?

Offline OldTrees

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013910#msg1013910
« Reply #15 on: November 07, 2012, 05:28:08 pm »
I also consider it redundancy considering I can trigger Boneyard at least 1 per turn using an activated ability.

Oh, I did not know that. How exactly do I trigger Boneyards?
Entropy has a Cat for that.
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Offline drNovikovTopic starter

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013918#msg1013918
« Reply #16 on: November 07, 2012, 05:36:38 pm »
Oh, I thought it is some kind of unlockable :) Cat + Boneyard + Boneshield -- must be nice, gotta try this ))

Offline Elbirn

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Re: Crypt | Mausoleum https://elementscommunity.org/forum/index.php?topic=44575.msg1013928#msg1013928
« Reply #17 on: November 07, 2012, 06:06:13 pm »
Even overlooking the fact that this card does what two other cards already do, it's very OP.

Nightfall gives +1|+1 to all  :darkness and :death, for a cost of 3 :darkness. Boneyard produces one skeleton for 3 :death + whatever cost you have to pay to trigger some kind of death effect. To just have 1 skeleton with 2|2 stats, you need to pay 3 cards, 3  :darkness, 3 :death, and whatever the death costs.

Crypt gives +1|+1 to skeletons for 3 :death, and generates two more skeletons for 2 :death. For a total of 5 :death, you can have 2 2|2 skeletons. Compare to Graveyard, which generates 1 2|2 elite skeletons for 5  :death. The unupped version of your card is twice as efficient as the upgraded version of a card already in the game.

Mausoleum gives +2|+2 to skeletons for 3 :death, and generates three more skeletons for 2  :death. For a total of 5 :death, you can have 3 3|3 skeletons. Again, compare to graveyard. This card is over 4 times more efficient.


I think in order for this card to be a good addition to the game, it needs to do something different. I would try to come up with some sort of ability or something of the sort, and having a Crypt|Mausoleum in play would give that ability to all Skeletons in play. This would make the card combo well with Boneyard|Graveyard and Nightfall|Eclipse, instead of overshadowing them. THAT, I think, is what Oldtree's means by synergy and redundancy.

My first idea for an ability would be something like...A death aura. I don't know what to call it. But any creature that has it generates  :death quanta every turn. But I feel like this would overshadow Soulcatcher. You get the point from my example though I'm guessing. Also, maybe Crypt|Mausoleum could apply to all undead creatures? To the best of my knowledge, this would make it apply to Skeletons and Mummies, though there may be other cards that benefit that I'm not thinking of. That may or may not be overkill, depending on what this card evolves into.
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